Type | |
---|---|
Environment | |
AI Type | Duke Fishron AI |
Damage | 100/140/210 (melee) 200280420 (melee when enraged) [1] 80100150 (Sharknado) [2] 100150225 (Detonating Bubble) [3] |
Max Life | |
Defense | 50 100 (when enraged) [1] |
KB Resist | 100% |
Immune to |
Debuff | Bleeding |
---|---|
Debuff tooltip | Cannot regenerate life |
Chance | 33% |
Duration | 3–10 seconds |
Debuff | Feral Bite |
---|---|
Debuff tooltip | Increased damage, Decreased life regen, Causes status effects |
Chance | 33% |
Duration | 3–10 seconds |
Hurt | |
---|---|
Killed |
- Internal NPC ID: 370
Type | |
---|---|
Environment | |
AI Type | Duke Fishron AI |
Damage | 120201302 (melee, second stage) n/a184277 (melee, third stage) [1] 200280420 (melee when enraged) 160200300 (Cthulunado) [2] |
Max Life | 30000/6000039000/7800049500/99000 |
Defense | 40 (second stage) n/a0 (third stage) [1] 100 (when enraged) |
KB Resist | 100% |
Immune to |
Debuff | Bleeding |
---|---|
Debuff tooltip | Cannot regenerate life |
Chance | 33% |
Duration | 3–10 seconds |
Debuff | Feral Bite |
---|---|
Debuff tooltip | Increased damage, Decreased life regen, Causes status effects |
Chance | 33% |
Duration | 3–10 seconds |
Coins | 25 1 1 |
---|
- Item (Quantity)Rate
- 20%
- 20%
- 20%
- 20%
- 20%
- 6.67%
- Greater Healing Potion (5–15)100%
- Greater Healing Potion (5–15)100%
- Lesser Healing Potion (5–15)
- 14.29%
- 10%
- Treasure Bag
(Duke Fishron) - 100%
- 14.29%
- 20%
- 20%
- 20%
- 20%
- 20%
- 10%
- 100%
- Internal NPC ID: 370
"The mutant terror of the sea..."
Duke Fishron is a tough Hardmode Boss and one of the final Bosses in Old-gen console, Windows Phone, and versions of Terraria. With very high movement speed, high damage and deadly sharknadoes, it can be considered one of the most difficult bosses in the game.
Spawn Condition[]
Duke Fishron can be spawned by using a Fishing Pole with a Truffle Worm as Bait in the Ocean. Truffle Worms can be found underground in the Glowing Mushroom biome.
It must then be fought within the Ocean Biome or else it will become enraged.
The Fight[]
Duke Fishron has two phases normally, and a third phase in Expert Mode and Master Mode.
First Phase[]
Duke Fishron will attack in three different ways during the first phase. The first thing Fishron will do is begin his charging flurry. He will charge towards the player exactly five times, with a short pause between each charge.
After each charge, he will execute one of the two Projectile attacks:
- The first attack fires around 20 Detonating Bubbles;
- The second attack will create two small Bubbles on either side of where he is located that will each generate a Sharknado. The Sharknadoes are not only tall and do damage, but they also fire Sharkrons towards the player.
Second Phase[]
When Duke Fishron falls below 50% health, he will stay stationary for a second, then his eyes will glow as he enters his second stage. His damage and speed increase significantly. However, his defense drops to 40.
His charge flurry only has 3 charges, but they are a bit faster than before. He still has two kinds of projectile attacks, but their patterns change:
- The Detonating Bubble attack now causes him to move around in a circle, dropping the bubbles in a circle around his original location. This spreads out the bubbles, making it more difficult to pop them all. It also makes it difficult to hit Duke Fishron consistently, so this can be a good time to refill your mana with a Mana Regeneration Potion or re-apply Ichor.
- His Sharknado attack upgrades to summon a Cthulhunado. He will fire a special bubble that homes in towards the nearest player. The bubble deals no damage on contact, but it will spawn a Cthulhunado, an upgraded version of the Sharknado that is much taller, deals more damage, fires more Sharkrons, and lasts much longer.
Duke Fishron's charging attack is his primary attack and can be difficult to dodge when without proper mobility accessories.
