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This means the page will walk you through a specific task, strategy, or enemy/boss fight.

Wall of Flesh Trophy "The master and core of the world..." Wall of Flesh Trophy

The Wall of Flesh is the final Pre-Hardmode boss. It is composed of two eyes which will blast the player with lasers, and a mouth beneath. Defeating it is required to enter Hardmode.

Wall of FleshWall of Flesh Mouth
Wall of FleshOld-gen console version and Nintendo 3DS version
Map Icon Wall of Flesh
Map Icon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWall of Flesh AI
Damage50/150/225 (melee)
Max Life8000/11200/14280
Defense12/18
KB Resist100%
Immune toOn Fire!ConfusedHellfire
Inflicts debuffs
Inflicts debuffs
Inflicts debuffs
DebuffHorrifiedHorrified
Debuff tooltipYou have seen something nasty, there is no escape.
DurationWhile the player is within 1800 feet (900 blocks) from the boss.
DebuffThe TongueThe Tongue
Debuff tooltipYou are being sucked into the mouth
DurationWhen the player is within 1800 feet (900 blocks) behind the boss.
Drops
Coins820


Not to be confused with the Flesh Block Wall.
"The master and core of the world."
Wall of Flesh2

A player facing the Wall of Flesh.

The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges. This means that once the Wall is defeated, new biomes will spawn, new monsters will attack you, and the game can be beaten.

To defeat the Wall of Flesh, the player must attack either its eyes or its mouth. They all share the same life counter, so attacking any of the two will deplete the total health of the boss. However, the eyes have less defense (thus take more damage) than the mouth. No other parts of the Wall can be damaged.

See below for information on the two exclusive debuffs from the boss, Horrified and The Tongue.

While the Wall of Flesh is alive, the music Boss 2 will play. When Otherworldly music is enabled, the track Wall of Flesh (Otherworldly) will play instead.

Summoning

The Wall of Flesh is summoned immediately 75 blocks away from all visible players when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide. Dropping the doll into lava outside of Underworld, regardless if the Guide is alive, will not spawn it, and the Voodoo Doll is destroyed with no effect. In the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, the Wall of Flesh can also be summoned by letting the Guide be killed in the Underworld while the Guide is in contact with lava. Using this method, the Guide can die by any means, either from a player, an enemy or the environment, as long as he is touching lava when he dies.[1]If a Mediumcore player dies in lava (in the Underworld, and Guide is alive) with a Guide Voodoo Doll in their inventory, the Wall of Flesh is summoned.

The Wall of Flesh's sweep direction is determined by its spawn location. Spawning it on either side of the world will cause it to sweep in the opposite direction (regardless of the direction the Doll was thrown). Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival gear or construction. Be aware of the fact that The Wall of Flesh might not fight but just leave the battle if you spawn it too close to the edge.

The Wall of Flesh will spawn level with the tile of lava that destroys the Guide Voodoo Doll, then begins adjusting to the player's current tile height, though there is a limit to this. Digging a tunnel near the bottom of the world can leave the player unable to deal damage to the Wall of Flesh, and it's recommended such setups stay relatively near to the Underworld's surface elevation.

Attacks

The Wall of Flesh is very large, occupying the entire screen vertically. Once spawned, it slowly sweeps across the map in a single direction, forcing the player to constantly move away for the duration of the fight, while also contending with the Underworld's usual hazards, if possible. It must be killed before it reaches the other end of the map, otherwise, it will despawn and all players in The Underworld will die (with the unique death message "").

Once the Wall of Flesh has spawned, all players within 1800 feet will be inflicted with the Horrified debuff. The debuff lasts until either the player or the Wall of Flesh dies. If a player dies and then returns to the battle, they will again be inflicted with the debuff. While this debuff is active, players cannot flee the battle, i.e. attempting to escape the Underworld via a Magic/Ice Mirror, Recall Potion, Teleporter, or running far ahead of the Wall and leaving, will cause the player to die instantly with the unique death message "<Player name> tried to escape." Exiting the game and re-entering the world allows for escape, but causes the Wall of Flesh to despawn.

