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NPCs
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Statistics
Type
Max Life250
Defense15
KB Resist5000%
Immune toConfused
For a complete list of NPC names, see NPC names.

An NPC is an automated Non Player Character. While NPCs technically include enemies/monsters, passive critters, and friendly characters, this wiki differentiates between the three classes of NPCs with the labels "enemy", "critter", and "NPC", and each have their own separate page on this wiki. This page is about the friendly automated characters who provide a service to players.

Players can utilize NPCs by standing near them and using the  Interact button on them. Most NPCs are vendors, selling items to players in exchange for coins, and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.

Most NPCs are "Town" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as Houses, which are generally required for Town NPCs to remain available. Each NPC will need its own house.

Town NPCs that have moved into Houses reduce enemy spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "Bases") with several integrated Houses, to serve as their safe haven. These reductions are usually overridden by Events like Blood Moons or Goblin Invasions, during which spawn rates return to normal, or are elevated, and enemies will once again attack players and NPCs in the area.

Town NPCs generally walk around during the day. They remain still in their assigned Houses at night. NPCs have limited health and can take damage, and ultimately die from enemies, Traps, Lava, or by drowning in Water; though they cannot be attacked directly by players (outside of special Voodoo Doll accessories or Rotten Eggs). Their health regenerates over time, and if killed, they will also respawn following a delay, as long as a suitable vacant House is still available.

Template:Pc icon Occasionally, NPCs sit in Chairs. They also randomly "talk" to each other, or to the player (shown as mouth movement and speech bubbles). Most NPCs also have an attack method, which they will use to defend themselves against enemies in the vicinity.

There are currently 23 Template:Pc icon / 21 Template:Console iconTemplate:Mobile icon Town NPCs, 7 Template:Pc icon / 6 Template:Console iconTemplate:Mobile icon of whom normally appear in Hardmode. An additional 3 Template:Pc icon / 2 Template:Console iconTemplate:Mobile icon NPCs can be encountered that don't move into Houses.

Housing

Main article: House

Each Town NPC requires a suitable, vacant House. A House is a room enclosed by a frame of blocks, with user-placed background walls, along with a valid light source, flat surface item, and comfort item (see House->Furniture). Certain room dimensions are also required (see House for full details). Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied House, the NPC living there may move out.

Town NPC home assignments can be rearranged using NPC Flags from the Housing Menu, where players can also check whether a room is a suitable House (Template:Mobile iconThere is no housing menu on the Mobile version).

The Guide and Old Man are unique in that they always spawn upon creating a world. The Guide will usually move into the first House built. The Old Man does not move into a House, but rather remains near the Dungeon's entrance, and respawns the following day if killed (while Skeletron hasn't yet been defeated).

If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored.

Buying and selling

Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. (Or, in the desktop version, when the required number of coins is in the players savings.) Holding the right mouse button on stackable items allows the player to buy the item in bulk. The buy speed increases the longer the right-click button is held.

Some NPCs sell biome-specific items when they are located in certain biomes; this can be done by housing them there, or by teleporting them with a King or Queen Statue.

All NPC vendors can also be used to sell unwanted or surplus items to gain coins. The unwanted item(s) must be in the player's inventory. Hovering over the item while the NPC's inventory screen is open will display its sell value. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as Dirt or Wood have no value). To sell the item, move it into the NPC's inventory.

Sales to NPCs can be canceled while the NPC's inventory screen is still open: Sold items can be taken back in exchange for the amount they were sold for. This does not hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.

All NPC vendors buy and sell at the same price. Many item prices can be decreased by equipping a Discount Card, which is a rare drop from Pirate Invasions.

Town NPCs

Listed in the order in which they are generally likely to be acquired.

