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m (Undo revision 726281 by 173.244.48.14 (talk) it's increased BY 5, or increased TO 25)
m (Reverted edits by 213.120.34.91 (talk) to last revision by VMan2002)
Tag: Rollback
 
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{| class="terraria lined" style="float:right; font-size:90%; line-height:17px;"
+
{| class="terraria lined" style="float:right; font-size:90%; line-height:17px; margin-left:0.5em;"
! colspan=2 style="font-size:110%; padding:3px;" | Player Health
+
|+ Player Health
 
|-
 
|-
| '''New player:''' <br /> <small>(100 Health)</small> || {{hp|100}}
+
| '''New player:''' <br/> <small>(100 Health)</small> || {{hp|100}}
 
|-
 
|-
| '''1 [[Life Crystal]] used:''' <br /> <small>(120 Health)</small> || {{hp|120}}
+
| '''1 [[Life Crystal]] used:''' <br/> <small>(120 Health)</small> || {{hp|120}}
 
|-
 
|-
| '''15 Life Crystals used:''' <br /> <small>(400 Health)</small> || {{hp|400}}
+
| '''15 Life Crystals used:''' <br/> <small>(400 Health)</small> || {{hp|400}}
 
|-
 
|-
| '''1 [[Life Fruit]] used:''' <br /> <small>(405 Health)</small> || {{hp|405}}
+
| '''1 [[Life Fruit]] used:''' <br/> <small>(405 Health)</small> || {{hp|405}}
 
|-
 
|-
| '''20 Life Fruits used:''' <br /> <small>(500 Health)</small> || {{hp|500}}
+
| '''20 Life Fruits used:''' <br/> <small>(500 Health)</small> || {{hp|500}}
 
|}
 
|}
   
'''Health''' is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health, and each [[Life Fruit|gold heart]] represents 25 health.
+
'''Health''' is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health, and each [[Life Fruit|gold heart]] represents 25<!-- NOT 5 ! Remember that the gold heart REPLACES the red heart. 20 health (from the red heart) + 5 health (from the gold heart) = 25 HEALTH. --> health.
   
Taking [[damage]] causes health to drop, signified by the meter fading from right to left. [[Health Regeneration|Health regenerates]] when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect [[buff]]s ([[Heart Lantern]], [[Campfire]]).
+
Taking [[damage]] causes health to drop, signified by the meter fading from right to left. [[Health regeneration|Health regenerates]] when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect [[buff]]s ([[Heart Lantern]], [[Campfire]]).
   
 
New characters begin with 5 red hearts, or 100 health. Health capacity can be increased using [[Life Crystal]]s, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).
 
New characters begin with 5 red hearts, or 100 health. Health capacity can be increased using [[Life Crystal]]s, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).
   
Later in the game, the character can use [[Life Fruit]] to increase the capacity of their hearts to 25 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a [[Lifeforce Potion]].
+
Later in the game, the character can use [[Life Fruit]] to increase the capacity of their hearts by 5 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a [[Lifeforce Potion]].
   
On the {{desktop version}}, Hearts will decrease in size and fade away if they are "empty". On the {{console icon}} [[Console version|Console]] and {{mobile version}}s, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each piece represents 5 health.
+
On the {{eversions|1.3.0.1}}, Hearts will decrease in size and fade away if they are "empty". On the {{eversions|1.3.0.1|invert=y}}, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each red piece represents 5 health, and each gold piece represents 1 1/4 health. The gold hearts are also on a separate layer than the red hearts.
  +
* On the {{3DS version}}, hearts are also larger prior to getting over 10 hearts.
   
 
== Taking damage ==
 
== Taking damage ==
  +
{{float file box|[[File:Heart (empty).png|Empty heart]]|Empty heart|width=90px}}
 
Damage occurs from attacks, environmental hazards, falling, drowning, or by [[debuffs]]. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, [[death]] occurs.
 
Damage occurs from attacks, environmental hazards, falling, drowning, or by [[debuffs]]. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, [[death]] occurs.
   
 
* '''Enemies''', such as [[Slime]]s, [[Zombie]]s and [[Skeleton]]s typically deal damage by touching the character. Other more powerful enemies like [[Fire Imp]]s or [[Harpy|Harpies]] can also damage the character via projectiles. Damage from enemies typically inflicts [[knockback]] on the character in addition, sending them flying through the air away from the source of the damage.
 
* '''Enemies''', such as [[Slime]]s, [[Zombie]]s and [[Skeleton]]s typically deal damage by touching the character. Other more powerful enemies like [[Fire Imp]]s or [[Harpy|Harpies]] can also damage the character via projectiles. Damage from enemies typically inflicts [[knockback]] on the character in addition, sending them flying through the air away from the source of the damage.
   
* '''Environment''' objects can cause damage, such as [[Spikes]] and thorns that grow in [[Corruption]] and [[Jungle]] areas, which hurt the character when touched. [[Hellstone]] and [[Meteorite]] blocks also deal damage via [[Burning]] [[debuff]], and [[Lava]] causes a high rate of damage via the [[On Fire!]] [[debuff]].
+
* '''Environment''' objects can cause damage, such as [[Spikes]] and thorns that grow in [[The Corruption|Corruption]] and [[Jungle]] areas, which hurt the character when touched. [[Hellstone]] and [[Meteorite]] blocks also deal damage via [[Burning]] [[debuff]], and [[Lava]] causes a high rate of damage via the [[On Fire!]] [[debuff]].
   
* '''[[Fall damage]]''' occurs from falling more than 25 tiles (50 feet) onto [[blocks]], and causes more damage the further the fall. A single fall from an extreme height can kill a character.
+
* '''[[Fall damage]]''' occurs from falling more than 25 tiles (50 feet) onto [[blocks]], and causes more damage the further the fall. A single fall from an extreme height can kill a character.
   
* '''Drowning''' occurs when the character's [[Breath Meter]] is depleted from remaining under [[water]] or other liquids for too long.
+
* '''Drowning''' occurs when the character's [[Breath meter]] is depleted from remaining under [[water]] or other liquids for too long.
  +
  +
For a complete list of things that can reduce health, see [[Death#Causes of Death|causes of death]].
   