Attempting to leave the Underworld or to get behind the Wall of Flesh will inflict The Tongue debuff. When it is activated, a tendril will snatch the player and draw them into the Wall of Flesh's mouth up to a speed of 56 mph, ignoring blocks in the way, and dealing high damage to the player (50 damage per second). The player will be unable to move or use items while the debuff is active.

The Wall of Flesh moves faster as its health depletes, increasing in speed after reaching 75% (6000 / 8400 / 10710), 50% (4000 / 5600 / 7140), 25% (2000 / 2800 / 3570), and 10% (800 / 1120 / 1428) of its health. In Expert Mode, it accelerates even further with additional increases at 66% (7392 / 9424), 33% (3696 / 4712), 5% (560 / 714), 3.5% (392 / 499), and 2.5% (280 / 357) maximum health.[2] At extremely low health levels, it can reach up to 41 mph in Classic Mode and 50 mph in Expert Mode (as compared to the Hermes Boots at 30 mph, Lightning Boots at 34 mph, and the Bunny Mount at 39 mph).

Additionally:

  • The Wall of Flesh has small mouths called The Hungry, each attached by a long vein, which move towards and damage players. As the Wall of Flesh's main body takes damage, they deal more damage and become more resistant to attacks. When sufficiently damaged, they detach and fly towards players at high speed.
    • The Hungry has a 100% (20%) chance to drop a Heart when killed.
    • In Expert Mode, The Hungry respawn as long as the Wall of Flesh is alive.
  • The Wall of Flesh's eyes fire lasers. As its health depletes, the lasers increase in damage and frequency.
  • The Wall of Flesh "burps" Leeches from its mouth that chase players.

Aftermath

When the Wall of Flesh is killed, it leaves its drops in a midair frame of Demonite Bricks for Corruption worlds, or Crimtane Brick for Crimson worlds. It will always drop the Pwnhammer, which is required to break Altars and generate Hardmode ores in the world.

  • In the Old-gen console version Old-gen console version, Windows Phone version Windows Phone version, and Nintendo 3DSNintendo 3DS version version, the frame is always made of Demonite Bricks.
  • In Expert Mode, its dropped Treasure Bag includes a Demon Heart (only if the player opening it has not consumed one yet), which provides the player an additional (6th) accessory slot.
    • In Master Mode, the player starts out with a 6th accessory slot, so the Demon Heart adds a 7th.
    • The Demon Heart can only be obtained and used once. If the player has already consumed one, additional Treasure Bags will not yield additional Demon Hearts. If the player somehow obtains a second Demon Heart, i.e. from another player or from researching in Journey Mode, they will be unable to consume it.

Hardmode

Main article: Hardmode

After defeating the Wall of Flesh for the first time, the status message "The ancient spirits of light and dark have been released." displays and the world permanently converts to Hardmode. Hardmode brings new biomes, new and tougher enemies, and a vast array of new equipment.

Two diagonal stripes of Hallow and Corruption or Crimson form in a "V" pattern from the center of the Underworld, all the way to the surface. These biomes will also begin to spread to more blocks and spread at a much faster rate, eventually covering large areas of the world if no action is taken.

