Most enemies drop coins when they are killed, and many also have a chance of dropping various items.
Chance of Obtaining a Drop
To determine the chance for at least one specific item to drop for a given number of mobs with the same chance of dropping said item, use the equation:
- 1-(1-([drop chance]))^([number of mobs]).
To find how many mobs are needed to obtain a certain percent chance it has dropped at least once, use:
- ln(1-[%chance in decimal (70% = .7 etc...)])/ln(1-[drop chance]).
Item Drops
Some items are dropped by all monsters (except Meteor Heads) under certain conditions. Those can be found below.
Item | Condition | Amount | Chance |
---|---|---|---|
Soul of Light | During Hardmode inside the Underground Hallow. | 1 | 20% (1:5) (36% Expert) |
Soul of Night | During Hardmode inside the Underground Corruption/Underground Crimson. | 1 | 20% (1:5) (36% Expert) |
Jungle Key | Hardmode Jungle and Underground Jungle (Template:Desktop icon) | 1 | 0.04% (1:2500) |
Corruption Key | Hardmode Corruption and Underground Corruption (Template:Desktop icon) | 1 | 0.04% (1:2500) |
Crimson Key | Hardmode Crimson and Underground Crimson (Template:Desktop icon) | 1 | 0.04% (1:2500) |
Hallowed Key | Hardmode Hallow and Underground Hallow (Template:Desktop icon) | 1 | 0.04% (1:2500) |
Frozen Key | Hardmode Snow Biome and Underground Snow (Template:Desktop icon) | 1 | 0.04% (1:2500) |
Jungle Key Mold |
Hardmode Jungle and Underground Jungle (Template:Mobile iconTemplate:Console icon) | 1 | 0.04% (1:2500) |
Corruption Key Mold |
Hardmode Corruption and Underground Corruption (Template:Mobile iconTemplate:Console icon) | 1 | 0.04% (1:2500) |
Crimson Key Mold |
Hardmode Crimson and Underground Crimson (Template:Mobile iconTemplate:Console icon) | 1 | 0.04% (1:2500) |
Hallowed Key Mold |
Hardmode Hallow and Underground Hallow (Template:Mobile iconTemplate:Console icon) | 1 | 0.04% (1:2500) |
Frozen Key Mold |
Hardmode Snow Biome and Underground Snow (Template:Mobile iconTemplate:Console icon) | 1 | 0.04% (1:2500) |
Pirate Map | During Hardmode in an Ocean biome. | 1 | 1% (1:100) |
Living Fire Block |
During Hardmode inside The Underworld. | 20-50 | 2% (1:50) |
Mechanical Eye | During Hardmode, before defeating The Twins. | 1 | 0.04% (1:2500) |
Mechanical Worm | During Hardmode, before defeating The Destroyer. | 1 | 0.04% (1:2500) |
Mechanical Skull | During Hardmode, before defeating Skeletron Prime. | 1 | 0.04% (1:2500) |
KO Cannon | During a Blood Moon in Hardmode | 1 | 0.1% (1:1000) |
Present | During Christmas. (December 15th-31st) | 1 | 7.69% (1:13) |
Goodie Bag | During Halloween. (October 20th-November 10th) | 1 | 1.25% (1:80) |
Bloody Machete | During Halloween, enemies with <20 defense, <40 damage and <5 loot | 1 | 0.05% (1:2000) |
Bladed Glove | During Halloween, enemies with <20 defense, <40 damage and <5 loot | 1 | 0.05% (1:2000) |
Cascade |
Before Hardmode, after defeating Skeletron, inside the Underworld.(Template:Desktop icon) | 1 | 0.25% (1:400) |
Amarok |
During Hardmode in the Snow biome.(Template:Desktop icon) | 1 | 0.33% (1:300) |
Yelets |
After defeating any Mechanical Boss, inside the Jungle.(Template:Desktop icon) | 1 | 0.5% (1:200) |
Kraken |
Any enemy inside the Hardmode Dungeon.(Template:Desktop icon) | 1 | 0.25% (1:400) |
Hel-Fire |
During Hardmode inside the bottom half of the cavern layer or the underworld.(Template:Desktop icon) | 1 | 0.25% (1:400) |
Star | When player is below maximum mana | 1-2 | 58.3% |
Heart | When player is below maximum life | 1 | 8.3% |
Coin Drops
Most monsters will typically drop a few stacks of coins after dying. Monsters that drop a large number of coins have a higher chance of dropping multiple stacks.
The total amount of money dropped is calculated using a "base value", which depends on the monster. A Skeleton for example, has a "base value" of 1. The exact amount of money dropped is this number multiplied by 80-120%.
After the amount of money is determined, there are then a few chances for the number to be increased.
- 20% chance of increasing by 5-10%
- 10% chance of increasing by 10-20%
- 6.67% chance of increasing by 15-30%
- 5% chance of increasing by 20-40%
These increases are not mutually exclusive, and a monster may have its money increased several times. It is possible to get all increases at once, as each one is rolled individually. The average amount dropped, therefore, is 119.5% of the "base" value. It is possible to get it even more increased by the Lucky Coin.
Template:Console icon Double Loot
Console versions of the game give players a chance to have double the loot drop from any enemy. The exact chance of this happening is 1/1000Verify. Players can easily see the effect when farming for more common loot such as souls or gel.
History
- Desktop 1.3.0.1: On the PC version of Terraria, Biome Key Molds are no longer dropped, Biome Keys drop instead.
- Desktop 1.2.1: Halloween drops introduced & Biome Key drops replaced by Biome Key Molds.
- Desktop 1.2: KO Cannon, Summon & Biome Key drops introduced.
- Desktop 1.1.1: Christmas drops introduced.
- Desktop 1.0.5: Enemy coin drops have been adjusted.
Template:Translation project