 
== Preventing damage ==
 
== Preventing damage ==
Line 39: Line 43:
 
By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have [[modifiers]] that grant up to 4 defense in addition to their other bonuses and functions.
 
By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have [[modifiers]] that grant up to 4 defense in addition to their other bonuses and functions.
   
{| class="terraria"
+
{| class="terraria lined" id="Preventing-damage-table"
! width="200" | Item
+
! width=200px | Item
 
! Type
 
! Type
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Shackle}}
+
| {{item|Shackle}}
 
| Accessory
 
| Accessory
 
| Gives the character 1 extra defense.
 
| Gives the character 1 extra defense.
 
|-
 
|-
| {{item link|Obsidian Skull}}
+
| {{item|Obsidian Skull}}
 
| Accessory
 
| Accessory
 
| Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes [[Hellstone]], [[Meteorite]] and [[Hellstone Brick]], but not [[lava]].
 
| Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes [[Hellstone]], [[Meteorite]] and [[Hellstone Brick]], but not [[lava]].
 
|-
 
|-
| {{item link|Cobalt Shield}}
+
| {{item|Cobalt Shield}}
 
| Accessory
 
| Accessory
 
| Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
 
| Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
 
|-
 
|-
| {{item link|Obsidian Shield}}
+
| {{item|Obsidian Shield}}
 
| Accessory
 
| Accessory
 
| Combines the functions of the [[Obsidian Skull]] and [[Cobalt Shield]]. The Obsidian Shield gives the character 2 extra defense.
 
| Combines the functions of the [[Obsidian Skull]] and [[Cobalt Shield]]. The Obsidian Shield gives the character 2 extra defense.
 
|-
 
|-
| {{item link|Lucky Horseshoe}}
+
| {{item|Lucky Horseshoe}}
 
| Accessory
 
| Accessory
 
| Negates all falling damage.
 
| Negates all falling damage.
 
|-
 
|-
| {{item link|Obsidian Horseshoe}}
+
| {{item|Obsidian Horseshoe}}
 
| Accessory
 
| Accessory
 
| Combines the functions of the [[Obsidian Skull]] and [[Lucky Horseshoe]]. It does not, however, give any defense.
 
| Combines the functions of the [[Obsidian Skull]] and [[Lucky Horseshoe]]. It does not, however, give any defense.
 
|-
 
|-
| {{item link|Ice Skates}}
+
| {{item|Ice Skates}}
 
| Accessory
 
| Accessory
 
| Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
 
| Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
 
|-
 
|-
  +
| {{item|Cloud in a Bottle}} / {{item|Sandstorm in a Bottle}} / {{item|Blizzard in a Bottle}} / {{item|Tsunami in a Bottle}} / {{item|Rocket Boots}}
| {{item link|Cloud in a Bottle}}
 
 
| Accessory
 
| Accessory
| Allows the character to double-jump. Though this does not directly prevent damage, if used before hitting the ground it can eliminate falling damage.
+
| These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground.
 
|-
 
|-
| {{item link|Frog Leg}}
+
| {{item|Frog Leg}}
 
| Accessory
 
| Accessory
 
| Along with increasing jump height, allows character to fall from a greater height before taking damage.
 
| Along with increasing jump height, allows character to fall from a greater height before taking damage.
 
|-
 
|-
| {{item link|Black Belt}}
+
| {{item|Black Belt}}
 
| Accessory
 
| Accessory
| Allows the character to dodge 10% of attacks and hazards.
+
| Allows the character to dodge {{chance|1/10}} of attacks and hazards.
 
|-
 
|-
| {{item link|Cross Necklace}}
+
| {{item|Cross Necklace}}
 
| Accessory
 
| Accessory
 
| Doubles the brief duration of invulnerability after a character takes damage.
 
| Doubles the brief duration of invulnerability after a character takes damage.
 
|-
 
|-
| {{item link|Grappling Hook}}
+
|{{item|Worm Scarf}}
  +
|Accessory
  +
|Reduces damage taken by 17%.
 
|-
  +
|{{item|Brain of Confusion}}
  +
|Accessory
  +
|Allows the character to dodge {{chance|1/6}} of attacks and hazards.
 
|-
  +
| {{item|Grappling Hook}}
 
| Item
 
| Item
| Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see [[Grappling hooks]].
+
| Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see [[Grappling hooks]].)
 
|-
 
|-
| [[File:Shadow Dodge.png]] {{item link2|Titanium armor}}<div style="float: right; clear:right">[[Titanium armor|Titanium<br />armor]]</div>
+
| {{nowrap| [[File:Shadow Dodge.png|link=]] {{item|Hallowed armor|Hallowed<br/>armor|class=multi-line}} }}
 
| Armor
 
| Armor
 
| Provides invincibility after striking an enemy.
 
| Provides invincibility after striking an enemy.
 
|-
 
|-
| [[File:Ironskin.png]] {{item link|Ironskin Potion}}
+
| {{nowrap|[[File:Ironskin.png|link=]] {{item|Ironskin Potion}} }}
 
| Potion
 
| Potion
 
| Increases defense by 8 for 5 minutes.
 
| Increases defense by 8 for 5 minutes.
  +
|-
  +
| {{nowrap|[[File:Well Fed.png|link=]] {{item|Food Items|image=Bowl of Soup.png|link=Potion#Food and drink}} }}
  +
| Potion
  +
| Increases defense by 2-4 for various time periods.
  +
|-
  +
|{{Item|Frostspark Boots|type=image}}
  +
|Accessory
  +
|Basically [[Lightning Boots]] and [[Ice Skates]] combined. You won't fall through ice, which can save you from a fall damage death.
  +
|-
  +
|{{Item|Terraspark Boots}}
  +
|Accessory
  +
|Basically [[Frostspark Boots]] and [[Lava Waders]] combined. You won't fall through ice, and you won't take damage from fire blocks.
  +
|-
  +
|{{Item|Obsidian Water Walking Boots}}
  +
|Accessory
  +
|Basically [[Water Walking Boots]] and [[Obsidian Skull]] combined. Which doesn't let you take damage from fire blocks.
  +
|-
  +
|{{Item|Lava Waders}}
  +
|Accessory
  +
|Basically [[Obsidian Water Walking Boots]], [[Lava Charm]] & [[Obsidian Rose]] combined. Which negates damage from fire blocks.
 
|}
 
|}
   
 
=== Preventing Drowning ===
 
=== Preventing Drowning ===
 
These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.
 