The key to dodging it is to try to move perpendicularly to where he is aimed, right before he makes his charge. For example, if you are horizontal with him when he is about to charge, you need to quickly move up or down. (The fastest way to drop down is to briefly mount a Slimy Saddle or Gelatinous Pillion). If he is right above or below you, then you need to quickly move left or right. Do not fly all the way into the space layer, or the reduced gravity will render you helpless.
One important element of the Sharknado attack is that they will spawn in the location where Duke Fishron was when he fired the attack, and they will despawn almost exactly when he is ready to drop another pair of Sharknadoes.
As long as the player keeps in mind what attack Duke Fishron will do next, the player can put him in a position that makes it hard for the player to hit the Sharknadoes themselves. For example, during the charging flurry before the Sharknado attack, the player can move towards the edge of the screen, horizontally. That way, the player can run the other way knowing that they will not encounter Sharkrons from that direction. This also means that attacks towards Duke Fishron will also be towards the direction of incoming Sharkrons.
Also, note that Duke Fishron's first attack will always be bubbles.
Sharknadoes are quite tall; getting over them will require fast Wings or an infinite flight mount like the Cosmic Car Key.
The upgraded Sharknado attack is a bit more difficult to deal with. It's taller, and it does more damage than the original, plus it fires more Sharkrons.
However, there is one thing that makes it a bit easier to deal with: the Cthulhunado will spawn in the location where you were when the bubble hit you. This gives you a bit more control over where the tornado spawns, so you have more of a chance (if you are fast) to make sure it doesn't spawn in an inconvenient place. You likely do not have the speed to outrun the attack, but you can help get it out of the way.
The downside of course is that, once the bubble hits you, you need to quickly move, lest it spawn on top of you. Do not allow the bubble to hit you while you are moving upwards straight or on the ground, or you are likely to take damage (and possibly get stunlocked) from it immediately.
Another important factor to note is that you should attempt to avoid a Cthulhunado by any means necessary. They deal about 100 damage, which will turn the fight in Duke Fishron's favor. Always use Wings to fly over them. Alternatively, use the Rod of Discord to teleport to the other side.
Expert Mode[]
Duke Fishron’s Phase 2 lunges are delayed by a second, requiring that you time your dodges a bit later than usual to avoid them.
When Duke Fishron drops below 9000 health, he will transform again and the background will notably darken, while making himself invisible except for his glowing eyes.
He will only be able to use his charge attacks in this stage, but he will gain the ability to teleport behind the player before attacking. The charges will come in a set pattern: After teleporting, he will successively charge once, then twice, and finally three times before the pattern resets.
While his contact damage is reduced, the high speed of his charges can cause you to get hit many times in a quick succession. Pay attention to his attack pattern, and make sure to not stand still during the fight. Dashing around can help avoid attacks more easily. You should also try to get away from any Cthulhunadoes left from the second stage.
Because Duke Fishron is untargetable while teleporting, minions and many slower homing weapons will almost stop working entirely. As there won't be many opportunities to deal damage, you should try to deal as much burst damage as possible during his charges. Slow, highly-damaging weapons like the Sniper Rifle and Tactical Shotgun work well during this phase.
A possible strategy for this form is placing a teleporter with a pressure plate on top at surface level, and an actuated teleporter on a platform 200 blocks above, which you can use to fall endlessly, and giving Fishron a hard time hitting you.
Note that, after the battle is over, care should still be taken. If he has launched a Cthulhunado, it may still fire Sharkrons. He may also have died in the Cthulhunado, so don't charge into it to collect his drops until it dissipates.
General Strategies[]
General Tips[]
This content is transcluded from Guide:Practical tips § Combat.
- Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs;
use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing. - Prepare your Boss-fighting arena with adequate lighting, Campfires and Heart Lanterns for health regeneration, and Stars in Bottles for mana regeneration if you use magic. Bast Statues
will provide a significant defensive boost. Garden Gnomesand (if underground) proper torch placementwill reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. Honey pools can also be used for extra health regeneration. Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.- Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the PC, Console, Mobile, and tModLoader versions, Restoration Potions are healing potions with a shorter cooldown.
- Likewise carry mana potions, if you use Magic.
- The Strange Brew
is also an option, but its weak healing effect will trigger the Potion Sickness cooldown as well as Mana Sickness. On the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo version, and tModLoader 1.3-Legacy version, Restoration Potions can save a slot, but will likewise trigger both cooldowns.
