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BiomeBannerDungeon
For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.
Dungeon Map

Map view of a Dungeon.

The Dungeon is a vast underground brick labyrinth that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-Underworld depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below). The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which is randomly generated at world creation.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player (using a Pickaxe) for later use. Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Chain Lanterns are found wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Gold Chests containing both Dungeon-only loot and standard underground loot. A Golden Key is required to open each of these, and will be consumed upon unlocking a chest. Golden Keys can be obtained from Pots, Dungeon Slimes, as a random drop from any other Dungeon enemy (1/65 chance), or from Wooden Chests in the Dungeon. Locked Biome Chests are also present, but they can only be opened after Plantera is defeated and the player has obtained a Biome Key.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below)

There are many shelves in the Dungeon, on which are Books, Lesser Healing Potions, Lesser Mana Potions, and occasionally Water Bolts, which appears to be a blue book with a yellow stripe in placed form.

WaterBolt

Water Bolt in Dungeon

Lesser Healing Potion (placed)Lesser Mana Potion (placed) Lesser Healing Potion and Lesser Mana Potion placed

On the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, after a player defeats Golem and Skeletron in a world, a group of 4 Cultists will spawn at the entrance of the Dungeon. Killing them will summon the Lunatic Cultist, and killing the Lunatic Cultist will initiate the Lunar Events, an end-game event.

Access

To gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance, at night. A "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the day will not allow you to fight Skeletron. Another effect triggered by Skeletron's defeat is that the Clothier NPC becomes available, and will spawn when a suitable vacant house is available.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will summon one or more Dungeon Guardians which will generally kill any player with a single hit. These Dungeon Guardians are practically invincible, and killing them will not grant access to the Dungeon. The only item gained from defeating a Dungeon Guardian is the Bone Key.

You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a Depth Meter equipped that reads "Level" or "X feet below". Dungeon entrances are located at varying heights, but are always some distance above zero depths, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

Content

Dungeon
Characters Unique Treasures Unique Drops
SkeletronSkeletron (boss)
Angry BonesAngry Bones
Dark CasterDark Caster
Cursed SkullCursed Skull
Dungeon SlimeDungeon Slime
Spike BallSpike Ball
Blazing WheelBlazing Wheel
Template:Il2l
Template:Il2l

Hardmode post-Plantera:

Blue Armored BonesBlue Armored Bones
Rusty Armored BonesRusty Armored Bones
Hell Armored BonesHell Armored Bones
PaladinPaladin
NecromancerNecromancer
Ragged CasterRagged Caster
DiabolistDiabolist
Skeleton CommandoSkeleton Commando
Skeleton SniperSkeleton Sniper
Tactical SkeletonTactical Skeleton
Giant Cursed SkullGiant Cursed Skull
Bone LeeBone Lee
Dungeon SpiritDungeon Spirit

Hardmode post-Golem:

Lunatic DevoteLunatic Devote
Blue Cultist ArcherBlue Cultist Archer
Lunatic CultistLunatic Cultist (boss)
HandgunHandgun
Aqua ScepterAqua Scepter
Magic MissileMagic Missile
Blue MoonBlue Moon
Cobalt ShieldCobalt Shield
MuramasaMuramasa
Shadow KeyShadow Key
ValorValor
Bone WelderBone Welder

Hardmode post-Plantera
from Biome Chests:

Piranha GunPiranha Gun
Template:Il2l
Vampire KnivesVampire Knives
Rainbow GunRainbow Gun
Template:Il2l
Golden KeyGolden Key
BoneBone
Bone WandBone Wand
Clothier Voodoo DollClothier Voodoo Doll
Template:Il2l
NazarNazar
Template:Il2l
Tally CounterTally Counter

Hardmode post-Plantera:

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Paladin's ShieldPaladin's Shield
Paladin's HammerPaladin's Hammer
Armor PolishArmor Polish
Adhesive BandageAdhesive Bandage
Shadowbeam StaffShadowbeam Staff
Spectre StaffSpectre Staff
Inferno ForkInferno Fork
Rocket LauncherRocket Launcher
Rifle ScopeRifle Scope
Sniper RifleSniper Rifle
SWAT HelmetSWAT Helmet
Tactical ShotgunTactical Shotgun
Black BeltBlack Belt
TabiTabi
EctoplasmEctoplasm
KrakenKraken

