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Defense is a player statistic that determines how much damage can be taken per hit. The damage the player takes is reduced by half (three-quarters, rounded up) of their defense value, altogether. Defense can be increased by equipping armor and accessories, or temporarily boosted by various buffs. No attack can be reduced below 1 damage (with the exception of a player with an ally wearing the Paladin's Shield).

Some forms of damage are impossible to reduce through defense. Damage from health-draining debuffs like Cursed Inferno or drowning in water are not reduced by defense. Damage taken from lava, however, can be reduced through defense.

Mechanics

Defense gives a flat reduction in damage, i.e. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage).

Normal mode formula

The formula is:

net damage = attack damage - (defense * 0.5)

For example:

  • With 20 defense, a 40 damage attack is reduced by 10, resulting in 30 damage taken: 40 - (20 * 0.5) = 30
  • With 30 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: 40 - (30 * 0.5) = 25

Expert mode formula

In expert mode, the formula is:

net damage = attack damage - (defense * 0.75)

For example:

  • With 20 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: 40 - (20 * 0.75) = 25
  • With 30 defense, a 40 damage attack is reduced by 23, resulting in 17 damage taken: 40 - (30 * 0.75) = 17

Note that in Expert mode only the player's defense follows the formula. Enemies will still take the same amount of damage as in normal mode.

Enemies

Enemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert mode. Enemies will always reduce incoming damage by 50% of their defense regardless of difficulty.

net damage = attack damage - (defense * 0.5)

Examples:

Green SlimeGreen Slime
0 defense
Chaos ElementalChaos Elemental
30 defense
PaladinPaladin
50 defense
SharkronSharkron
100 defense
Gold BroadswordGold Broadsword
15 damage
15 1 (0) 1 (-10) 1 (-35)
MeowmereMeowmere
200 damage
200 185 175 150

Altering defense

Armor and Accessories

A player's defense score can be increased by equipping armor and accessories. Armor usually consists of three items, granting an additional bonus, the Set Bonus, which may increase the defense score further, if all three pieces match. Some accessories grant direct defense boosts (see the following table), but all accessories can also be reforged to a maximum of +4 defense per accessory.

See armor for detailed defense information about every piece of armor.

The following accessories increase the player's defense: Template:Item/options

Item Accessory Defense
ShackleShackle 1
Cobalt ShieldCobalt Shield 1
Obsidian SkullObsidian Skull 1
Shield of CthulhuShield of Cthulhu 2
Obsidian ShieldObsidian Shield 2
Moon CharmMoon Charm 3 (only during the night)
Moon ShellMoon Shell 3 (only during the night)
Moon StoneMoon Stone 4 (only during the night)
Sun StoneSun Stone 4 (only during the day)
Celestial StoneCelestial Stone 4
Ankh ShieldAnkh Shield 4
Paladin's ShieldPaladin's Shield 6
Celestial ShellCelestial Shell 4 (during the day)
7 (during the night)
Flesh KnucklesFlesh Knuckles 7
Frozen Turtle ShellFrozen Turtle Shell 0 until below 50% health when it reduces total damage by 25%
30 (when below 25% health)

Buffs and Debuffs

Buffs and debuffs can temporarily alter a player's or an enemy's defense. Currently, there is no buff increasing enemies' defense. A player's defense cannot be reduced to fall below 0.

Buff / Debuff Temporary Defense
Well FedWell Fed 2
Dryad's BlessingDryad's Blessing 8
IronskinIronskin 8
TipsyTipsy -4
WeakWeak -4
Ichor (debuff)Ichor -20
Broken ArmorBroken Armor -50%

Template:Item/options

Damage reduction boosts

All damage reduction boosts (except Paladin's Shield) affect damage taken after defense.

Buff Source Damage reduction bonus
Solar BlazeSolar Blaze Solar Flare armorSolar Flare armor 30%
Beetle EnduranceBeetle Endurance Beetle armorBeetle armor 15% / 30% / 45%
Paladin's Shield (buff)Paladin's Shield Paladin's ShieldPaladin's Shield 25% (only active above 25% health)
EnduranceEndurance Endurance PotionEndurance Potion 10%
Ice BarrierIce Barrier Frozen Turtle ShellFrozen Turtle Shell 25% (when below 50% health)
0
WarmthWarmth Warmth PotionWarmth Potion 30% (reduces damage only from cold-themed enemies)
Item Source Damage reduction bonus
Worm ScarfWorm Scarf Treasure Bag (Eater of Worlds)Treasure Bag (Eater of Worlds) 17%

Armor Penetration

PC versionConsole versionMobile versionOld Chinese versiontModLoader versiontModLoader 1
PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This section's information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.

Armor penetration is a statistic that reduces the defense of the player's targets. For instance, a Pixie normally has 20 defense. If the player has 5 Armor penetration, then the Pixie will be taken to have 15 defense instead.

Source Armor penetration bonus
Shark Tooth NecklaceShark Tooth Necklace 5
Sharpening StationSharpening Station 4 (for melee weapons only)

Notes

Defense

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It has been suggested that this page/section be rewritten. [discuss]
Reason: "Needs version separation: all info are PC version PC, Console version Console, Mobile version Mobile, tModLoader version tModLoader, and tModLoader 1 tModLoader Legacy only."

The highest possible defense is 165 normally, and 173 in Expert mode, using the following setup:

79 + 48 + 18 + 20 = 165 (normal) and 79 + 56 + 18 + 20 = 173 (expert)

Damage reduction

The highest damage reduction possible is 73%, using the following setup:

(1 - 0.45) * (1 - (0.25 + 0.17 + 0.1) ) = 0.264 = 26.4% damage taken = 73.6% damage reduction

Trivia

  • Although not possible in-game, if a piece of armor were to gain a modifier, it would apply the effects just like an accessory would. For example, a set of Warding modified armor would add 12 defense total; each piece adds 4 defense to the total.
  • If the player somehow has negative defense, they will constantly take 1 damage, and die with the death message "<playername> couldn't put out the fire".
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