- It is suggested to build houses for the Dryad and the Nurse NPCs in your arena. The former casts the Dryad's Blessing
buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coins. - Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the Mechanic in the Dungeon, you can use Wire to enhance your arena with Traps and helpful Heart and Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the Sharpening Station
, Ammo Box, Crystal Ball, Bewitching Table, and Slice of Cakebefore you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give Sharpened, Ammo Box, Clairvoyance, Bewitched, and Sugar Rush, respectively.
Terrain Preparation[]
The arena must be located in the Ocean, unless you're very confident that you can beat an enraged Fishron, which is usually not recommended.
- Make an arena with 3 - 5 rows of Platforms, each about 50 tiles apart due to the height of the Cthulhunadoes. The arena should span at least the width of the Ocean. Asphalt Blocks can be useful to outrun Duke Fishron's attacks, but since the player cannot travel through them, they can severely limit vertical movement and thus should only be used on the bottom row.
- The arena must be very tall: the tornadoes are very tall, and require a significant amount of flight time to fly over.
Gearing up[]
It's highly recommended to defeat Golem first if you haven't already, as these tips will take that into account. For more information about this boss, check its own strategy guide.
By this point it's recommended to have 500 maximum health via the use of Life Fruits.
Armor[]
For melee users:
- The best offensive set consists of the Chlorophyte Mask, Monk's Shirt
, and Squire's Greaves - Alternatively, Spooky Breastplate can be worn if you prefer a hybrid set.
- If defense is preferred, Beetle armor can be used with the Beetle Shell.
For ranged users:
- The best offensive set consists of the Shroomite Mask/ Shroomite Headgear, Shroomite Breastplate, and Chlorophyte Greaves or Shroomite Leggings.
- The Hallowed Helmet and the Adamantite Mask are viable, more accessible alternatives.
For magic users:
- The best offensive set consists of either Spectre armor or a hybrid set consisting of Hallowed Headgear, Spooky Breastplate, and Apprentice's Trousers
. - Spectre Hood can be used to heal when your health is running low.
For summoners:
- The best set consists of Spooky armor.
- For a bit more survivability, Hallowed armor can be used.
- Tiki armor provides an extra 20% whip range and provides more defense than Spooky armor, and can be obtained without fighting the Pumpkin Moon, but at the cost of an additional 28% summon damage.
Weapons[]
For Melee users:
- The Influx Waver
is a very powerful choice if you have defeated Martian Madness already. - The Starlight
deals heavy damage, but can only be used safely when Fishron stays still, such as during phase transitions. - The Terra Blade is virtually just a weaker Influx Waver that could be obtained earlier.
- The Seedler
is an excellent option due to its auto-targeting nature. - The Possessed Hatchet has lacking DPS, but a very reliable homing projectile.
- The Paladin's Hammer can break through homing bubbles and Sharkrons while still dealing damage to Fishron, however, its range is lacking.
- The Eye of Cthulhu
is the best Yo-yo that can be used at this point. - Vampire Knives are very useful for stealing life combined with decent damage.
- The Scourge of the Corruptor is somewhat low in damage, but it makes up for this by homing in on Fishron during the fight.
- The Sergeant United Shield
is an incredibly versatile weapon that that offers consistency and the ability to parry, which is exceptional for dealing with Phase three.
For Ranged users:
- The Xenopopper
is an extremely powerful choice when used with Crystal Bullets, but will often be unable to target Duke Fishron when he is offscreen. - The Piranha Gun is good for Duke Fishron's third phase as it can latch on to teleporting enemies. Try to fire on him right before he enters third phase.
- The Chain Gun, Tactical Shotgun, and Sniper Rifle are also highly effective when using Crystal Bullets. Chlorophyte Bullets are a more accurate but significantly weaker alternative.
- The Megashark and Onyx Blaster
are weaker, but they are available much earlier in progression. - The Aerial Bane
is very useful with its extremely high DPS and splitting arrows, dealing damage to the Sharknadoes as well. - Ichor Arrows, Bullets, or Darts
will reduce his defense significantly, since he is vulnerable to Ichor. - The Snowman Cannon is powerful against him, if you have defeated the Frost Moon. Electrosphere Launcher
is noticeably stronger, but lacks homing abilities. - The Chlorophyte Shotbow with Ichor or Holy Arrows can perform excellently against him.
