Terraria Wiki

  • Discussions are now available on the Terraria Wiki.
  • Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
Advertisement
Critters
Squirrel Bunny Monarch Butterfly
Statistics
Type
Damage0
Max Life5
Defense0
File:Two Gold Critters.png

A Gold Squirrel and Gold Bunny spawned next to each other.

Critterss are harmless critters that can be caught with a Bug Net and do not normally interact with the player in any other way, except in that they can be killed by both players and enemies. They have 5 health and usually serve as ambient entities in Terraria. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them. There are currently 41 different Critters.

On PC version PC, Console version Console, Mobile version Mobile, Old Chinese version Old Chinese, tModLoader version tModLoader, and tModLoader 1 tModLoader Legacy, the Gold Critters has a 1 in 150 chance of spawning instead of a normal one. These gold critters sell for 10 each. Gold critters are rare creatures which are detected by the Lifeform Analyzer. Visual identification is helped by the sparkles they emit when alive in the world.

Most naturally spawned Critterss can be caught with a Bug Net, and carried in the player's inventory (or placed in storage). If a critter caught with any Bug Net is taken from inventory and "used" (placed), it is again released into the environment at the cursor and behaves as usual.

On PC version PC, Console version Console, Mobile version Mobile, Old Chinese version Old Chinese, tModLoader version tModLoader, and tModLoader 1 tModLoader Legacy, Critterss can be sold to any NPC vendor.

All caught Critterss can be crafted into Critters Cages to create animated display furniture. Once crafted, the critter cannot be released. Most Critters are caged in Terrariums, however Butterflies, Fireflies and Lightning Bugs are caged in Bottles, and Goldfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.

On PC version PC, Console version Console, Mobile version Mobile, tModLoader version tModLoader, and tModLoader 1 tModLoader Legacy, Critters spawned from statues cannot be caught with the Bug Net; attempting to do so will cause the critter to disappear in a puff of smoke.

Many caught Critters can be used as Bait with a Fishing Pole in order to go Fishing. These generally include any insect, worm, or mollusk (snail) Critters.

Most Critters will spawn in the place of enemies near NPCs. Mice, however, will generally not spawn near NPCs.

Types

{{#css: .table-critters-types td:last-child, .table-critters-types td:nth-child(3), .table-critters-types td:nth-child(4){

text-align: left;

} .table-critters-types td:nth-child(6){

text-align: right;

} .table-critters-types td:last-child{

max-width: 480px;