These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.
  +
{| class="terraria sortable"
+
{| class="terraria sortable lined" id="Preventing-Drowning-table"
! width="200" | Item
 
  +
! Item
 
! Type
 
! Type
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Breathing Reed|size=30px}}
+
| {{item|Breathing Reed|size=30px}}
 
| Item
 
| Item
| Allows the character to breathe near the surface of water, and makes the [[breath meter]] decrease over a period of 44 seconds(Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
+
| Allows the character to breathe near the surface of water, and makes the [[breath meter]] decrease over a period of 44 seconds (Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
 
|-
 
|-
| {{item link|Diving Helmet}}
+
| {{item|Diving Helmet}}
 
| Armor
 
| Armor
 
| Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
 
| Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
 
|-
 
|-
| {{item link|Flipper}}
+
| {{item|Flipper}}
 
| Accessory
 
| Accessory
 
| Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
 
| Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
 
|-
 
|-
| {{item link|Diving Gear}}
+
| {{item|Diving Gear}}
 
| Accessory
 
| Accessory
 
| Combines the functions of the [[Diving Helmet]] and [[Flipper]]. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
 
| Combines the functions of the [[Diving Helmet]] and [[Flipper]]. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
 
|-
 
|-
| {{item link|Jellyfish Necklace}}
+
| {{item|Jellyfish Necklace}}
 
| Accessory
 
| Accessory
 
| Provides light while in water, making the escape from dark areas in water possible without [[Glowstick]]s.
 
| Provides light while in water, making the escape from dark areas in water possible without [[Glowstick]]s.
 
|-
 
|-
| {{item link|Jellyfish Diving Gear}}
+
| {{item|Jellyfish Diving Gear}}
 
| Accessory
 
| Accessory
 
| Combines the functions of the [[Diving Gear]] and the [[Jellyfish Necklace]], making escaping from dark areas in water much easier without [[Glowstick]]s, especially deep areas.
 
| Combines the functions of the [[Diving Gear]] and the [[Jellyfish Necklace]], making escaping from dark areas in water much easier without [[Glowstick]]s, especially deep areas.
 
|-
 
|-
| {{item link|Arctic Diving Gear}}
+
| {{item|Arctic Diving Gear}}
 
| Accessory
 
| Accessory
 
| Combines the functions of the [[Jellyfish Diving Gear]] and [[Ice Skates]], making escaping from water in ice caves much less treacherous.
 
| Combines the functions of the [[Jellyfish Diving Gear]] and [[Ice Skates]], making escaping from water in ice caves much less treacherous.
 
|-
 
|-
| {{item link|Water Walking Boots}}
+
| {{item|Water Walking Boots}}
 
| Accessory
 
| Accessory
 
| Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
 
| Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
 
|-
 
|-
| [[File:Merfolk (buff).png]] {{item link|Neptune's Shell}}<ref name="merfolkcombine" />
+
| {{nowrap| [[File:Merfolk (buff).png|link=]] {{item|Neptune's Shell}}<ref name="merfolkcombine" /> }}
 
| Accessory
 
| Accessory
 
| Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
 
| Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
 
|-
 
|-
| [[File:Gills.png]] {{item link|Gills Potion}}
+
| {{nowrap| [[File:Gills.png|link=]] {{item|Gills Potion}} }}
 
| Potion
 
| Potion
 
| Allows the character to breathe underwater.
 
| Allows the character to breathe underwater.
 
|-
 
|-
| [[File:Flipper (Buff).png]] {{item link|Flipper Potion}}
+
| {{nowrap| [[File:Flipper (Buff).png|link=]] {{item|Flipper Potion}} }}
 
| Potion
 
| Potion
 
| Prevents movement alteration in liquid.
 
| Prevents movement alteration in liquid.
 
|-
 
|-
| [[File:Water Walking.png]] {{item link|Water Walking Potion}}
+
| {{nowrap| [[File:Water Walking.png|link=]] {{item|Water Walking Potion}} }}
 
| Potion
 
| Potion
 
| Allows the character to stand on the surface of water, removing the chance to fall in.
 
| Allows the character to stand on the surface of water, removing the chance to fall in.
 
|-
 
|-
|[[File:Werewolf (buff).png]] [[File:Merfolk (buff).png]] {{item link|Moon Shell}}
+
| {{nowrap| [[File:Werewolf (buff).png|link=]] [[File:Merfolk (buff).png|link=]] {{item|Moon Shell}} }}
 
|Accessory
 
|Accessory
 
|Combines the functions of the [[Moon Charm]] and [[Neptune's Shell]]. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
 
|Combines the functions of the [[Moon Charm]] and [[Neptune's Shell]]. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
  +
|-
  +
|{{Item|Frog Flipper}}
  +
|Accessory
  +
|Combines the functions of the [[Frog Leg]] and the [[Flipper]], Allowing you to swim using space.
  +
|-
  +
|{{Item|Frog Gear}}
  +
|Accessory
  +
|Combines the functions of the [[Frog Leg]], [[Flipper]] and the [[Tiger Climbing Gear]]. Allowing the user to swim using the spacebar.
  +
|-
  +
|{{Item|Obsidian Water Walking Boots}}
  +
|Accessory
  +
|Combines the [[Water Walking Boots]] and the [[Obsidian Skull]]. Allowing the user to walk on water.
  +
|-
  +
|{{Item|Lava Waders}}
  +
|Accessory
  +
|Combines the [[Obsidian Water Walking Boots]], [[Lava Charm]] and [[Obsidian Rose]], Allowing the user to walk on any liquid.
 
|}
 
|}
 
{{reflist|refs=
 
{{reflist|refs=
<ref name="merfolkcombine">Neptune's Shell can be combined (at the [[Tinker's Workshop]]) with the [[Moon Charm]] to create the {{item link|Moon Shell|size=22px}}, which can be combined with the [[Celestial Stone]] to create the {{item link|Celestial Shell|size=25px}}, both of which provide the same ability to breathe and swim underwater.</ref>
+
<ref name="merfolkcombine">Neptune's Shell can be combined (at the [[Tinkerer's Workshop]]) with the [[Moon Charm]] to create the {{item|Moon Shell|size=22px}}, which can be combined with the [[Celestial Stone]] to create the {{item|Celestial Shell|size=25px}}, both of which provide the same ability to breathe and swim underwater.</ref>
 
}}
 
}}
   
 
=== Lava safety ===
 
=== Lava safety ===
 
These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.
 