- The Stynger is very effective.
- The Daedalus Stormbow
with Holy Arrows and Ichor inflicted is still the best ranged option for dispatching Duke before defeating any other Hardmode boss, despite multiple nerfs.
For Magic users:
- The Razorpine is very strong due to its excellent DPS, although it requires you to get closer than with other weapons.
- The Nightglow
is also very strong because of its homing ability and high DPS. - The Golden Shower spell is helpful as it reduces his defense and easily pops all the Detonating Bubbles.
- Betsy's Wrath
is a higher DPS alternative to the Golden Shower that also lowers his defense more, at the cost of having to get a bit closer. - The Spectre Staff is effective due to its homing nature allowing one to focus on dodging, especially during the third and final phase in Expert/Master Mode.
- The Inferno Fork clears out bubbles easily and deals moderate amounts of damage.
- The Blizzard Staff is very good for attacking while he is stationary.
- The Laser Machinegun
can be used if the player has already defeated Martian Madness. - The Magnet Sphere can deal a lot of damage and only needs to be cast once in a while.
- The Heat Ray is also a viable option.
- The Spirit Flame
,Crystal Serpent, Rainbow Rod, and Venom Staffare the best pre-Plantera magic weapons against this boss, with the former two being available at the start of Hardmode.
For Summoners:
- The Terraprisma
is, without a doubt, the best minion available. It can shred through Duke in a matter of seconds. It requires the player to have defeated the Empress of Light during the day, which is arguably the more difficult fight. Pair it with the Kaleidoscopefor the maximum damage output possible. The Kaleidoscope can replace any whip listed below, if you have defeated the Empress only at night. - The Sanguine Staff
is the best option available upon reaching Hardmode. It is obtained as a drop from the Dreadnautilus. Pair it with Durendalor Morning Starif available. If you challenge Duke before any Mechanical Bosses, you should equip the Sergeant United Shield, as it will offer you the best DPS increase to your bats available at this point. If you are a pure summoner and don't wish to use a melee weapon, your best option is the Snapthorn.
- The Xeno Staff
is the best minion weapon available for any world pre-1.4. It should be used with a combination of Durendal,Morning Starfor stacking tag damage in 1.4 onwards. For pre-1.4, it is best paired with either a weapon from another class, especially one that can inflict Ichor, or by using a strong sentry such as the Ballista Staff, the Staff of the Frost Hydra or the Queen Spider Staff. - The Blade Staff
is also reliable and tends to completely nullify Fishron's bubbles, but depends heavily on tag damage from whips. It should be used with Durendaland Morning Star, and alternating between the two to stack tag damage is highly recommended. The Desert Tiger Staffis a powerful alternative after its AI buff in 1.4.1.2. It should be used with Firecracker, though you should be mindful of its slightly shorter range.- The Sergeant United Shield
, although not a summon weapon, is an incredible option that easily contends with the best whips available, especially for this fight. Check its page for details.
Accessories[]
- Wings are a must-have for the fight. The Frog Leg can make them significantly faster, making it easier to get over the Cthulhunadoes and dodging his attacks while flying.
- Alternatively, one can obtain the Jetpack. The high vertical speed makes it an ideal choice for dodging Duke Fishron without the need of the Frog Leg, though having the Frog Leg can make it even more effective at dodging Cthulhunadoes.
Desktop users can also use the Empress Wings. - The Amphibian Boots
allow for increased ascent speed with wings and fast running, even on normal tiles. On Old-gen console, Windows Phone, Old Chinese, , and tModLoader Legacy, Lightning Boots or Frostspark Boots can still give the increased movement speed.
- Alternatively, one can obtain the Jetpack. The high vertical speed makes it an ideal choice for dodging Duke Fishron without the need of the Frog Leg, though having the Frog Leg can make it even more effective at dodging Cthulhunadoes.
- The Master Ninja Gear and Shield of Cthulhu
provide a dash, which is invaluable for mobility. - Accessories that increase damage are a must have for ending the battle sooner. The best choices include the Celestial Shell
or Stone, Destroyer Emblem, Mechanical Glove, and Sniper Scope. - Cross Necklace or Star Veil can prevent heavy damage from getting trapped inside a Sharknado or a big group of homing bubbles.