Components

Wall of FleshWall of Flesh Mouth
Wall of Flesh MouthOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWall of Flesh AI
Damage50/150/225
Max Life8000/11200/14280
Defense12/18
KB Resist100%
Immune toOn Fire!ConfusedHellfire
Drops
Coins820
Wall of FleshWall of Flesh Eye
Wall of Flesh EyeOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeWall of Flesh Eye AI
Damage50/150/225 (melee)
22-3044-6066-90 (eye laser; depending on health)
Max Life8000/11200/14280
Defense0/6
KB Resist100%
Immune toOn Fire!ConfusedHellfire
Drops
Coins820
The Hungry
The HungryOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeThe Hungry AI
Damage30/60/90 (WoF health >75%)
4590135 (WoF health 75–50%)
60120180 (WoF health 50–25%)
75150225 (WoF health <25%)
Max Life240/336/503
Defense10/16 (WoF health >75%)
20 (WoF health 75–50%)
30 (WoF health 50–25%)
40 (WoF health <25%)
KB Resist-10%/1%/12%
Immune toConfusedShimmering
The HungryThe Hungry II
The Hungry IIOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeDemon Eye AI
Damage30/60/90
Max Life80/112/168
Defense6
KB Resist20%/28%/36%
Immune toConfusedShimmering
Drops

Health in Multiplayer

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  • Wall of Flesh strategies

    Notes

    • Being able to summon the Wall of Flesh depends on the Guide being alive. He cannot respawn if it is nighttime or there is an event in progress. Due to this, the waiting time between multiple fights is often much greater than with other bosses. Timing the fight to finish just before dawn has a chance to allow two or even more fights, especially if the Guide already has an assigned House.
    • When directly killing the Guide to summon the Wall of Flesh, its mouth, eyes, and the Hungry will spawn relative to the Guide's position. For example, if the Guide fell deep beneath the surface of the lava, the parts that can be damaged will spawn there. This can be very inconvenient when fighting it.
    • It is possible for the Guide to respawn while the Wall of Flesh is alive, although more copies of the boss will not be spawned if one is alive in the world.
    • Throwing the Guide Voodoo Doll into a lava pool above The Underworld will not summon the boss. It will, however, kill the Guide.
    • Like The Destroyer and Moon Lord, Wall of Flesh is one of the few bosses that does not despawn based on player distance. Once summoned, it only despawns once it reaches the far edge of the world, which also kills the player if they were there.
      • This also means that it will not despawn upon player death, possibly allowing one to carry on with the fight if they reach The Underworld quick enough before the Wall of Flesh reaches the end.
    • The Wall of Flesh's eyes move up and down on its body to avoid any blocks they encounter. Solid blocks and liquids 4–5 tiles above and beneath the eyes will cause them to shift their positions.
    • Although the eyes and mouth of the Wall of Flesh are immune to numerous debuffs, The Hungry are only immune to Confused.
    • In a For the worthy world, the Wall of Flesh's eyes and mouth are much smaller, while The Hungry are much larger.
    • The Wall of Flesh will despawn if there are no players alive in the Underworld.
    • In a For the worthy world, the Wall of Flesh constantly spawns Fire Imps that shoot much faster burning spheres compared to the normal Fire Imps found in The Underworld.

    Achievements

    Achievement Still Hungry
    Still Hungry • Defeat the Wall of Flesh, the master and core of the world who arises after a great, burning sacrifice.
    Defeat the Wall of Flesh for the first time.
    Category: Slayer Slayer
    Achievement It's Hard!
    It's Hard! • Unleash the ancient spirits of light and darkness across your world, enabling much stronger foes and showering the world with dazzling treasures (and rainbows!).
    Enter Hardmode.
    Category: Explorer Explorer
    Achievement Challenge Accepted
    Challenge Accepted • “You have unlocked Hard Mode!”
    Unlock Hardmode.