Pre-Hardmode

NPC Acquired When Description Drops Defending Weapon Template:Pc icon
Template:Il2c Starting a new world. Provides tips, Template:Desktop icon Template:Console icon crafting recipes, and a general guide on how to get other NPCs. Green CapGreen Cap
(100% when named Andrew)
Wooden Bow (with Wooden Arrows)
Hardmode: Wooden Bow (with Flaming Arrows)
(Ranged)
Template:Il2c All players combined have more than 50 in their inventories. Sells basic tools and supplies. n/a Throwing Knife
(Ranged)
Template:Il2c A player has more than 100 health. Heals players and cancels debuffs in exchange for coins. n/a Syringes
(Ranged, targets NPCs and players, Heals)
Template:Il2c A player has an explosive in their inventory. Sells explosive items. n/a Grenades
(Ranged, Explodes)
Template:Il2c A player acquires a Dye item, or any item used to craft Dye, in addition to either defeating a pre-Hardmode boss or acquiring one Strange Plant Template:Desktop icon. Sells the Dye Vat crafting station, and Template:Pc iconprovides reward dyes in exchange for rare plants. Exotic ScimitarExotic Scimitar
(12.5% chance)
Exotic Scimitar
(Melee)
Template:Il2c A Boss is defeated other than King Slime, Lepus or Wall of Flesh. Sells nature/Corruption/Crimson items, and can report the percentage of Corruption/Crimson and Hallow in the world. n/a Dryad's Blessing
(Area Effect, Buffs Players & Harms Enemies)
Template:Il2c Eater of Worlds or Brain of Cthulhu is defeated, and he is found and spoken to. Sells items that summon and help fight the Old One's Army. Most cost Defender Medals, except for Eternia Crystals, the Eternia Crystal Stand, and Ale, which cost ordinary coins. Ale TosserAle Tosser
(12.5% chance)
Ale
(Throwing)
Template:Il2c A player has bullets, or a gun that shoots bullets, in their inventory. Sells guns, bullets, and other ammunition. n/a Flintlock Pistol
Hardmode: Minishark
(Ranged)
Template:Il2c Found and spoken to in a Spider Nest. Can change the player's hair style, and sells Hair Dyes. Stylish ScissorsStylish Scissors
(12.5% chance)
Stylish Scissors
(Melee)
Template:Il2c After 7 (4 Template:Mobile iconTemplate:3DS icon) other town NPCs are acquired including the guide. Sells paints, painting tools, and Paintings. Paintball GunPaintball Gun
(10% chance)
Paintball Gun
(Ranged)
Template:Il2c Found and spoken to in an Ocean Biome. Gives Fishing quests and rewards players for completing them. n/a Frost Daggerfish
(Throwing)
Template:Il2c Found and spoken to in the cavern layer, after defeating a Goblin Invasion. Sells items such as the Tinkerer's Workshop, and can reforge items. n/a Spiky Balls
(Ranged)
Template:Il2c Queen Bee is defeated. Sells the Blowgun, the Imbuing Station, summoner equipment and Fountains. n/a Blowgun
(Ranged)
Template:Il2c Skeletron is defeated. Sells some Vanity items, including the Familiar clothes. Red HatRed Hat
(100% chance)
Book of Skulls
(Ranged Shadowflame version)
Template:Il2c Found and spoken to in the Dungeon. Sells the Wrench, Wire, and other Mechanism-related items, in addition to the Mechanic's Rod under certain conditions. n/a Wrench
(Ranged)
Template:Il2c Chance of spawning after acquiring 13 town NPCs. (or as few as eight in the console/mobile versions). Sells items that create colorful visual effects. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a random chance of re-spawning each dawn. Happy GrenadeHappy Grenade
(30-60, 25% chance)
Happy Grenade
(Ranged)

Hardmode

NPC Acquired When Description Drops Defending Weapon Template:Pc icon
Template:Il2c Found and spoken to in the Cavern layer in Hardmode. Sells magical items. n/a Flower of Fire
(Magic, inflicts On Fire!)
Template:Il2c A Tortured Soul is transformed with Purification Powder in the Underworld. Collects property taxes from other NPCs. Earns 50 per NPC present, collectible by the player. Classy CaneClassy Cane
(12.5% chance)
Classy Cane
(Melee)
Template:Il2c A House is built in an above-ground Mushroom Biome during Hardmode. Sells the Autohammer, Mushroom Spear, and other mushroom-themed items. n/a Mushroom Spore
(Stationary until touched)
Template:Il2c A Pirate Invasion is defeated. Sells the Cannon and other Pirate-related items. n/a Gun and Cannon
(Ranged)
Template:Il2c Once a Mechanical Boss is defeated. Sells the Clentaminator, Teleporter, Jetpack, and other items. n/a Clockwork Assault Rifle
(Ranged)
Template:Il2c Plantera is defeated. Sells the Proximity Mine Launcher, Rockets and Nanites. n/a Rocket
(Ranged)
Template:Il2c The Frost Legion is defeated, appearing only from December 15-31. Sells the Santa costume, colored lights, Christmas trees and their decorations. n/a Bauble
(Ranged)

Other NPCs

The following NPCs are not considered town NPCs because they do not move into houses.