These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.
  +
{| class="terraria"
+
{| class="terraria lined" id="lava-safety-table"
! width="200" | Item
 
  +
! Item
 
! Type
 
! Type
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Lava Charm}}
+
| {{item|Lava Charm}}
 
| Accessory
 
| Accessory
 
| Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
 
| Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
 
|-
 
|-
| {{item link|Obsidian Rose}}
+
| {{item|Obsidian Rose}}
 
| Accessory
 
| Accessory
 
| Reduces the immediate damage of touching lava.
 
| Reduces the immediate damage of touching lava.
 
|-
 
|-
| {{item link|Lava Waders}}
+
| {{item|Lava Waders}}
 
| Accessory
 
| Accessory
| Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped.
+
| Allows the character to stand on the surface of lava, reduces lava damage and provides seven seconds of lava immunity when equipped.
 
|-
 
|-
| [[File:Obsidian Skin.png]] {{item link|Obsidian Skin Potion}}
+
| {{nowrap| [[File:Obsidian Skin.png|link=]] {{item|Obsidian Skin Potion}} }}
 
| Potion
 
| Potion
| Provides four minutes of complete lava immunity.
+
| Provides six minutes of complete lava immunity.
  +
|-
  +
|{{Item|id=5000|mode=image}}[[Terraspark Boots]]
  +
|Accessory
  +
|Basically [[Frostspark Boots]] and [[Lava Waders]] combined. Which means you can stand on the surface of lava, reduced lava damage and provides seven seconds of lava immunity.
 
|}
 
|}
   
Line 191: Line 245:
 
Lost health can be regained in many ways. If the character has access to a [[Nurse]] then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.
 
Lost health can be regained in many ways. If the character has access to a [[Nurse]] then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.
   
===Healing===
+
=== Healing ===
Most items which heal the player also grant the [[Potion Sickness]] debuff for 60 seconds(45 with the [[Philosopher's Stone]] or [[Charm of Myths]]). While under the effects of this debuff, the player cannot consume other items which grant the debuff.
+
Most items which heal the player also grant the [[Potion Sickness]] debuff for 60 seconds(45 with the [[Philosopher's Stone]] or [[Charm of Myths]]). While under the effects of this debuff, the player cannot consume other items which grant the debuff.
 
   
{| class="terraria"
+
{| class="terraria lined" id="Healing-table"
! width="200" | Item
+
! Item
! width="150" | Healing
+
! Healing
! width="25" | [[Potion Sickness]]
+
! [[Potion Sickness]]
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Heart}}
+
| {{item|Heart}}
 
| 20
 
| 20
| No
+
| {{no}}
 
| Hearts restore 20 health instantly when collected, but cannot be placed in the [[Inventory]].
 
| Hearts restore 20 health instantly when collected, but cannot be placed in the [[Inventory]].
 
|-
 
|-
| {{item link|Mushroom}}
+
| {{item|Mushroom}}
 
| 15
 
| 15
| Yes
+
| {{yes}}
  +
|[[Potion Sickness]] only lasts for {{eicons|1.4.1.2}} 30 seconds.
|
 
 
|-
 
|-
| {{item link|Bottled Water}}
+
| {{item|Bottled Water}}
 
| 20
 
| 20
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Lesser Healing Potion}}
+
| {{item|Lesser Healing Potion}}
 
| 50
 
| 50
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Bottled Honey}}
+
| {{item|Bottled Honey}}
 
| 80
 
| 80
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Eggnog}}
+
| {{item|Eggnog}}
 
| 80
 
| 80
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Healing Potion}}
+
| {{item|Healing Potion}}
 
| 100
 
| 100
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Honeyfin}}
+
| {{item|Honeyfin}}
 
| 120
 
| 120
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Horn 'o' Plenty}}
+
| {{item|Horn o' plenty}}
 
| 120
 
| 120
| Yes
+
| {{yes}}
| Can be re-used limitlessly and is never consumed.
+
| Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness.
 
|-
 
|-
| {{item link|Greater Healing Potion}}
+
| {{item|Greater Healing Potion}}
 
| 150
 
| 150
| Yes
+
| {{yes}}
 
|
 
|
 
|-
 
|-
| {{item link|Super Healing Potion}}
+
| {{item|Super Healing Potion}}
 
| 200
 
| 200
| Yes
+
| {{yes}}
 
| Requires [[Lunar Fragments]].
 
| Requires [[Lunar Fragments]].
 
|-
 
|-
| {{item link|Lesser Restoration Potion}}
+
| {{item|Lesser Restoration Potion}}
 
| 80
 
| 80
| Yes
+
| {{yes}}
 
| Also restores 80 [[mana]].
 
| Also restores 80 [[mana]].
 
|-
 
|-
| {{item link|Restoration Potion}}
+
| {{item|Restoration Potion}}
  +
| {{eicons|1.4.0.1}} 90 / {{eicons|1.4.0.1|invert=y}} 80
| 80
 
| Yes
+
| {{yes}}
| Also restores 80 [[mana]]. [[Potion Sickness]] only lasts for 50 seconds.
+
| {{eicons|1.4.0.1|invert=y}} Also restores 80 [[mana]]. [[Potion Sickness]] only lasts for {{eicons|1.4.0.1}} 45 / {{eicons|1.4.0.1|invert=y}} 50 seconds.
 
|-
 
|-
| {{item link|Strange Brew}}
+
| {{item|Strange Brew}}
 
| 80
 
| 80
| Yes
+
| {{yes}}
 
| Also restores 400 [[mana]], but inflicts the [[Mana Sickness]] debuff.
 