    Tips

    For more elaborate strategies on defeating Wall of Flesh strategies, including weapon and arena recommendations, see Guide:Wall of Flesh strategies strategies.
    • Using a Magic Mirror or a Recall Potion while the fight is ongoing will result in your player dying and the death message of "[player name] tried to escape." to pop up on your screen. The Wall of Flesh will still be on the map unable to hurt you unless you go back to The Underworld.
    • Due to the amount of lava present in The Underworld, mobility during the fight can become difficult. It is recommended to use Obsidian Skin Potion or anything else that makes the player immune to lava while fighting Wall of Flesh.
    • If you are not ready to fight the Wall of Flesh, avoid both killing a Voodoo Demon while it is above lava, or on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version letting the Guide get killed in lava.
      • For this reason, try to avoid killing Voodoo Demons in the outer quarters of the world, as there are no Ruined Houses, and thus more lava on the far edges of the world.
      • If you accidentally do end up summoning the Wall of Flesh, note that it is slow to start, and can be easily outrun via the use of speed enhancers, such as a Swiftness Potion.
    • If the Wall of Flesh was recently summoned or the Guide was recently killed in some other way, make sure the Guide has respawned before attempting to summon the Wall of Flesh again. The housing menu, as well as the map, can be used to quickly check if the Guide is present within the world.
    • If one wishes to farm the Wall of Flesh, consider making a house in The Underworld above lava with actuators on the floor, or wire a teleporter. The Demon Conch can also be used to teleport to The Underworld.
      • As soon as the Guide is inside the housing, activate the actuators then quickly deactivate them. This way, the Guide can respawn in the same housing and you can farm the boss.
    • An effective and common terrain preparation consists of building a long bridge (at least 500 tiles long in Normal Mode and even more in Expert or Master). Wood Platforms or Hay blocks are suitable materials due to their abundance. Ruined Houses and hills of Ash Block on the bridge should be cleared to avoid getting stuck during the fight.
      • Making the bridge out of Explosion-proof tiles (such as Dungeon Bricks) and using Dynamite can be extremely effective if a player times their throws well.
      • For rangers, a hilly platform can help avoiding the boss's lasers. Shoot at the Wall of Flesh from the top of one hill (or slightly behind it) and move to the next hill once it gets too close.
      • The Wall of Flesh will always try to stay above land at least 2 blocks thick. Using a bridge that thick will cause both eyes to constantly stay above it.
        • In the past, there was a myth that this was a feature unique to Ash Blocks, but this has been disproven multiple times. This technique works with any block type, so long as it is 2 blocks thick.[3]
    • Build a long Minecart Track instead of a plain platform because the player can keep up with the boss. This is even more useful in Expert Mode because of its high speed (50mph) towards the end of the fight. Even when using the default Wooden Minecart, the player can travel faster than the Wall of Flesh, at 51mph.
    • Focus on The Hungry first before significantly damaging the Wall itself. The Hungry's damage and defense are boosted as the body takes damage, which will make them more difficult to kill if left for later.
    • Attacking the eyes deals the most damage, as they have the lowest defense.

    Trivia

    • Official Terraria Lore – According to the official game lore, the Wall of Flesh is the world's guardian. Once it is defeated, the world itself will search for a new guardian to take its place, and the Hallow is released as a temporary guardian.
    • The Wall of Flesh was inspired by the Demon Wall from the Japanese science fantasy video game series Final Fantasy.[4]
    • The Wall of Flesh will not despawn when the player dies in singleplayer.
    • The Hungry are the only Underworld enemy not immune to the On Fire! debuff.
    • Because killing the Wall of Flesh creates strips of Hallow and Corruption/Crimson, if it is defeated near the middle of the map, it has a chance to drop a Soul of Light or Soul of Night on death, proving that the world is in fact converted to Hardmode before the status message displays.
    • The lead developer of Terraria, Redigit, has confirmed that the Guide is the Wall of Flesh on the official Terraria Discord.[5] This explains the relevancy of his death to the appearance of the boss.
      • The aforementioned confirmation is consistent with the fact that the Wall of Flesh is directly referred to as male with the use of "him" in a loading screen tip.
      • However, the Steam Trading Cards, and even the Guide himself, say that he is instead a sacrifice to the Wall of Flesh. In addition, the Guide respawns after the Wall of Flesh is defeated.
    • The Wall of Flesh is one of two pre-Hardmode bosses that have at least 10,000 HP in Expert Mode, the other being the Deerclops.
      • Although Skeletron and the Eater of Worlds can have more, they are not single-unit enemies, as Skeletron has two hands as separate targets, and Eater of Worlds has a number of segments that causes it to break into multiple worms if destroyed.
    • It is one of the three bosses that do not make the classic roar when summoned, the others being the Lunatic Cultist and the Empress of Light.
    • The Wall of Flesh is commonly abbreviated as WoF.
    • The loot's frame is always spawned at the wall's mouth, and its size is correlated with the size of the mouth. If the mouth's size changes (e.g. via external mods or the For the worthy seed), the frame's size changes accordingly.
    • It is the only boss that drops a mount-summoning item in Master Mode. All other Master Mode-exclusive mount-summoning items are dropped by mini-bosses.
    • The veining at the back of both eye and mouth is identical to the veins trailing the Eye of Cthulhu.
    • It is one of the two bosses that need a town NPC to be alive before being summoned. The other is Skeletron.
    • In Journey Mode, if Godmode is activated, using a Magic Mirror or similar to teleport out will not kill the player. Instead, the Wall of Flesh will somehow use its tongue to drag them back.
    • The Guide's Steam Trading Card describes the Wall of Flesh as "the god of eternal nightmares".
    • The Wall of Flesh can only be killed once pre-Hardmode, and is the only pre-Hardmode enemy that drops Hardmode-exclusive items, as defeating it converts the world to Hardmode immediately. This also means the Still Hungry and It's Hard achievements will typically be earned simultaneously, unless Wall of Flesh is fought on a Hardmode world.