NPC Acquired When Description Drops Defending Weapon Template:Pc icon
Template:Il2c 22% spawn chance during morning hours (04:30-12:00 in-game time) once two other NPCs are present. Stays for one day, sells a random selection of unique items each day. Peddler's HatPeddler's Hat
(100% chance)
Revolver
Hardmode: Pulse Bow
(Both Ranged & Damaging)
Template:Il2c Starting a new world. Found at the entrance to the Dungeon. Summons Skeletron, but only at night. Once Skeletron is defeated, the Old Man moves into town as the Clothier. n/a n/a
Template:Il2c Found randomly underground Sells Counterweights, Spelunker Glowsticks, Magic Lanterns, the Yoyo Glove and some other items based on the lunar cycle. Some items such as the Slap Hand can only be obtained from him. n/a Bone
(Ranged, Damaging)

Notes

  • Template:Desktop icon All NPCs have an attack damage stat of 10.
  • NPCs will not spawn during an active Event or at night.
  • An NPC takes about 2 minutes to spawn after another NPC has spawned or dawn passes.
  • If valid housing is offscreen during spawning, the NPC will spawn directly into its house.
  • NPCs will teleport home during the night if the NPC and their home are off-screen.
  • Unlike chests and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to enemy spawns. They are temporary, and can respawn elsewhere if missed (see NPC spawning).
  • NPCs who have an inventory requirement to spawn (Merchant, Demolitionist, Arms Dealer, Dye Trader) still need to have the respective requirement fulfilled again in order to respawn after they die.
  • Template:Desktop icon NPCs are known to "visit" other NPCs, talk, and play a form of rock paper scissors.
    File:House with War Table.png

    NPCs visiting in a home with a War Table.

  • Template:Desktop icon NPCs can drown in water 2 tiles deep, whereas players require 3 tiles of water depth in order to drown.
  • Template:Mobile icon As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses.

Tips

  • Each time the Traveling Merchant spawns, he will have a random shop inventory. If the player leaves the world during 4:30-12:00 in-game time, and enters again, there is a 22% chance he will re-spawn (with a new shop inventory).
  • Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause them to move in as soon as they are off-screen.
  • Bound NPCs can be found by listening to their "hurt" sounds, especially the Mechanic, as the Dungeon is teeming with enemies.
  • A Housing area can be created where all the NPCs can have their biome-specific items: 300 Pink Ice Block, 100 mushroom grass, and 80 Lihzahrd brick in one screen where the Houses are located.
  • Drowning an NPC in water is an easy way to get NPC drops (safer than lava, and quicker than Rotten Eggs).

Emotes

  • Although it may seem to be random, NPCs "emote" about things depending on their environment.
File:MechanicOneBlockWide.jpg

The mechanic forced into a one block wide space.