| Also restores 400 [[mana]], but inflicts the [[Mana Sickness]] debuff.
 
|-
 
|-
| {{item link|Life Crystal}}
+
| {{item|Life Crystal}}
 
| 20
 
| 20
| No
+
| {{no}}
| Also increases maximum life by 20. Cannot be used if the player's maximum life is 400 or greater.
+
| Also permanently increases health capacity by 20. Cannot be used if the player's health capacity is 400 or greater.
 
|-
 
|-
| {{item link|Life Fruit}}
+
| {{item|Life Fruit}}
 
| 5
 
| 5
| No
+
| {{no}}
| Also increases maximum life by 5. Cannot be used if the player's maximum life is less than 400 or if it is 500 or greater.
+
| Also permanently increases health capacity by 5. Cannot be used if the player's health capacity is less than 400 or if it is 500 or greater.
 
|-
 
|-
| {{item link|Lifeforce Potion}}
+
| {{item|Lifeforce Potion}}
 
| 20% of Max Health
 
| 20% of Max Health
| No
+
| {{no}}
| Increases players maximum health by 20%. Only lasts for 5 minutes.
+
| Increases health capacity by 20%. Only lasts for 5 minutes.
 
|}
 
|}
   
===Increasing Regeneration===
+
=== Increasing Regeneration ===
The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.
+
The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.
   
{| class="terraria"
+
{| class="terraria lined" id="Regeneration-table"
! width="200" | Item
+
! Item
! width="25" | Regeneration (Per second)
+
! Regeneration (Per second)
 
! Trigger
 
! Trigger
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Band of Regeneration}}
+
| {{item|Band of Regeneration}}
  +
| {{eicons|1.4.1}} 1 / {{eicons|1.4.1|invert=y}} 0.5
| 0.5
 
 
| Equip
 
| Equip
 
|
 
|
 
|-
 
|-
| {{item link|Charm of Myths}}
+
| {{item|Charm of Myths}}
  +
| {{eicons|1.4.1}} 1 / {{eicons|1.4.1|invert=y}} 0.5
| 0.5
 
 
| Equip
 
| Equip
 
| Also reduces the cooldown of healing items from 1 minute to 45 seconds.
 
| Also reduces the cooldown of healing items from 1 minute to 45 seconds.
 
|-
 
|-
| {{item link|Werewolf (buff)}}
+
| {{item|Werewolf (buff)}}
|0.5
+
| 0.5
|Equip
+
| Equip during night
during night
 
 
|
 
|
 
|-
 
|-
| {{item link|Sun Stone}}
+
| {{item|Sun Stone}}
|1
+
| 1
 
| Equip during day
 
| Equip during day
 
| Also gives minor stat increases.
 
| Also gives minor stat increases.
 
|-
 
|-
| {{item link|Moon Stone}}
+
| {{item|Moon Stone}}
|1
+
| 1
 
| Equip during night
 
| Equip during night
 
| Also gives minor stat increases.
 
| Also gives minor stat increases.
 
|-
 
|-
| {{item link|Celestial Stone}}
+
| {{item|Celestial Stone}}
|1
+
| 1
 
| Equip
 
| Equip
 
| Also gives minor stat increases.
 
| Also gives minor stat increases.
 
|-
 
|-
| {{item link|Celestial Shell}}
+
| {{item|Celestial Shell}}
|1
+
| 1
 
| Equip
 
| Equip
 
| Also gives minor stat increases.
 
| Also gives minor stat increases.
|-
+
|-
| {{item link|Shiny Stone}}
+
| {{item|Shiny Stone}}
 
| 1
| Greatly increased the base healing rate, also give an additional 1/s regeneration rate
 
 
| Equip
 
| Equip
 
| Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
 
| Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
 
|-
 
|-
| [[File:Regeneration.png]] {{item link|Regeneration Potion}}
+
| {{nowrap| [[File:Regeneration.png]] {{item|Regeneration Potion}} }}
 
| 2
 
| 2
 
| Drink regeneration potion
 
| Drink regeneration potion
| Buff lasts for 5 minutes.
+
| Buff lasts for 8 minutes.
 
|-
 
|-
| {{item link|Honey (buff)}}
+
| {{item|Honey (buff)}}
|1
+
| 1
 
| Stand in honey
 
| Stand in honey
 
| Buff lasts 30 seconds after leaving honey.
 
| Buff lasts 30 seconds after leaving honey.
 
|-
 
|-
|[[File:Dryad's_Blessing.png]] [[Dryad's Blessing (Buff)|Dryad's Blessing]]
+
| {{item|Dryad's Blessing|link=Dryad's Blessing (Buff)}}
|3
+
| 3
|Near the Dryad
+
| Near the Dryad
|Also increases defense by 8.
+
| Also increases defense by 8.
 
|
 
|
 
|-
 
|-
| [[File:Cozy Fire (buff).png]] {{item link|Campfire}}
+
| {{nowrap| [[File:Cozy Fire (buff).png]] {{item|Campfire}} }}
|0.5, 1.1xbase healing rate
+
| 0.5, 1.1×base healing rate
 
| Stand near Campfire
 
| Stand near Campfire
 
|
 
|
 
|-
 
|-
| [[File:Heart Lamp (buff).png]] {{item link|Heart Lantern}}
+
| {{nowrap| [[File:Heart Lamp (buff).png]] {{item|Heart Lantern}} }}
|1
+
| 1
 
| Stand near Heart Lantern
 
| Stand near Heart Lantern
 
|
 
|
 
|-
 
|-
| {{item link|Crimson armor}}
+
| {{item|Crimson armor}}
|1.5xbase healing rate
+
| 1.5×base healing rate
 
| Equip full set
 
| Equip full set
| Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
+
| Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
 
|-
 
|-
| [[File:Rapid Healing.png]] {{item link|Palladium armor}}
+
| {{nowrap| [[File:Rapid Healing.png]] {{item|Palladium armor|Palladium<br/>armor|class=multi-line}} }}
  +
| {{eicons|1.4.1}} 2 / {{eicons|1.4.1|invert=y}} 3
| 3
 
 
| Hit enemy while wearing full set
 
| Hit enemy while wearing full set
 
| Buff lasts for 5 seconds.
 