    BestiaryBestiary entries

    • Wall of Flesh: "Serving as the world's core and guardian, the towering demon lord exists to keep powerful ancient spirits sealed away."
    • The Hungry: "The Wall of Flesh's many mouths, attached by bloody veins. As a last resort, they can tear away and hungrily chase down threats."

    History

    • Desktop 1.4.4:
      • Hungries no longer gain a 3rd stat bonus after 25% Wall of Flesh health. They will continue to use the 2nd stat bonus from 50% WoF health for the remainder of the fight.
      • Wall of Flesh's tongued debuff pull speed now scales with the boss' speed in Expert/Master, to prevent the Wall from moving faster than it pulls you in at the end of the fight
    • Desktop 1.4.2: Fixed an issue where it could drop below the worlds boundary.
    • Desktop 1.4.1: Now causes the screen to fade to black and despawns if all nearby players are dead, or there are no players nearby.

    References

    1. Information taken from the PC version PC 1.4.0.5 source code, method DoDeathEvents() in Terraria.NPC.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
    2. Information taken from the PC version PC 1.4.0.5 source code, function AI() in Terraria.NPC.cs, aiStyle == 27 part There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
    3. Wand of Sparking's YouTube video demonstrating the property with non-Ash Blocks
    4. Terraria's 8th Anniversary - Ask Redigit and Cenx! May 20, 2019
    5. Redigit's message in #journeys-end-chat on the official Terraria Discord server (link to message)

    Summoning

    To summon the Wall of Flesh, you must throw the Guide Voodoo DollGuide Voodoo Doll in the lava in The Underworld while the Guide is alive. Its sweep direction is determined by its spawn location. Summoning it anywhere left of the center of the world will cause it to sweep from left to right, while spawning it right of center will cause it to sweep right to left, regardless of the direction the doll was thrown into lava from. Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival gear or construction.

    The Fight

    The Wall will steadily move toward you, so keep your distance and run. If you get behind the Wall, it will pull you in front of it. You will be a little bit disoriented and possibly heavily damaged, so staying in front of it is absolutely a top priority. On the other hand if you move too far away from the Wall it will also pull you back. Be cautious, as this can sometimes fling you into hazards such as Lava, which will usually easily kill a player without a Lava CharmLava Charm or an obsidian skin potion.

    At the start of the fight you should focus on killing The HungryThe Hungries, preferably using piercing weapons or Explosives. When they get killed however, they detach, meaning that they will come to you. Kill them as fast as possible, while trying to damage the rest of the swarm.