Type Condition Emote 
Combat (Only if NPC speaking is near an enemy) Emote AngerFile:Emote Cry.pngFile:Emote Emotion Cry.pngEmote RunEmote FightEmote Item Tombstone
Weather
When cloudy: File:Emote Weather Cloudy.png
When raining: File:Emote Weather Storming.png
When nighttime and raining: File:Emote Weather Lightning.pngFile:Emote Weather Rain.png
In a Snowstorm: File:Emote Weather Snowstorm.png
When sunny: File:Emote Weather Sunny.png
In the Hallow: File:Emote Weather Rainbow.png
Events
During a Party: File:Emote Party Present.pngFile:Emote Party Hat.pngEmote Party CakeFile:Emote Party Balloons.png
During a Blood Moon or rarely at night: File:Emote Event Blood Moon.png
During a Solar Eclipse or rarely in Hardmode: File:Emote Event Solar Eclipse.png
If a Shadow Orb has been smashed or a Meteorite has fallen: File:Emote Event Meteor.png
While Pumpkin Moon event is active or it is night and Pumpking or Mourning Wood has been defeated: File:Emote Event Pumpkin Moon.png
While Frost Moon event is active or it is night and a Ice Queen or Santa-NK1 has been defeated: File:Emote Event Frost Moon.png
During an Old One's Army event or after it has been defeated once: File:Emote Event Old One's Army.png
Debuffs
If the player is On Fire!, has a Cursed Flames, is in the Underworld, or the NPC being spoken to is on fire: File:Emote Burn.png
n/a File:Emote Curse.png
If the player is Poisoned, the NPC being spoken to is poisoned, or the player is in the Jungle: File:Emote Poison.png
If the player currently does not have the Whoopie Cushion selected in their hotbar: File:Emote Silence.png
Items
n/a File:Emote Ring.png
n/a File:Emote Item Healing Potion.png
n/a File:Emote Item Mana Potion.png
n/a File:Emote Item Soup.png
n/a Emote Item Sword
n/a Emote Item Pickaxe
Player is below half health: Emote Item Tombstone
NPCs (Only if NPC is alive in the world) File:Emote NPC Guide.pngFile:Emote NPC Merchant.pngFile:Emote NPC Nurse.pngFile:Emote NPC Demolitionist.pngFile:Emote NPC Painter.pngFile:Emote NPC Dye Trader.pngFile:Emote NPC Party Girl.pngFile:Emote NPC Angler.pngFile:Emote NPC Stylist.pngFile:Emote NPC Dryad.pngFile:Emote NPC Tavernkeep.pngFile:Emote NPC Witch Doctor.pngFile:Emote NPC Arms Dealer.pngFile:Emote NPC Goblin Tinkerer.pngFile:Emote NPC Clothier.pngFile:Emote NPC Mechanic.pngFile:Emote NPC Tax Collector.pngFile:Emote NPC Pirate.pngFile:Emote NPC Truffle.pngFile:Emote NPC Wizard.pngFile:Emote NPC Steampunker.pngFile:Emote NPC Cyborg.pngFile:Emote NPC Santa Claus.pngFile:Emote NPC Travelling Merchant.pngFile:Emote NPC Old Man.pngFile:Emote NPC Skeleton Merchant.png
Biomes
If the player is near Space: File:Emote Biome Sky.png
If the player is Underground: File:Emote Biome Underground.png
If the player is in the Underworld: File:Emote Biome Underworld.png
If the player is in the Hallow: File:Emote Biome Hallow.png
If the player is in the Corruption: File:Emote Biome Corruption.png
If the player is in the Crimson: File:Emote Biome Crimson.png
If the player is in the Jungle: File:Emote Biome Jungle.png
If the player is in a Snow biome: File:Emote Biome Snow.png
If the player is at an Ocean: File:Emote Biome Ocean.png
If the player is in the Desert: File:Emote Biome Desert.png
If the player is in a Forest: File:Emote Biome Forest.png
Critters/Enemies
If it is daytime: File:Emote Critter Bee.pngFile:Emote Critter Slime.pngFile:Emote Critter Bird.pngEmote Critter BunnyFile:Emote Critter Butterfly.pngFile:Emote Critter Mouse.pngFile:Emote Critter Goldfish.png
If the sun has not risen (includes some areas of sunrise/sunset): File:Emote Critter Zombie.png
If the Goblin Army has been defeated: File:Emote Critter Goblin.png
If the Frost Legion has been defeated: File:Emote Critter Snowman.png
If a Pirate Invasion has been defeated: File:Emote Critter Pirate.png
If the Martian Madness event has been defeated: File:Emote Critter Martian.png
If the world generated with Crimson: File:Emote Critter Spider.png
If the NPC is Underground File:Emote Critter Skeleton.pngFile:Emote Critter Mouse.png
Emotions
n/a File:Emote Love.pngEmote AngerFile:Emote Emotion Cry.pngEmote Emotion NoteFile:Emote Emotion Laugh.pngEmote ConfusedEmote RunFile:Emote Cry.png
More common during night or a Blood Moon Emote AngerFile:Emote Emotion Cry.png
Bosses
More common if only up to Eye of Cthulhu has been defeated, less common if future bosses have been defeated: File:Emote Boss Eye of Cthulhu.pngFile:Emote Boss King Slime.png
File:Emote Boss Eater of Worlds.png (Corruption worlds)
File:Emote Boss Brain of Cthulhu.png (Crimson worlds)
More common if only up to Eater of Worlds or Brain of Cthulhu has been defeated, less common if future bosses have been defeated: File:Emote Boss Queen Bee.pngEmote Boss Skeletron
More common if only up to Wall of Flesh has been defeated, less common if future bosses have been defeated: File:Emote Boss Wall of Flesh.pngFile:Emote Boss The Destroyer.pngFile:Emote Boss The Twins.pngFile:Emote Boss Skeletron Prime.png
More common if only up to one Mechanical Boss has been defeated, less common if future bosses have been defeated: File:Emote Boss Plantera.png