| Buff lasts for 5 seconds.
 
|-
 
|-
|{{item link|Life Drain}}
+
| {{item|Life Drain}}
|1.5
+
| 1.5
 
| Damage enemies with weapon
 
| Damage enemies with weapon
 
| Provides regeneration buff while weapon is damaging enemies
 
| Provides regeneration buff while weapon is damaging enemies
|
 
 
|-
 
|-
| {{item link|Life Nebula}}
+
| {{item|Life Nebula}}
  +
| {{eicons|1.4.0.1}} 3 / {{eicons|Life Nebula|not=1.4.0.1}} 5 per level
|5 per level
 
 
| Collect a Life Booster
 
| Collect a Life Booster
| Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.
+
| Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.
  +
|-
  +
| {{item|Valhalla Knight's Breastplate}}
  +
| {{eicons|1.4.0.1}} 4 / {{eicons|Valhalla Knight's Breastplate|not=1.4.0.1}} 8
  +
| Equip
  +
|
  +
|-
  +
| {{item|Squire's Great Helm}}
  +
| {{eicons|1.4.0.1}} 2 / {{eicons|Squire's Great Helm|not=1.4.0.1}} 4
  +
| Equip
  +
|
  +
|-
  +
| {{item|Chair}}
 
| 2
  +
| {{eicons|1.4.0.1}}Sitting in a [[Chair]]
  +
|
 
|}
 
|}
 
Also see the [[Health Regeneration]] page for the mechanism of the natural healing rate.
 
Also see the [[Health Regeneration]] page for the mechanism of the natural healing rate.
   
===Life Draining===
+
=== Life Draining ===
 
The following items heal the player by an amount based on the damage dealt to enemies.
 
The following items heal the player by an amount based on the damage dealt to enemies.
   
{| class="terraria"
+
{| class="terraria lined" id="draining-table"
! width="200" | Item
+
! Item
  +
! Health drained
! width="25" | Drain rate
 
 
! Notes
 
! Notes
 
|-
 
|-
| {{item link|Vampire Knives}}
+
| {{item|Vampire Knives}}
| 7.5%
+
| 7.5% of damage
|
+
|
 
|-
 
|-
| {{item link2|Spectre armor}}<div style="float: right; clear:right">[[Spectre armor]]<br>(with Hood)</div>
+
| {{item|Spectre armor|image=Spectre Hood.png|note=(with Hood)}}
| 20%
+
| 20% of damage
 
| All [[Magic weapons]] will allow the player to regain health; however, the player's [[Magic damage]] dealt is reduced.
 
| All [[Magic weapons]] will allow the player to regain health; however, the player's [[Magic damage]] dealt is reduced.
  +
|-
  +
| {{item|Bat Bat}}
  +
| 1 health
  +
| Drains 1 health on hit at most per swing.
 
|}
 
|}
   
 
== Achievement ==
 
== Achievement ==
{{achievement|Topped Off|Reach maximum health and [[mana]]. {{pc icon}}}}
+
{{achievement|name=Topped Off}}
  +
{{achievement|name=Maxed Out}}
   
==Notes==
+
== Notes ==
  +
* The maximum amount of health a player can have at once is 600.
*Some events require a player to have a certain amount of health before they can happen:
 
  +
** 600 health can be achieved by using 15 Life Crystals, 20 Life Fruits, and a [[Lifeforce Potion]].
** 120 or more for the [[Nurse]] to spawn
 
 
* Some events require a player to have a certain amount of health before they can happen:
** 140 or more for [[Blood Moon]]s to occur
 
** 160 or more for [[Slime Rain]] to occur
+
** More than 100 for the [[Nurse]] to spawn
 
** More than 120 for [[Blood Moon]]s to occur
  +
** More than 140 for {{eil|Slime Rain|s}} to occur (except in [[Expert Mode]])
 
** 200 or more for the [[Eye of Cthulhu]] to spawn and for the [[Goblin Army]] to invade on their own
 
** 200 or more for the [[Eye of Cthulhu]] to spawn and for the [[Goblin Army]] to invade on their own
 
** 300 or more for the [[Old Man]] to stop deeming the player unworthy of fighting [[Skeletron]] (though Skeletron can still be fought before that)
 
** 300 or more for the [[Old Man]] to stop deeming the player unworthy of fighting [[Skeletron]] (though Skeletron can still be fought before that)
  +
**400 or more for Life Fruit to become usable.
  +
  +
: Note that some of these events may require additional conditions. See the respective pages for details.
  +
  +
* The more health the player has, the faster the health will regenerate. {{source code ref|v=1.4.2.3|method {{code|UpdateLifeRegen}} in {{code|Terraria.Player.cs}}.}}
   
 
== History ==
 
== History ==
{{history|1.2.3|Reduced the effect of [[campfire]] and [[heart lantern]] regeneration.}}
+
{{history|Desktop 1.4.0.1|Added two new Health Bar style options.}}
  +
{{history|Desktop 1.3.1|Sprite updated. Previous ones were: [[File:PlayerHeart Old.png]] [[File:PlayerHeart2 Old.png]]}}
{{history|1.2.2|Items which regenerate health per hit now have a cap of 2 hearts per second.}}
 
{{history|1.2.1.2|Standing near [[Heart Lantern]]s will increase health regeneration.}}
+
{{history|Desktop 1.2.3|Reduced the effect of [[Campfire]] and [[Heart Lantern]] regeneration.}}
 
{{history|Desktop 1.2.2|Items which regenerate health per hit now have a cap of 2 hearts per second.}}
{{history|1.2|
 
  +
{{history|Desktop 1.2.1.2|Standing near [[Heart Lantern]]s will increase health regeneration.}}
 
{{history|Desktop 1.2|
 
** Can now reach a maximum of 500 with [[Life Fruit]].
 
** Can now reach a maximum of 500 with [[Life Fruit]].
** Standing in [[Honey]] will increase health regeneration.
+
** Standing in [[Honey]] will increase health regeneration, along with also providing a 30-second regeneration buff after leaving the Honey.
 