    When the Hungries have been mostly eradicated, you can now focus on the Eyes and Mouth. They share health, and the Eyes don't have defense. Prioritize Eyes over Mouth.

    Close-ranged players may take hits from newly spawned Hungry and the occasional direct hit from the Wall. Dodging the Eye lasers is easy: Jump up and down when the lasers are shooting, you'll avoid most of them. Just remember that the lasers come from both Eyes.

    Be careful though, as you will have to deal with the LeechLeeches. As they're worms, they need solid blocks in order to navigate around. Be mindful of the terrain (and bridge), and use your penetrating or melee weapons against these. They drop helpful heart pickups, so make sure to take them.

    As the Wall takes more damage, it goes faster. And it'll increases the fire rate and damage of the lasers. Keep dodging, as make sure to never stop running, even once.

    The Horrified debuff has the effect of instantly killing you when you use your Magic MirrorMirror or Recall PotionRecall Potion. It does so after you return to spawn, allowing you to recover your money (and items on Mediumcore) instantly. Do that if you ran out of space to defeat it. However, it's not useful on hardcore difficulty.

    Expert Mode

    The already hard-to-obtain hearts are now more rare: Leeches have a 20% chance of dropping at least one, meaning that you get healed from the boss less often.

    While the Wall of Flesh has more health, it's also faster. At low health, it'll almost outrun you, while lasers can reach Retinazer-esque fire rate. You can minimize the chance of getting caught by making the last stretch more open beforehand.

    The Hungries will respawn over time, making non-penetrating ammo less effective against the Wall.

    General Strategies

    General Tips

    This content is transcluded from Guide:Practical Tips § Combat.

    Terrain preparation

    The Wall of Flesh benefits from having an arena prepared more than other bosses.

    The simplest arena is a long bridge of about 750 blocks with some space above it for the player to maneuver. Placing the player out of danger from falling into lava and ensuring that they can keep a steady pace of progression allows the fight to go quickly and smoothly. Players may also wish to place lights and make holes to drain Lava from Lava Slimes along the bridge.

    Note that Underworld map generation tends to place Ruined Houses towards the middle third of the map, leaving the eastern and western wings mostly clean.

    The Wall of Flesh begins its attack from whichever side of the Underworld's map edge you're closest to. This allows you to control its direction of approach. Fight in the direction you're most comfortable with.

    Killing the Wall of Flesh will generate a bricked-in treasure box above your bridge. The bricks can serve as kill-markers, but they may interfere with movement if your next fight runs close to that spot.

    Alternatively, you can build the arena with Minecart TrackMinecart Tracks, because you can keep a safe distance with a MinecartMinecart with decent speed.

    Gearing up

    Armor

    Molten armor, especially considering you will have to use this once hardmode starts. Meteor armor, Jungle armor, Necro armor or Bee armor are valid options if you're specializing in non-melee weapons. Crimson armor is also good with its increased life regeneration, and Shadow armor can be useful with its increased movement and melee swing speed to keep up with the Wall of Flesh. Even if not using Molten as a main armor, it's best to have a set to swap into in case things get hairy once you trigger Hardmode.

    Weapons

    For Melee users: A primary concern about melee in this fight is that you are constantly moving away from the boss. As it is impossible to back up while swinging a sword, players are forced to stay dangerously close to the boss and catch it on the backswing if they wish to damage it directly. This would be extremely hard to execute without full Terrain preparations.

