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Launchers are a type of Hardmode ranged weapons that fire rockets and other, similar ammunition. The ammo used by launchers generally explodes on contact with an enemy or solid block, dealing heavy damage within the area of the explosion. It may damage the player if not fired carefully. All launchers benefit from the damage bonus of the Shroomite Helmet, as well as other ranged bonuses. They can only be obtained post-Plantera.

Types

There are currently 10 different launchers available in Terraria, all of which are Hardmode-exclusive.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Base With ammo
Celebration Celebration
Internal Item ID: 3546
25 /
65
Rocket I : 65
()
15 30
(Average)
4
(Weak)
4% /
14%
✔️ ✔️ Rarity level: 8
Rarity level: 10
16 Purchased from the Party Girl (80).
Dropped by the Moon Lord.
Celebration Mk2 Celebration Mk2
Internal Item ID: 3930
50 Rocket I : 90 17 6
(Insanely fast)
10
(Extremely strong)
4% ✔️ ✔️ Rarity level: 10 10 Dropped by the Moon Lord.
Electrosphere Launcher Electrosphere Launcher
Internal Item ID: 2796
40 Rocket I : 80 12 12
(Very fast)
2
(Very weak)
4% ✔️ Rarity level: 8 10 Dropped by Martian Saucer.
Grenade Launcher Grenade Launcher
Internal Item ID: 758
60 /
55
Rocket I : 100
()
10 20 (Very fast) /
30 (Average)
4
(Weak)
4% ✔️ ✔️ Rarity level: 8 7 Dropped by Plantera.
Jack 'O Lantern Launcher Jack 'O Lantern Launcher
Internal Item ID: 1784
65 /
60
Explosive Jack 'O Lantern : 125
()
7 25 (Fast) / 30 (Average) 5
(Average)
10% ✔️ ✔️ Rarity level: 8 10 Dropped by Pumpking.
Nail Gun Nail Gun
Internal Item ID: 3107
85 Nail : 115 10 15
(Very fast)
0
(No knockback)
4% ✔️ ✔️ Rarity level: 8 10 Dropped by Nailheads.
Proximity Mine Launcher Proximity Mine Launcher
Internal Item ID: 760
80 /
45
Rocket I : 120
()
12 50 (Extremely slow) /
40 (Very slow) /
30 (Average)
4
(Weak)
4% ✔️ ✔️ Rarity level: 8 7 Purchased from the Cyborg (35).
Rocket Launcher Rocket Launcher
Internal Item ID: 759
55 /
50
Rocket I : 95
()
5 30
(Average)
4
(Weak)
4% ✔️ ✔️ Rarity level: 8 8 Dropped by Skeleton Commandos.
Snowman Cannon Snowman Cannon
Internal Item ID: 1946
67 Rocket I : 107 15 15
(Very fast)
4
(Weak)
4% ✔️ ✔️ Rarity level: 8 9 Dropped by Ice Queen.
Stynger Stynger
Internal Item ID: 1258
45 /
43
Stynger Bolt : 62
()
9 22
(Fast)
5
(Average)
4% ✔️ ✔️ Rarity level: 7 7 Dropped by Golem.

Rockets

This content is transcluded from Rockets § Types.There are currently 12 / 4 different rockets available in Terraria, all of which are Hardmode-exclusive.

Name Damage Availability Rarity Source Normal blast radius Destroys tiles
Rocket I Rocket I
Internal Item ID: 771
40 /
35
Always Rarity level: 0 Purchased from Cyborg (50) Small
Rocket II Rocket II
Internal Item ID: 772
40 Blood Moon Rarity level: 1 Purchased from Cyborg (250) Small ✔️
Rocket III Rocket III
Internal Item ID: 773
65 /
55
Night or
Solar Eclipse
Rarity level: 1 Purchased from Cyborg (1) Large
Rocket IV Rocket IV
Internal Item ID: 774
65 /
69
Solar Eclipse Rarity level: 2 Purchased from Cyborg (5) Large ✔️
Cluster Rocket I Cluster Rocket I
Internal Item ID: 4445
50 Post-Martian Madness Rarity level: 0 Purchased from Cyborg (750) Spread
Cluster Rocket II Cluster Rocket II
Internal Item ID: 4446
50 Post-Martian Madness,
During Blood Moon or Solar Eclipse
Rarity level: 0 Purchased from Cyborg (15) Spread ✔️
Dry Rocket Dry Rocket
Internal Item ID: 4459
40 Always Rarity level: 0 Purchased from Cyborg (50) Tiny ✔️
(liquid tiles only)
Wet Rocket Wet Rocket
Internal Item ID: 4447
40 Always Rarity level: 0 Dry Rocket ( @ Water / Sink ) Tiny
Lava Rocket Lava Rocket
Internal Item ID: 4448
40 Always Rarity level: 0 Dry Rocket ( @ Lava ) Tiny
Honey Rocket Honey Rocket
Internal Item ID: 4449
40 Always Rarity level: 0 Dry Rocket ( @ Honey ) Tiny
Mini Nuke I Mini Nuke I
Internal Item ID: 4457
75 Always Rarity level: 0 100 Rocket III + Shroomite Bar ( @ Autohammer ) Huge
Mini Nuke II Mini Nuke II
Internal Item ID: 4458
75 Always Rarity level: 0 100 Rocket IV + Shroomite Bar ( @ Autohammer ) Huge ✔️

Behavior

Some launchers give unusual behavior to rockets, including transforming them into different kinds of projectiles with different behaviors. This table lists how some of the basic properties of the rocket variants are affected by the different rocket-using launchers. Additional info on how and why some of these changes happen can be found on the launchers' individual pages.

This content is transcluded from Rockets/behavior.

Image Name Rocket II/IV
and Mini Nuke II
destroy tiles?
Liquid Rockets
function?
Liquid Rocket
blast radius?
Rocket III/IV
blast radius?
Mini Nuke I/II
blast radius?
Cluster Rocket I/II
secondary explosion?
Cluster Rocket
primary blast
radius?
Grenade Launcher Grenade Launcher
Internal Item ID: 758
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Rocket Launcher Rocket Launcher
Internal Item ID: 759
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Proximity Mine Launcher Proximity Mine Launcher
Internal Item ID: 760
✔️ ✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Snowman Cannon Snowman Cannon
Internal Item ID: 1946
✔️
✔️ Tiny ✔️ Large ✔️ Huge ✔️ Small
Electrosphere Launcher Electrosphere Launcher
Internal Item ID: 2796
Small Small Small Small
Celebration Celebration
Internal Item ID: 3546
Large ✔️ Large Large Large
Celebration Mk2 Celebration Mk2
Internal Item ID: 3930
✔️ Large ✔️ Large Large Large
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