- Due to the boss' high damage, the Magic Cuffs or Celestial Cuffs
can almost completely restore the player's Mana from one hit. - If you are using The Eye of Cthulhu
or another yoyo, use a Yoyo Bag. - Charm of Myths will both allow for increased regen and reduced time for the Potion Sickness debuff. The Philosopher's Stone effect can be used without the need of investing an accessory slot by keeping it on a vanity slot until needing to heal.
- The Cosmic Car Key
mount is a good replacement for Wings. While its movement is generally slower and less versatile due to being unaffected by other mobility accessories, it can save the slots for other defense or damage improvements. - Expert Mode players who have encountered the Pumpkin Moon are recommended to use the Witch's Broom
, as it has a fast overall speed and is able to travel in water. - An Ankh Shield will protect from the Bleeding debuff and those caused by Feral Bite
, and will also provide knockback resistance. - The Superheated Blood
mount can be used in this fight due to its high mobility through water without having to use asphalt blocks. - Gelatinous Pillion
and Slimy Saddlecould help you to move fast vertically, which could be extremely useful during the 3rd phase.
Potions and Buffs[]
- Inferno Potion is highly recommended as it will destroy the Detonating Bubbles Fishron spawns before they reach the player.
- Regeneration Potion and Ironskin Potion, Endurance and Lifeforce will improve survivability.
- Any food item that can provide the Well Fed buff is very welcome.
- Swiftness Potion can help you evade Duke Fishron's attacks.
- Wrath Potion and/or Rage Potions for a boost in damage output.
- Magic Power Potion and Mana Regeneration potions are a must for Magic users.
- Water Walking Potions can be used as a substitute for a platform in the Ocean.
- Gravitation Potions can free up an accessory slot. It is recommended to use Featherfall Potions with them.
- Melee characters should use the Tipsy debuff and the Flask of Ichor if available.
- If you are facing him at night, a Shine Potion, Night Owl Potion, and Hunter Potion will improve visibility.
- Summoning Potion increases the damage output for the summoner class.
More In-Depth Strategies[]
Minecart Strategy[]
This strategy differs from others in that it doesn't use a skybridge, replacing it with looped minecart track above the ocean, so the player won't have to deal with his enraged behavior. It does, however, need some more work than other ones, especially when building the arena.
Materials[]
- 600-1200 normal minecart tracks for building loop + 2 booster tracks
- Any kind of hammer
Arena Preparation[]
The essence is to make looped minecart track approx. 60 tiles above Ocean itself. It should consist of at least 600 tiles; while shape is pretty loose, it should have at least two places in which player drastically changes altitude, as well as at least 100 tiles long flats.
One should also make a "Starter" - a short molo with boosters, from which player will summon Duke Fishron and quickly escape to the loop.
It should be noted also that arena shouldn't exceed Ocean biome.
Execution[]
When everything's done, player should sit in a minecart on "Starter" and summon the Fishron. As soon as it's done, one should quickly go to loop (boosters will help). At this point, everything that remains is to shoot Fishron while maintaining speed on track, healing a/o replenishing mana when needed. Some tips:
- Use a homing weapon, especially if your arena is pretty large. Fishron will spend most time off-screen, and high speed will often change directions you're facing.
- Though stock minecart shouldn't be used, Mechanical Cart is not a good choice. Even though with it provides defense bonus, as well as speed to avoid Fishron's charges, it can easily outrun him causing Fishron to despawn, which is possible on larger arenas. Higher speed means also that you will more often run into Sharknados.
- Try to make arena consisting of approx. 800 tiles, but don't make it horizontally-long. If you do so, Fishron will frequently run into you, and Cthulunados in his second stage will quickly kill you as there won't be any way to dodge them.
Abuse of Invincibility Frames[]
Standing in Lava with an Obsidian Rose and a Cross Necklace equipped will give the player invincibility frames for almost all of the fight while taking extremely little damage from the Lava due to the Rose's effects.
this can also be done standing on a Spike.
