Dungeon SpiritHardmode exclusive
A Dungeon Spirit is a Hardmode , post-Plantera flying enemy that can go through walls and drops Ectoplasm , which can be used to create many Spectre related items.
After defeating Plantera, whenever you defeat an enemy with more than 100 health points in the Hardmode Dungeon there is a 6.67% (1/15) chance of a Dungeon Spirit spawning. Statue spawned enemies will never spawn Dungeon Spirits on the PC version , Console version , Mobile version , Old Chinese version , tModLoader version , and tModLoader 1.3-Legacy version .
On the Mobile version , after Plantera's defeat, any enemy, regardless of health, has a 1 in 13 chance of spawning a Dungeon Spirit.
Dungeon Spirits are immune to all debuffs .
Tips
An easy way to farm Dungeon Spirits is to find or place a Water Candle in a large room that has many tunnels leading into it and use the Piranha Gun on enemies, because when an enemy is killed and a Dungeon Spirit spawns, the piranha will bounce onto it.
Notes
If you have an active Wisp in a Bottle , the Dungeon Spirit may blend in and be mistaken as the Wisp, as they look very similar. Dyeing the Wisp is an effective way around this without dismissing the light pet.
During Expert mode , all enemies have double health and all pre-hardmode enemies receive a further health bonus when in Hardmode. Because of this, all enemies in the Dungeon that can be killed can spawn Dungeon Spirits, except for Cursed Skulls .
Note that if a Dark Caster spawns, and you destroy the Water Bolt it fires, that counts as a Dungeon enemy and can spawn a Dungeon Spirit right on top of you.
History
Desktop 1.3.0.1 :
Spawn chance increased. No longer spawns from Statue-spawned enemies.
Can now drop its own respective banner.
Desktop 1.2.0.3 : Spawn chance reduced, max Ectoplasm dropped reduced from 3 to 2.
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