** Standing near a [[Campfire]] will increase health regeneration.}}
 
** Standing near a [[Campfire]] will increase health regeneration.}}
{{history|1.0.6|
+
{{history|Desktop 1.0.6|
 
** Character automatically regenerates health when not taking damage for some time.
 
** Character automatically regenerates health when not taking damage for some time.
 
** Healing items give [[Potion Sickness]] [[debuff]] upon use.}}
 
** Healing items give [[Potion Sickness]] [[debuff]] upon use.}}
   
 
{{Game mechanics}}
 
{{Game mechanics}}
  +
{{translation project}}
 
  +
{{language info|en=Health}}

Latest revision as of 03:19, 12 August 2023

Player Health
New player:
(100 Health)
PlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeart
1 Life Crystal used:
(120 Health)
PlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeart
15 Life Crystals used:
(400 Health)
PlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeart
1 Life Fruit used:
(405 Health)
PlayerHeart2PlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeartPlayerHeart
20 Life Fruits used:
(500 Health)
PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2PlayerHeart2

Health is the character's life count, represented by a meter of heart icons at the top-right of the screen. Each red heart shown represents 20 health, and each gold heart represents 25 health.

Taking damage causes health to drop, signified by the meter fading from right to left. Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect buffs (Heart Lantern, Campfire).

New characters begin with 5 red hearts, or 100 health. Health capacity can be increased using Life Crystals, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).

Later in the game, the character can use Life Fruit to increase the capacity of their hearts by 5 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a Lifeforce Potion.

On the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, Hearts will decrease in size and fade away if they are "empty". On the Old-gen console version Old-gen console version, Windows Phone version Windows Phone version, and Nintendo 3DSNintendo 3DS version version, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each red piece represents 5 health, and each gold piece represents 1 1/4 health. The gold hearts are also on a separate layer than the red hearts.

Taking damage

Empty heart
Empty heart

Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.

  • Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
  • Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
  • Drowning occurs when the character's Breath meter is depleted from remaining under water or other liquids for too long.

For a complete list of things that can reduce health, see causes of death.

Preventing damage

Main articles: Defense and Armor

By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.

Item Type Notes
ShackleShackle Accessory Gives the character 1 extra defense.
Obsidian SkullObsidian Skull Accessory Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava.
Cobalt ShieldCobalt Shield Accessory Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
Obsidian ShieldObsidian Shield Accessory Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense.
Lucky HorseshoeLucky Horseshoe Accessory Negates all falling damage.
Obsidian HorseshoeObsidian Horseshoe Accessory Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense.
Ice SkatesIce Skates Accessory Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
Cloud in a BottleCloud in a Bottle / Sandstorm in a BottleSandstorm in a Bottle / Blizzard in a BottleBlizzard in a Bottle / Tsunami in a BottleTsunami in a Bottle / Rocket BootsRocket Boots Accessory These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground.
Frog LegFrog Leg Accessory Along with increasing jump height, allows character to fall from a greater height before taking damage.
Black BeltBlack Belt Accessory Allows the character to dodge 10*1/10 (10%) of attacks and hazards.
Cross NecklaceCross Necklace Accessory Doubles the brief duration of invulnerability after a character takes damage.
Worm ScarfWorm Scarf Accessory Reduces damage taken by 17%.
Brain of ConfusionBrain of Confusion Accessory Allows the character to dodge 16.67*1/6 (16.67%) of attacks and hazards.
Grappling HookGrappling Hook Item Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.)
Shadow Dodge Hallowed armorHallowed
armor
Armor Provides invincibility after striking an enemy.
Ironskin Ironskin PotionIronskin Potion Potion Increases defense by 8 for 5 minutes.
Well Fed Food ItemsFood Items Potion Increases defense by 2-4 for various time periods.
Frostspark BootsFrostspark Boots Accessory Basically Lightning Boots and Ice Skates combined. You won't fall through ice, which can save you from a fall damage death.
Terraspark BootsTerraspark Boots Accessory Basically Frostspark Boots and Lava Waders combined. You won't fall through ice, and you won't take damage from fire blocks.
Obsidian Water Walking BootsObsidian Water Walking Boots Accessory Basically Water Walking Boots and Obsidian Skull combined. Which doesn't let you take damage from fire blocks.
Lava WadersLava Waders Accessory Basically Obsidian Water Walking Boots, Lava Charm & Obsidian Rose combined. Which negates damage from fire blocks.

Preventing Drowning

These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.

Item Type Notes
Breathing ReedBreathing Reed Item Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds (Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
Diving HelmetDiving Helmet Armor Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
FlipperFlipper Accessory Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
Diving GearDiving Gear Accessory Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
Jellyfish NecklaceJellyfish Necklace Accessory Provides light while in water, making the escape from dark areas in water possible without Glowsticks.
Jellyfish Diving GearJellyfish Diving Gear Accessory Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas.
Arctic Diving GearArctic Diving Gear Accessory Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous.
Water Walking BootsWater Walking Boots Accessory Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
Merfolk (buff) Neptune's ShellNeptune's Shell[1] Accessory Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
Gills Gills PotionGills Potion Potion Allows the character to breathe underwater.
Flipper (Buff) Flipper PotionFlipper Potion Potion Prevents movement alteration in liquid.
Water Walking Water Walking PotionWater Walking Potion Potion Allows the character to stand on the surface of water, removing the chance to fall in.
Werewolf (buff) Merfolk (buff) Moon ShellMoon Shell Accessory Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
Frog FlipperFrog Flipper Accessory Combines the functions of the Frog Leg and the Flipper, Allowing you to swim using space.
Frog GearFrog Gear Accessory Combines the functions of the Frog Leg, Flipper and the Tiger Climbing Gear. Allowing the user to swim using the spacebar.
Obsidian Water Walking BootsObsidian Water Walking Boots Accessory Combines the Water Walking Boots and the Obsidian Skull. Allowing the user to walk on water.
Lava WadersLava Waders Accessory Combines the Obsidian Water Walking Boots, Lava Charm and Obsidian Rose, Allowing the user to walk on any liquid.
  1. Neptune's Shell can be combined (at the Tinkerer's Workshop) with the Moon Charm to create the Moon ShellMoon Shell, which can be combined with the Celestial Stone to create the Celestial ShellCelestial Shell, both of which provide the same ability to breathe and swim underwater.