} }}

Critter Environment AI Type Rarity Sell Bait Power NPC ID Notes
Bird Bird
Internal Item ID: 2015
Forest Bird Rarity level: 0 5 n/a 74 Bird BannerBird Banner drops after every 50th kill.
Gold Bird Gold Bird
Internal Item ID: 2889
Forest Bird Rarity level: 2 10 n/a 442 Rare creature.
Black Scorpion Black Scorpion
Internal Item ID: 2156
Desert Passive Rarity level: 1 15 15% 366
Blue Jay Blue Jay
Internal Item ID: 2016
Forest Bird Rarity level: 0 750 n/a 297
Buggy Buggy
Internal Item ID: 3194
Jungle Passive Worm Rarity level: 2 10 40% 487 Found by breaking background objects.
Bunny Bunny
Internal Item ID: 2019
Surface Passive Rarity level: 0 5 n/a 46, 540 Bunny BannerBunny Banner drops after every 50th kill.
Gold Bunny Gold Bunny
Internal Item ID: 2890
Surface Passive Rarity level: 2 10 n/a 443 Rare creature.
Cardinal Cardinal
Internal Item ID: 2017
Forest Bird Rarity level: 0 750 n/a 298
Duck Duck
Internal Item ID: 2123
Forest Duck Rarity level: 0 750 n/a 364, 365
Enchanted Nightcrawler Enchanted Nightcrawler
Internal Item ID: 3191
n/a Passive Worm Rarity level: 2 20 35% 484 Crafted with a WormWorm and a Fallen StarFallen Star. Does not spawn naturally.
Firefly Firefly
Internal Item ID: 1992
Forest - Night Firefly Rarity level: 1 3 20% 355
Frog Frog
Internal Item ID: 2121
Jungle Passive Rarity level: 0 15 n/a 361
Gold Frog Gold Frog
Internal Item ID: 2892
Jungle Passive Rarity level: 2 10 n/a 445 Rare creature.
Glowing Snail Glowing Snail
Internal Item ID: 2007
Mushroom Biome Snail Rarity level: 1 50 15% 360
Goldfish Goldfish
Internal Item ID: 261
Water - Rain Swimming Rarity level: 0 750 n/a 55, 230 Goldfish BannerGoldfish Banner drops after every 50th kill. Walks on land during rain.
Grasshopper Grasshopper
Internal Item ID: 2740
Forest Slime Rarity level: 0 250 10% 377 Found by breaking tall grass.
Gold Grasshopper Gold Grasshopper
Internal Item ID: 2893
Forest Slime Rarity level: 3 10 50% 446 Rare creature. Found by breaking tall grass.
Grubby Grubby
Internal Item ID: 3192
Jungle Passive Worm Rarity level: 1 250 15% 485 Found by breaking Jungle grass and bushes.
Lightning Bug Lightning Bug
Internal Item ID: 2004
The Hallow - Night Firefly Rarity level: 2 5 35% 358
Mallard Duck Mallard Duck
Internal Item ID: 2122
Forest Duck Rarity level: 0 750 n/a 362, 363
Mouse Mouse
Internal Item ID: 2003
Underground Passive Rarity level: 0 20 n/a 300 Cannot be harmed by enemies.
Gold Mouse Gold Mouse
Internal Item ID: 2894
Underground Passive Rarity level: 2 10 n/a 447 Rare creature. Cannot be harmed by enemies.
Penguin Penguin
Internal Item ID: 2205
Tundra Passive Rarity level: 0 1250 n/a 148, 149 Penguin BannerPenguin Banner drops after every 50th kill.
Red Squirrel Red Squirrel
Internal Item ID: 3563
Surface Passive Rarity level: 0 5 n/a 538
Scorpion Scorpion
Internal Item ID: 2157
Desert Passive Rarity level: 0 15 10% 367
Sluggy Sluggy
Internal Item ID: 3193
Jungle Passive Worm Rarity level: 1 5 25% 486 Found by breaking background objects.
Snail Snail
Internal Item ID: 2006
Underground Snail Rarity level: 0 20 10% 359
Squirrel Squirrel
Internal Item ID: 2018
Surface Passive Rarity level: 0 5 n/a 299
Gold Squirrel Gold Squirrel
Internal Item ID: 3564
Surface Passive Rarity level: 2 10 n/a 539 Rare creature.
Truffle Worm Truffle Worm
Internal Item ID: 2673
Underground Mushroom Biome Passive Worm Rarity level: 3 10 666% 374, 375 Only appears in Hardmode. Used to summon Duke Fishron. Can escape if the player gets too close. Detected by the Lifeform Analyzer.
Worm Worm
Internal Item ID: 2002
Surface - Rain Passive Worm Rarity level: 1 5 25% 357 Can also be found by breaking background objects.
Gold Worm Gold Worm
Internal Item ID: 2895
Surface - Rain Passive Worm Rarity level: 3 10 50% 448 Rare creature. Can also be found by breaking background objects.

Butterflies

Main article: Butterfly
Butterfly Environment AI Type Rarity Sell Power NPC ID Notes
Gold Butterfly Gold Butterfly
Internal Item ID: 2891
Forest Butterfly Rarity level: 3 10 50% 444 Rare creature.
Julia Butterfly Julia Butterfly
Internal Item ID: 2001
Forest Butterfly Rarity level: 1 30 25% 356
Monarch Butterfly Monarch Butterfly
Internal Item ID: 1994
Forest Butterfly Rarity level: 0 5 5% 356
Purple Emperor Butterfly Purple Emperor Butterfly
Internal Item ID: 1995
Forest Butterfly Rarity level: 2 75 35% 356
Red Admiral Butterfly Red Admiral Butterfly
Internal Item ID: 1996
Forest Butterfly Rarity level: 2 40 30% 356
Sulphur Butterfly Sulphur Butterfly
Internal Item ID: 1998
Forest Butterfly Rarity level: 0 10 10% 356
Tree Nymph Butterfly Tree Nymph Butterfly
Internal Item ID: 1999
Forest Butterfly Rarity level: 3 1 50% 356 Extremely rare.
Ulysses Butterfly Ulysses Butterfly
Internal Item ID: 1997
Forest Butterfly Rarity level: 1 20 20% 356
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly
Internal Item ID: 2000
Forest Butterfly Rarity level: 1 15 15% 356

Gallery

Notes

  • The spawn rates and spawn caps of Critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace Candles, Battle Potions, Calming Potions and Sunflowers will affect Critter spawns.
  • Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
  • Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
  • Old-gen console version Trying to release a Goldfish will cause the goldfish to be consumed.
  • Once a Critter is put inside a cage, bottle, or jar, that single Critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the Critter can then despawn if a player travels too far away.
  • During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world (!!Error: Available on all platforms! and Crimtane Bunnies, Crimtane Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious Powder. All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net.

Tips

  • With several NPCs acquired, keeping Water Candles around your suitable housing will cause more Critters to spawn, without spawning enemies.
  • To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
  • Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.

Trivia

History

  • Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
  • Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
  • Console 1.07 Holiday Update:
    • Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
    • Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
    • All other critter content is in sync with Desktop 1.2.4.
Advertisement