From Fishing:

Dungeon CrateDungeon Crate

Through plundering:

Water BoltWater Bolt
BookBook
Template:Linked icon Template:Linked icon Template:Linked icon Dungeon Brick
Template:Linked icon Lesser Healing Potion
Template:Linked icon Lesser Mana Potion
Template:Linked icon Template:Linked icon Template:Linked icon Dungeon Brick Wall
SpikeSpike
Water CandleWater Candle
Alchemy TableAlchemy Table
Bewitching TableBewitching Table
Template:Linked icon Template:Linked icon Template:Linked icon Dungeon Furniture

Hardmode Post-Plantera plundering:

Template:Linked icon  Template:Linked icon  Template:Linked icon  Template:Linked icon  / Template:Linked icon
Biome Chests -Key needed Template:Linked iconTemplate:Linked iconTemplate:Linked iconTemplate:Linked iconTemplate:Linked icon

Hardmode post-Plantera Dungeon

When Plantera is defeated for the first time in a world, the status message "Screams are echoing from the dungeon..." appears, signifying that new enemy types will now spawn in the Dungeon. These are generally much more difficult than ordinary Dungeon enemies (and in fact include the most dangerous non-event enemies in the entire game), and drop powerful new items. It also becomes possible to open the Biome Chests present in the Dungeon.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall type, which will also correspond to the Faction Flags found naturally placed in the area. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A player will often need to generate more than one world, and defeat Plantera in each, in order to encounter all post-Plantera enemy types, and to collect all of their unique drops.

Dungeon Wall Types

Comparison of the different Dungeon Wall types' appearances.

Template:Dungeon wall spawns

Achievements

PC version
PC-Only Content: This section's information applies only to the PC version of Terraria.
Achievement Dungeon Heist
Dungeon Heist • “Steal a key from dungeon's undead denizens, and unlock one of their precious golden chests.”
Unlock your first Gold Chest within the Dungeon.
Achievement Big Booty
Big Booty • “Unlock one of the dungeon's large, mysterious chests with a special key.”
Open your first Biome Chest.
Achievement Robbing the Grave
Robbing the Grave • “Obtain a rare treasure from a difficult monster in the dungeon.”
Obtain a rare item from an enemy in the post-Plantera Dungeon.

Notes

  • The Dungeon will always be on the side of the map opposite the Jungle. If you're looking for the dungeon and run into a Jungle, turn around and go the other way. Likewise, the Dungeon will always be on the side of the map the Snow biome is on.
  • A player is considered to be in the Dungeon if they are at or below the depth of -3 feet, standing in front of any naturally-placed Walls except Dirt WallsVerify, and can see at least 250 Dungeon Bricks on screen.
  • Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. If these blocks are mined out and Plantera has been defeated, enemies associated with brick walls can potentially spawn.
  • Dungeons are much smaller on the Old-gen console version Old-gen console version, Windows Phone version Windows Phone version, and Nintendo 3DSNintendo 3DS version version.
  • It is possible, though highly unlikely, for a Dungeon Guardian to spawn pre-Skeletron if the player is below -3 depth and outside of the Dungeon. This will only happen if the player is extremely close to the Dungeon, pretty much touching the outside wall.

Tips

For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.

  • Farming for Bones is harder in a post-Plantera dungeon, as the weaker enemies will be overridden by the spawn rates of post-Plantera enemies, which don't drop bones. However, bones will be of little use by the time you've gotten this far.
  • If you want to navigate the Dungeon in a post-Golem world, ignore the Cultists when entering. Defeating all four of them by accident can and will spawn the Lunatic Cultist, so be cautious.

History

  • Desktop 1.2.4.1: Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
  • Desktop 1.2:
    • Dungeons now always have the same color bricks and back wall.
    • Now generates with biome-key locked chests and Faction Flags that denote what will spawn there in Hardmode.
    • Now has its own music instead of the Eerie theme.
    • The dungeon now has 3 unique textures/colors and furniture.
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