    • A Melee weapon especially helps when fighting the numerous Hungries, as one swing can hit many at once. Unclassed characters may wish to start with it to clear out the Hungries before switching to Ranged or Magic to fight the boss. The Wall of Flesh has low defense, so the player isn't limited to necessarily using the strongest weapon that they have available. If the Wall of Flesh is too close, you can switch to an extremely fast weapon, such as Muramasa, Bladed Glove, or a Falcon Blade which can help clear Hungries easily.
    • You can also use a Flail. The Sunfury is recommended because it is the strongest of its tier in pre-hardmode. This is a good choice because it can inflict multiple hits on the Wall of Flesh, and you can kill the hungries in a safe distance.
    • The Thorn Chakrams are useful for killing the Hungries that it spawn at the start at a safe distance.
    • Spear users can use the Dark Lance.
    • Possibly the best choice as a weapon for fighting the WoF is to use a Yoyo. Using a yoyo allows the player to run away from the WoF while also attacking it from a distance, once all of the Hungries are killed. It's recommended to use the Valor or the Cascade. Also, using accessories related to the yoyo, such as String and Counterweights can also be beneficial.
    • In Expert mode, the Bee Keeper combined with the Hive pack can be very effective for characters seeking to defeat the WoF with pure melee. The Bee Keeper allows the player to back up while swinging without changing direction, and the bees with the Hive Pack keep the Hungry at a controllable level. Maximizing defense is critical for this strategy.

    For Ranged users: The ranged approach is safer but slower for this fight. When choosing ranged weapons consider taking the Necro armor, as the set bonus will reduce the ammo consumed, and the lowered defense should be mitigated by the distance between you and the wall.

    • A Hellwing Bow is a fairly common find before Wall of Flesh and is an excellent weapon to use against it, dealing high damage with extremely cheap Wooden Arrows. The pierce of the bats can be useful, allowing the player to attack many of the Hungry as well as the Wall itself in one shot. You need to find the Shadow Key in order to obtain it, however.
    • Alternately you can use piercing or exploding ammunition, such as Meteor Shots, Hellfire Arrows or Jester's Arrows. Gun users will want to use a Phoenix Blaster, Minishark or possibly even a Star Cannon (it takes about 150-160 Stars to kill the WoF and the Hungry; this makes the fight fairly easy if you have been hoarding them.). Bow users are best off using a Molten Fury, Hellwing Bow, The Bee's Knees, or Sharanga. With any choice, you will want to bring a significant amount of ammunition (about 1,500 to 2,000) to ensure you do not run out. Other bows and guns should be avoided.

    For Magic users:

    • A Water Bolt, Ruby Staff, Diamond Staff or Demon Scythe can deal a hefty amount of damage to the boss, while also providing piercing to quickly clear the Hungry. Magic weapons such as Space Gun consider using Jungle armor or if made Meteor armor instead. If you just want defense, you can use Molten armor or the highest Armor for defense. A combination of Space Gun with Meteor armor and one of the four initially listed magic weapons as well as accessories with armor buffs can cause constant damage when the main magic weapon is out of mana while having suitable defense for taking damage.
    • Flamelash and Magic Missile perform poorly in this fight. The rate of damage is abysmal when dealing with Hungries or the wall itself. They are good at hitting mobile enemies in a static environment, which is the exact opposite of the situation here. However, they can be used as high damage alternatives to a ruby staff. A Demon Scythe can also come in handy even though it has a somewhat expensive mana cost.
    • Bee Gun's high speed, homing, and bouncing (5 times) ability can be a very powerful weapon for this fight. You can increase their damage by using the Hive Pack if you're in Expert mode.
    • If you have a Crimson world, you will want to bring a Crimson Rod and set up rain clouds periodically. The drops will pierce through the eyes and mouth, speeding up the battle greatly.
    • The battle can be finished easily by building a bridge, using a water bolt and Diamond Staff (Or Ruby Staff), and wearing a Magic Hat or a Wizard Hat (Choose a Wizard Hat if you want a little more damage to the WoF) and wear a Diamond Robe to increase your mana quickly. With a Wizard Hat, you can do just 10% more critical strike chance (note Magic Hat also increases your critical strike chance and damage by 6%, however, but the Wizard Hat has 10% Crit and 15% Magic Damage).
    • If using the Water Bolt, a good strategy is to fire in a spread across the screen. This will take out The Hungry, and you can switch to targeting one of the Wall's eyes once the Hungry are defeated (spamming the weapon against an eye will cause hefty damage as the closely packed bolts can hit multiple times). Then, when your Mana is drained, you can switch to the Star Cannon, Beenades, or another preferred weapon while your Mana regenerates (if you don't want to use Mana Potions because of the Mana Sickness debuff). Players who use Meteor armor can switch to the Space Gun while Mana regenerates. The Aqua Scepter is very useful for the fight since it has a rapid fire and the Hungries will drop Stars so you can refill your Mana quickly.

