Debuffs are temporary, negative status effects, as opposed to Buffs, which affect the player positively. Once a debuff has been inflicted, the debuff's icon will display to the upper left of the player's window Template:Pc icon, along with a count-down timer, showing how much longer the debuff will be in effect. The counter will begin at one minute/second less than its listed duration and show zero during the final minute/second.
Most debuffs can only be inflicted by enemies, however it is also possible for traps to inflict some debuffs on players.
Players can inflict the following debuffs on most enemies: Confused, Cursed Inferno, Ichor Debuff, Midas, Poisoned, Venom, On Fire!, Frostburn and Shadowflame.
Template:Console iconTemplate:Mobile icon Players can also inflict Bleeding on enemies via the console/mobile-exclusive Tizona. Template:Mobile iconTemplate:3DS icon Players can inflict the Stunned debuff via the mobile exclusive ammunition Heart Arrow.
In general, damaging debuffs will stack: If a player is both Poisoned and On Fire!, they will take damage from both debuffs. However, Poisoned and Venom do not stack, and Poisoned will take precedence over Venom. Death always cancels any active buffs or debuffs.
Unlike buffs, Debuffs cannot be cancelled by right-clicking their icons.
The Nurse can cancel debuffs at a cost of 7 50 per active debuff.
From enemies
Icon | Name | Effect | Tooltip | Duration |
---|---|---|---|---|
Template:Il2c | Prevents the player from regenerating life naturally. | 3-45 seconds / 6-90 seconds | ||
Template:Il2c | Players turn green, slowly lose life over time, and cannot regenerate life. | 3-10 seconds / 2-20 seconds | ||
Template:Il2c | Players are engulfed with flames, lose life over time, and cannot regenerate life. | 7-10 seconds / 14-20 seconds | ||
Template:Il2c | Players turn purple, lose life over time, and cannot regenerate life. | 8 seconds / 16 seconds | ||
Template:Il2c | Lowers the brightness of light. | Decreased light vision | 15 seconds / 5-30 seconds | |
Template:Il2c | Severely lowers the brightness of light, making it nearly impossible to see. | Light vision severely reduced | 3 seconds / 6 seconds | |
Template:Il2c | Prevents the player from using anything that requires mana. | Cannot use items that require mana | 7 seconds / 2.5-14 seconds | |
Template:Il2c | Prevents the player from using anything. | Cannot use any items | 4 seconds / 1.25-8 seconds | |
Template:Il2c | ◀ Left and ▶ Right's effects are switched, and ▲ Up and ▼ Down's effects are switched. | Movement is reversed | 7 seconds / 2.5-14 seconds | |
Template:Il2c | Slows down the player's speed. | Movement speed is reduced | 5-16 seconds / 0.5-32 seconds | |
Template:Il2c | Player can barely move during the duration of the debuff. | Movement speed significantly reduced | 14 seconds / 14 seconds | |
Template:Il2c | Causes the player's physical abilities to decrease. Werewolf buff negates this debuff. | Physical abilities are decreased | 1-5 minutes / 18.75 seconds-10 minutes | |
Template:Il2c | Causes the player's defense to go down to half of its normal defense. | Defense is cut in half | 10 seconds-2 minutes / 16.25 seconds-4 minutes | |
Template:Il2c | Causes the player's defense to go down to half of its normal defense. | Your armor is lowered | 5 seconds / 10 seconds | |
Template:Il2c | Reduces all player-inflicted damage by 50%. | Your attacks are weaker! | 5 seconds-2 minutes | |
Template:Il2c | Acts as a warning to prevent the player from attempting to escape the Underworld. If you try to escape (i.e using a Magic Mirror) you are killed upon returning to your spawn point. | You have seen something nasty, there is no escape. | While fighting Wall of Flesh | |
Template:Il2c | Pulls the player, through tiles, directly in front of the Wall of Flesh | You are being sucked into the mouth | While in contact with The Tongue | |
Template:Il2c | Ignites the player with cursed flames that deal damage over time. Cursed flames can not be extinguished by water. | Losing life | 7-8 seconds / 14-16 seconds | |
Template:Il2c | Causes the player to glow yellow along with the loss of 20 defense. | Armor reduced by 20 | 15 seconds / 30 seconds | |
Template:Il2c | Slows down the player's speed. | Movement speed is reduced | 10-45 seconds / 20 seconds-90 seconds | |
Template:Il2c | Prevents the player from moving or using anything. | You cannot move | 1-1.5 second / 2-3 seconds | |
Template:Il2c | Player drips water. | You are dripping water | 30 seconds | |
Template:Il2c | Causes the player to be stuck in the spot where they were hit. Players are still allowed to use items while this effect is ongoing. | You are stuck | 1 seconds | |
Template:Il2c | Prevents the player from moving horizontally or using anything. The player will take increased fall damage, which will not be negated by Wings or Lucky Horseshoe. | You are completely petrified! | 1-4 seconds | |
Template:Il2c | Causes the player to float upwards and downwards randomly. | Gravity around you is distorted | 6-12 seconds / 5-9 seconds | |
Template:Il2c | Darkens the screen almost completely, except for a small area around the player. | You can't see! | While attacked by a Brain Suckler | |