Enraged Anti-Gravity Hook Strategy[]
When Enraged, Duke Fishron is much faster and does much more damage. But with this strategy, this strength can be turned into a weakness. What you must do is get an Anti-Gravity Hook and place one or more platforms in the air. After Duke Fishron becomes enraged, you use your Anti-Gravity Hook in the platform and start using it to spin in a circle. This makes it possible to dodge all attacks. Keep in mind that this strategy only works with enraged Duke Fishron, because in his enraged behavior he will do nothing but attempt to ram you. Then you use the hook on the platform, start spinning and dodge his charges.
Enraged Parry (Sergeant United Shield / Brand of the Inferno)[]
Again, we turn Duke Fishron's enraged behaviour against him. His increased damage and simple dash pattern is taken advantage of by the parry ability. With enough well-timed parries, Duke Fishron will essentially defeat himself. The timing requires a little practice, but is not terribly difficult. Fighting this way requires no arena or any other setup. Simply ensure that no other mobs can potentially interfere, and you're good to go.
Each Parried attack will deal 400 / 560/ 840before applying the usual ±15% random deviation, and is affected by Duke's defense. The number of parries required to defeat him can be decreased significantly by making a few preparations:
- Using a Sharpening Station, Flask of Ichor, Shark Tooth Necklace and Stinger Necklace combine to provide 37 defense penetration, useful for the first two phases of the fight.
- The Cactus Armor will increase damage dealt by a flat 15 / 30/45per parry, affected by Duke's defense, but has no random variability nor is it affected by luck.
- Damage reflection is inversely affected by luck (negative luck is better). Ensure the absence of anything that causes positive luck, and consider releasing and killing a (Gold) Ladybug before starting the fight.
- Thorns Potion and Turtle Armor Thorns damage do not stack with parry damage, and will not increase damage dealt.
- Attacking with the shield between parries will ensure Duke remains inflicted with Ichor and increases DPS substantially, thanks to the Striking Moment buff that the Shield grants after parrying. Equip any shield accessory other than the Huntress' Buckler to ensure that you can parry even while the Sergeant United Shield is in flight.
The Black Spot (outdated as of 1.4.1)[]
In Master Mode, it is possible to defeat Duke Fishron with The Black Spot, as the mount is faster than the Duke. It only requires flying back and forth across the ocean, attacking the Duke.
Things to keep in mind:
- All the general tips for items (potions, reforges, etc)
- Arena (campfire, star in a bottle, heart lantern, etc)
- Be careful to not to go too far out of the ocean
Additional tips:
- Since you already have ability to fly, you no longer have the need for boots or wings, meaning you have two extra accessory slots. Good candidates for replacement are:
- Cross Necklace or Star Veil
- Philosopher's Stone or Charm of Myths
- Brain of Confusion
for players with a Crimson world - Avenger Emblem or any class-specific counterparts
- Mechanical Glove or Fire Gauntlet for melee users
- It is recommended to use Hallowed Armor for this fight, as the Sharkrons will occasionally hit you as you pass by.
- A Cobalt Shield or its upgrades are also recommended, so you can negate the knockback taken from a stray Sharkron.
- You will also need a dashing accessory for the final stage, like a Shield of Cthulhu
or Master Ninja Gear. - Duke has a lot of defense, so use Ichor to lower it. The Duke is not immune to Cursed Flames, either, so use that to your advantage.
- For the final stage, switch one of your accessories to a Lucky Horseshoe so you don't take fall damage when falling to the bottom platform. Using autopause will make it easier to open your inventory (Although this is not needed if the player decides to keep the wings that can also negate fall damage).
The fight itself is pretty simple, just make sure to watch out for the Sharkrons.
The only dangerous thing is the last stage (on Expert or Master):
- Before the fight, set up an arena high up in the air that spans across the ocean. When the Duke is transforming into his third stage, quickly make your way up to the platform.
- When the Duke teleports behind you, fall off the platform and start dashing away from his line of charge. Repeat this process until you reach your bottom platform. You will no longer need the ship mount for this.
- When you reach the bottom platform, use a Gravitation Potion and repeat step two. When you reach the top platform, rinse and repeat.
- ↑ 1.0 1.1 1.2 1.3 Information taken from the PC 1.4.0.5 source code,
AI_069_DukeFishron()
inTerraria.NPC.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ 2.0 2.1 Information taken from the PC 1.4.0.5 source code,
Kill()
inTerraria.Projectile.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9. - ↑ See Detonating Bubble.