    For Summoners:

    • At this point, an Imp Staff is almost 100% necessary, dealing the highest damage of all the minion summons. In addition, the Imp's piercing properties help with clearing all The Hungry away.
    • Of the sentry weapons sold by the Tavernkeep, the best options are the Ballista Rod and the Explosive Trap Rod. The Ballista Rod has incredibly high damage and their bolts are capable of piercing, while the Explosive Trap Rod inflicts damage in an area of effect. While the sentries themselves are slow to attack, you can continually re-summon them to make them immediately attack, significantly reducing the cooldown time.
    • If this is not your first time (with that particular character), you can use Hardmode summons such as the Optic Staff or Pirate Staff.

    For Throwing users:

    • Spiky Balls are a good way to start the fight. If you are going to use ranged weapons throughout the entire fight these can help you kill some of the Hungries quickly and dealing some additional damage to the WoF.
    • Molotov Cocktails can be used to kill some of the Hungries. The fire left behind after the Molotov Cocktail has hit will do some extra damage to the WoF. These are recommended if you are not very accurate with your explosive throwing skills(100-150 to kill the WoF).
    • Beenades are a powerful weapon against the WoF and minions alike, and the bees' homing ability is invaluable.
    • Explosives, such as Grenades, may work as well, quickly clearing the Hungries. Even Bombs can be used, although the timing may require some practicing it is not a great deal if the area is damaged, as you won't return to there till the fight is over.
    • Perhaps the better option of explosives are Beenades, as by the time you are prepared to fight the Wall of Flesh farming them from the Queen Bee should be trivial.
    • Although expensive, Holy Hand Grenades are a great option on the Mobile version Mobile. They deal extreme area of effect damage, capable of quickly killing The Hungry and hitting multiple parts of the Wall itself.

    Accessories

    Without full arena preparations, an Obsidian Shield is recommended for not taking damage from Hellstone.

    Reforging your accessories for more defense or damage will help with this fight. Reforging for movement speed will help later on in the battle, but Spectre Boots usually will outrun the WoF.

    Potions

    Specific Strategies

    Boulders Head-start

    If you can jump BoulderBoulders, then you should set up a few at the beginning of the run and Wire them to a Pressure plate in the course, so you can step on the pressure plate, and the Wall of Flesh gets hit by a few boulders, but them hitting you can seriously affect the battle, because they do a lot of damage. Explosives (or just thrown Dynamite) can be used in a similar manner for even greater damage.

    Mouth-only Tunnel Strategy

    One strategy which has worked for some players is to build a 3-7 block high tunnel so that the WoF can not use the laser eye attack since it cannot shoot through blocks. For regeneration purposes use full crimson armor and campfires every 20 blocks to help. A good weapon to use is the diamond staff but if you have multiple people the ruby staff will work as well. If you intend to solo the WoF use molten armor. Only Use Shadow/Crimson armor if you are very good at dodging the WoF's Lasers and the hungries.

    Aftermath

    After defeating the boss, the loot will be enclosed suspended in a box, so that lava is not a problem. However your world will enter Hardmode if it has yet to enter it.

    After defeating the Wall of Flesh, you will have access to stronger Weapons and Emblems, making the fight a lot easier when you come back to it. Furthermore, after killing the WoF you can immediately summon him again (of course waiting for the Guide to respawn). This can be a great source of income or loot.

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