Template:Il2c | Causes the player to take significant damage when moving and a smaller amount of damage when not moving. | You cannot move | 4-8 seconds | |
Template:Il2c | Increases player damage but decreases health regeneration and applies other random debuffs. | Increased damage, Decreased life regen, Causes status effects | 3 seconds-90 seconds | |
Template:Il2c | Prevents the player from healing via Vampire Knives or Spectre Hood. | You are unable to absorb any healing effects | 14 seconds / 16 seconds |
From items and environment
Icon | Name | Effect | Tooltip | Duration |
---|---|---|---|---|
Template:Il2c | Magic damage is reduced by 25%, the amount of damage reduced is reduced by 5% every second. | Magic damage is reduced by 1-50% | 5-10 seconds | |
Template:Il2c | Prevents the player from drinking healing potions and restoration potions. | Cannot consume anymore healing items | 60 seconds | |
Template:Il2c | Takes life whenever a player uses the Rod of Discord too frequently. | Using the Rod of Discord will take life | 6 seconds | |
Template:Il2c | Players lose life over time while buried in Sand, Slush, or Silt. | Losing life | While in contact with fallen Silt/Sand/Slush | |
Template:Il2c | Players burn, losing life, life regeneration speed, and movement speed. Inflicted by Meteorite or Hellstone. Obsidian Skull or similar protects against it. | Losing life and slow movement | While in contact with hot blocks | |
Template:Il2c | Player's melee abilities are improved along with lowered defense after drinking ale. | Increased melee abilities, lowered defense | 2 minutes | |
Template:Il2c | Green fumes appear around you (cosmetic) | You smell terrible | 30 seconds | |
Template:Il2c | Increases the spawn rate and max number of enemies on screen | Increased enemy spawn rate | When near a placed Water Candle | |
Template:Il2c | Pushed based on wind speeds | The wind moves you around! | Infinite while in a Sandstorm | |
Template:Il2c | Cannot build or break blocks | You have lost the power of creation! | Infinite during the Old One's Army event |
Other Debuffs
Icon | Name | Effect | Tooltip | Duration |
---|---|---|---|---|
Template:Il2c | Affected players or enemies lose life over time and cannot regenerate life. | It's either really hot, or really cold, but it REALLY hurts | 1-8 seconds | |
Template:Il2c | Causes affected enemies to drop more coins than usual on death. | Drop more money on death | 15 minutes | |
Template:Il2c | Fires are more effective. | Taking more damage from being on fire | 4-9 seconds | |
Template:Il2c | Completely immobilizes affected enemies. | N/A | 5-7 seconds | |
Template:Il2c | Player drips blue goo and gains a blue tint. | You are dripping slime | 30 seconds | |
Template:Il2c | Deals 5 damage per second to the target. | Losing life | 5-8 seconds | |
Template:Il2c | Defense reduced by 40. | Defense is lowered | 5 seconds | |
Template:Il2c | Causes affected enemies lasting damage for up to 15 seconds. | Bleeding Out | 15 seconds | |
Template:Il2c | Causes affected enemies lasting damage for up to 15 seconds. | Incenerated [sic] by solar rays | 15 seconds | |
Template:Il2c | Causes affected enemies lasting damage. | being eaten by cells | 6-9 seconds | |
Template:Il2c | Causes affected enemies lasting damage. | The power of nature compels you | While in Dryad's leaf shield. |
Notes
- The spelling for the Daybroken Tooltip is incorrect in-game. As such, it is not to be corrected on this wiki until otherwise corrected in-game.
- Enemies that die from the Daybroken debuff inflict the debuff on other nearby enemies.
- The damage of damage-dealing debuffs, such as On Fire!, Frostburn, and Cursed Inferno will be multiplied to a boss based on the boss' strength. For example, Eye of Cthulhu will take 12 damage per hit from Cursed Inferno, whereas Plantera will take 35.
- Expert Mode: The following debuffs have their duration doubled in expert mode: Poisoned, Darkness, Cursed, On Fire!, Bleeding, Confused, Slow, Weak, Silenced, Broken Armor, Cursed Inferno, Frostburn, Chilled, Frozen, Ichor Debuff, Venom, Blackout.
- Expert Mode: In expert mode, the player is inflicted with Chilled when they enter water in a Snow biome.
- Although water and ice technically extinguish fire, the only way to do so in-game is to jump into a water pool.
See also
History
- 1.3.4: Creative Shock, Withered Weapon, and Withered Armor introduced.
- 1.3.3: Mighty Wind introduced.
- 1.3.0.5: Fixed bug that caused Distorted to freeze players instead of changing their movement pattern.
- 1.3.0.1: Stoned, Shadowflame, Distorted, and Feral Bite introduced.
- 1.2.3.1: Mana Sickness introduced.
- 1.2.1.2:
- Added Chaos State debuff.
- Fixed a bug that was causing monsters to only show one debuff on multiplayer.
- Monsters that transform now correctly keep their debuffs.
- 1.2.1.1: Water Candle introduced.
- 1.2: Burning, Blackout, Chilled, Frozen, Venom, Frostburn, Ichor Debuff and Suffocation debuffs introduced.
- 1.1: Bleeding, Broken Armor, Confused, Cursed Inferno, Horrified, Silenced, Slow, The Tongue, and Weak debuffs introduced.
- 1.0.6: Introduced.
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