Lava safety

These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.

Item Type Notes
Lava CharmLava Charm Accessory Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
Obsidian RoseObsidian Rose Accessory Reduces the immediate damage of touching lava.
Lava WadersLava Waders Accessory Allows the character to stand on the surface of lava, reduces lava damage and provides seven seconds of lava immunity when equipped.
Obsidian Skin Obsidian Skin PotionObsidian Skin Potion Potion Provides six minutes of complete lava immunity.
Terraspark BootsTerraspark Boots Accessory Basically Frostspark Boots and Lava Waders combined. Which means you can stand on the surface of lava, reduced lava damage and provides seven seconds of lava immunity.

Restoring health

Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.

Healing

Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.

Item Healing Potion Sickness Notes
HeartHeart 20 Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory.
MushroomMushroom 15 ✔️ Potion Sickness only lasts for 30 seconds.
Bottled WaterBottled Water 20 ✔️
Lesser Healing PotionLesser Healing Potion 50 ✔️
Bottled HoneyBottled Honey 80 ✔️
EggnogEggnog 80 ✔️
Healing PotionHealing Potion 100 ✔️
HoneyfinHoneyfin 120 ✔️
Horn o' plentyHorn o' plenty 120 ✔️ Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness.
Greater Healing PotionGreater Healing Potion 150 ✔️
Super Healing PotionSuper Healing Potion 200 ✔️ Requires Lunar Fragments.
Lesser Restoration PotionLesser Restoration Potion 80 ✔️ Also restores 80 mana.
Restoration PotionRestoration Potion 90 / 80 ✔️ Also restores 80 mana. Potion Sickness only lasts for 45 / 50 seconds.
Strange BrewStrange Brew 80 ✔️ Also restores 400 mana, but inflicts the Mana Sickness debuff.
Life CrystalLife Crystal 20 Also permanently increases health capacity by 20. Cannot be used if the player's health capacity is 400 or greater.
Life FruitLife Fruit 5 Also permanently increases health capacity by 5. Cannot be used if the player's health capacity is less than 400 or if it is 500 or greater.
Lifeforce PotionLifeforce Potion 20% of Max Health Increases health capacity by 20%. Only lasts for 5 minutes.

Increasing Regeneration

The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.

Item Regeneration (Per second) Trigger Notes
Band of RegenerationBand of Regeneration 1 / 0.5 Equip
Charm of MythsCharm of Myths 1 / 0.5 Equip Also reduces the cooldown of healing items from 1 minute to 45 seconds.
Werewolf (buff)Werewolf (buff) 0.5 Equip during night
Sun StoneSun Stone 1 Equip during day Also gives minor stat increases.
Moon StoneMoon Stone 1 Equip during night Also gives minor stat increases.
Celestial StoneCelestial Stone 1 Equip Also gives minor stat increases.
Celestial ShellCelestial Shell 1 Equip Also gives minor stat increases.
Shiny StoneShiny Stone 1 Equip Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
Regeneration Regeneration PotionRegeneration Potion 2 Drink regeneration potion Buff lasts for 8 minutes.
Honey (buff)Honey (buff) 1 Stand in honey Buff lasts 30 seconds after leaving honey.
Dryad's BlessingDryad's Blessing 3 Near the Dryad Also increases defense by 8.
Cozy Fire (buff) CampfireCampfire 0.5, 1.1×base healing rate Stand near Campfire
Heart Lamp (buff) Heart LanternHeart Lantern 1 Stand near Heart Lantern
Crimson armorCrimson armor 1.5×base healing rate Equip full set Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
Rapid Healing Palladium armorPalladium
armor
2 / 3 Hit enemy while wearing full set Buff lasts for 5 seconds.
Life DrainLife Drain 1.5 Damage enemies with weapon Provides regeneration buff while weapon is damaging enemies
Life NebulaLife Nebula 3 / 5 per level Collect a Life Booster Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.
Valhalla Knight's BreastplateValhalla Knight's Breastplate 4 / 8 Equip
Squire's Great HelmSquire's Great Helm 2 / 4 Equip
ChairChair 2 Sitting in a Chair

Also see the Health Regeneration page for the mechanism of the natural healing rate.

Life Draining

The following items heal the player by an amount based on the damage dealt to enemies.

Item Health drained Notes
Vampire KnivesVampire Knives 7.5% of damage
Spectre armorSpectre armor(with Hood) 20% of damage All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced.
Bat BatBat Bat 1 health Drains 1 health on hit at most per swing.

Achievement

Achievement Topped Off
Topped Off • Attain maximum life and mana possible without accessories or buffs.
Reach maximum health and mana.
Category: Challenger Challenger
Achievement Maxed Out
Maxed Out • “You have the maximum health and mana!”
Max out your health and mana.

Notes

  • The maximum amount of health a player can have at once is 600.
    • 600 health can be achieved by using 15 Life Crystals, 20 Life Fruits, and a Lifeforce Potion.
  • Some events require a player to have a certain amount of health before they can happen:
    • More than 100 for the Nurse to spawn
    • More than 120 for Blood Moons to occur
    • More than 140 for Slime Rains to occur (except in Expert Mode)
    • 200 or more for the Eye of Cthulhu to spawn and for the Goblin Army to invade on their own
    • 300 or more for the Old Man to stop deeming the player unworthy of fighting Skeletron (though Skeletron can still be fought before that)
    • 400 or more for Life Fruit to become usable.
Note that some of these events may require additional conditions. See the respective pages for details.
  • The more health the player has, the faster the health will regenerate. [1]

History

  • Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Desktop 1.2:
    • Can now reach a maximum of 500 with Life Fruit.
    • Standing in Honey will increase health regeneration, along with also providing a 30-second regeneration buff after leaving the Honey.
    • Standing near a Campfire will increase health regeneration.
  1. Information taken from the PC version PC 1.4.2.3 source code, method UpdateLifeRegen in Terraria.Player.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.