(if not defeated): File:Emote Boss The Destroyer.png
(if not defeated): File:Emote Boss The Twins.png
(if not defeated): File:Emote Boss Skeletron Prime.png
More common if only up to Plantera has been defeated, less common if future bosses have been defeated: File:Emote Boss Plantera.pngFile:Emote Boss Golem.pngFile:Emote Boss Duke Fishron.png
More common if only up to Golem has been defeated, less common if future bosses have been defeated: File:Emote Boss Golem.pngFile:Emote Boss Duke Fishron.pngFile:Emote Boss Lunatic Cultist.png
More common if only up to the Lunatic Cultist has been defeated, less common if future bosses have been defeated: File:Emote Boss Lunatic Cultist.pngFile:Emote Boss Moon Lord.png
If the Pirate Invasion has been defeated and the world is in Expert mode: File:Emote Boss Flying Dutchman.png
If the Martian Invasion has been defeated: File:Emote Boss Martain Saucer.png
If an Ice Queen has been defeated: File:Emote Boss Ice Queen.png
If an Everscream has been defeated: File:Emote Boss Everscream.png
If a Santa-NK1 has been defeated: File:Emote Boss Santa-NK1.png
If a Pumpking has been defeated: File:Emote Boss Pumpking.png
If a Mourning Wood has been defeated: File:Emote Boss Mourning Wood.png
Specific NPC Behavior
Used more often by Merchant: File:Emote Item Gold Pile.pngFile:Emote Item Bug Net.png
Used more often by Nurse: File:Emote Item Healing Potion.pngEmote Item TombstoneFile:Emote Item Soup.png
More common when the Arms Dealer is talking to the Guide: Emote AngerEmote FightFile:Emote Kick.png
Used more often by the Arms Dealer: File:Emote Item Minishark.pngFile:Emote Item Gold Pile.pngFile:Emote Item Ale.pngEmote Fight
Used more often by Merchant: File:Emote Item Gold Pile.pngFile:Emote Item Bug Net.png
Used more often by Dryad: (if alive): File:Emote NPC Stylist.pngEmote Tree
Used more often by Guide if night: File:Emote Emotion Cry.png
Used more often by Guide if not a Blood Moon: Emote Item Fishing Rod
More common when the Guide is talking to the Arms Dealer: Emote AngerFile:Emote Kick.pngEmote Fight
Used more often by Old Man: Emote Boss SkeletronFile:Emote Critter Skeleton.png
Used more often by Demolitionist: File:Emote Item Ale.pngFile:Emote Item Dynamite.pngEmote Item Pickaxe
Used even more often by Demolitionist during a blood moon: File:Emote Item Ale.pngFile:Emote Item Dynamite.png
Used more often by Clothier during a blood moon: Emote Boss SkeletronFile:Emote Critter Skeleton.png
Used more often by Clothier when not during a blood moon: (if alive): File:Emote NPC Mechanic.pngEmote Emotion Note
Used more often by Goblin Tinkerer when not speaking to Mechanic: Emote RunFile:Emote Kick.pngFile:Emote NPC Mechanic.png
More common when the Goblin Tinkerer is talking to Mechanic: File:Emote Love.pngEmote Emotion NoteFile:Emote Item Diamond Ring.pngFile:Emote Kiss.png
Never uses File:Emote NPC Mechanic.png
Used more often by Wizard: File:Emote Fire.pngFile:Emote Sleep.pngFile:Emote Curse.png
Used more often by Mechanic: File:Emote Cry.pngEmote Boss Skeletron
(if alive): File:Emote NPC Goblin Tinkerer.pngFile:Emote NPC Wizard.png
More common when the Mechanic is talking to Goblin Tinkerer: File:Emote Love.pngEmote Emotion NoteFile:Emote Item Diamond Ring.pngFile:Emote Kiss.png
Never uses File:Emote NPC Mechanic.png
Used more often by Santa Claus: File:Emote Biome Snow.pngFile:Emote Critter Snowman.pngEmote Emotion NoteFile:Emote Emotion Laugh.png
Used more often by Truffle: File:Emote Silence.pngFile:Emote Eating.pngFile:Emote Sleep.pngFile:Emote Poison.png
Used more often by Steampunker: File:Emote Item Cog.png
Used more often by Dye Trader: File:Emote Biome Desert.pngEmote FightFile:Emote Weather Sunny.png
Used more often by Party Girl: File:Emote Eating.pngEmote Emotion NoteEmote AlertFile:Emote Item Ale.png
Used more often by Cyborg: File:Emote Item Cog.pngFile:Emote Boss Plantera.pngFile:Emote Weather Lightning.png
Used more often by Painter: File:Emote Critter Bird.pngFile:Emote Critter Butterfly.png
Used more often by Witch Doctor: File:Emote Biome Jungle.pngFile:Emote Weather Sunny.pngFile:Emote Poison.png
Used more often by Pirate: Emote FightFile:Emote Burn.pngFile:Emote Critter Pirate.pngFile:Emote NPC Pirate.pngFile:Emote Boss Flying Dutchman.png
Used more often by Stylist: File:Emote Critter Spider.png
(if alive): File:Emote NPC Dryad.pngFile:Emote NPC Mechanic.png
Used more often by Travelling Merchant: File:Emote Item Gold Pile.pngFile:Emote Ring.pngEmote Item Fishing Rod
Used more often by Angler if not a Blood Moon: File:Emote Critter Goldfish.pngFile:Emote Item Cooked Fish.pngEmote Item Fishing Rod
Used more often by Angler if not Underground: File:Emote Biome Ocean.png
Used more often by Skeleton Merchant: File:Emote Critter Skeleton.pngFile:Emote Critter Mouse.pngEmote ConfusedEmote Alert
Used more often by Tax Collector: File:Emote Fire.pngEmote AngerEmote Confused
Rock-Paper-Scissors File:Emote RPS Rock.pngFile:Emote RPS Rock Win.pngFile:Emote RPS Paper.pngFile:Emote RPS Paper Win.pngFile:Emote RPS Scissor.pngFile:Emote RPS Scissor Win.png

Achievements

Achievement No Hobo
No Hobo • “Build a house suitable enough for your first town NPC, such as the guide, to move into.”
Successfully get an NPC to move into your first House.Template:Pc icon
Achievement Real Estate Agent
Real Estate Agent • “Have all possible town NPCs living in your world.”
All town NPCs are living in your world.Template:Pc icon
File:Achievement All In The Family.png
All In The Family • “Every NPC has moved into your house”
All town NPCs are living in your world.Template:Mobile iconTemplate:Console icon

Trivia

  • During a Blood Moon, most female NPCs use more irritable or aggressive dialogue than normal.
  • The Mechanic is only one block wide while bound, whereas she is two blocks wide once talked to. This can be used to force her into a one block wide space. You can also find her on a 2 block space.

History

  • 1.3.5: NPCs who are manually assigned to a room will have their successor attempt to move in when the original is killed.
  • 1.3.2:
    • Party event added.
    • NPCs now try to avoid falling into cliffs away from their home area.
  • 1.3.0.1:
    • 2 new NPCs added: Skeleton Merchant and Tax Collector.
    • Improved the sprites of some NPCs.
    • NPCs now avoid enemies and fight back if necessary.
    • NPCs now talk to each other, sit in chairs, and avoid blocking chests.
    • Having all possible NPCs living in your world now unlocks the Real Estate Agent achievement.
    • Changed the spawn order for Town NPCs so that the more important ones spawn first.
    • NPCs can now drown in water.
  • 1.2.4:
    • Added the Angler NPC.
    • Fixed bugs with the sign / NPC chat display again.
    • Fixed exploit where you could buy and sell stackable items for profit.
  • 1.2.3.1: Fixed problems with rescued NPCs not having any names.
  • 1.2.3:
    • 2 new NPCs added: Stylist and Traveling Merchant.
    • Names are now decided on spawn rather than World Creation.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
    • Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
    • Enemy attacks no longer trigger Spectre set healing from hitting friendly NPCs.
  • 1.2.1.2: Added some checks to ensure multiple NPCs of the same type don’t spawn.
  • 1.2.1: Several friendly NPCs will sell costumes.
  • 1.2.0.3:
    • NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer.
    • King and Queen Statues will correctly summon the new NPCs.
  • 1.1:
    • 3 new NPCs added: Goblin Tinkerer, Mechanic and Wizard.
    • NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
    • NPCs now may be told where to live using the new Housing Menu feature.
    • Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)
  • 1.0.6.1: NPCs now look at the character.
  • 1.0.6:
    • Shops now sell items back to you. Shift-clicking items will automatically sell them.
    • New sound for initiating a conversation to an NPC.
  • 1.0.4: Added an option that will pause the game while talking to an NPC in single player. It defaults to off.

zh-cn:NPC Template:Translation project

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