Ores are primary crafting materials necessary for game progress. They generally must be crafted into bars at a Furnace, after which they can craft several essential tools, weapons, armor, and other items. Some items require raw ores themselves, most commonly bricks and potions. Raw ores can also be used as plain blocks for construction.
Ores are generally found as veins of placed blocks in the Underground layer and below, and are mined with a pickaxe or drill. Lower-tier ores can be found among Dirt near the surface, or within Floating Islands. Some ores are also dropped by bosses, namely Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Ocram, and Moon Lord.
An Extractinator and Wooden Crates (from Fishing) also provide ores as random rewards.
A world will generally only contain one ore type from each tier, which is chosen at random (see tables below). The alternate ore types that do not generate naturally in a world can be obtained from crates, as bonus drops from Slimes (), from an Extractinator, or other worlds. Hardmode ore types are chosen at random when players destroy Altars.
List of ores
Ore | Rarity | Sell
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Pre-Hardmode
Tier | Possible Ore Types | Minimum Tool(s) Required |
Ores Per Bar |
Source | |
---|---|---|---|---|---|
1 | Copper Ore | Tin Ore | 3 | Surface, Underground, Cavern | |
2 | Iron Ore | Lead Ore | 3 | Surface, Underground, Cavern | |
3 | Silver Ore | Tungsten Ore | 4 | Underground, Cavern, Floating Islands, Surface (rarely) | |
4 | Gold Ore | Platinum Ore | 4 | Underground, Cavern, Floating Islands, Surface (very rarely) | |
5 | Meteorite | 3 | Meteorite biome | ||
6 | Demonite Ore | Crimtane Ore | 3 | Eye of Cthulhu, Underground, Cavern, Eater of Worlds (Demonite), Brain of Cthulhu (Crimtane) | |
7 | Obsidian | n/a | Contact between water & lava | ||
8 | Hellstone | 1 + 3 | Underworld |
Note that there is also "Tier 0" equipment: Armor, tools, and weapons made of wood, cactus, or pumpkin.
Hardmode
Tier | Possible Ore Types | Minimum Tool(s) Required |
Ores Per Bar |
Source | |
---|---|---|---|---|---|
9 | Cobalt Ore | Palladium Ore | 3 | Underground, Cavern | |
10 | Mythril Ore | Orichalcum Ore | 4 | Cavern | |
11 | Adamantite Ore | Titanium Ore | (works on Windows Phone version and Nintendo version only) |
5 | Cavern (roughly at lava depth), Ocram |
12 | Chlorophyte Ore | 6 | Underground Jungle | ||
13 | Luminite |
4 | Moon Lord |
Spawning the first three tiers of Hardmode Ore requires the destruction of Demon/Crimson Altars. This requires a Hammer with 80% hammer power or higher, e.g. the Pwnhammer.
- First altar: Cobalt Ore or Palladium Ore, chosen randomly.
- Second altar: Mythril Ore or Orichalcum Ore, chosen randomly.
- Third altar: Adamantite Ore or Titanium Ore, chosen randomly.
Players will be able to find these new ores scattered across the Underground layer to near-Underworld levels, with them replacing most blocks created during world generation. They will spawn at random locations in varying quantity, in places explored and unexplored alike.
- Destroying more altars will never spawn Hardmode ore types beyond the three that were randomly assigned to the world during the initial round of destroyed altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice versa (with the exception of drunk worlds
). - Which ores are generated is not determined until the first, second, or third altar is smashed. For example, it is not determined if the world has Cobalt or Palladium until the first altar has been smashed. The same goes for Mythril/Orichalcum with the second altar, and Adamantite/Titanium for the third.
Each time an altar is destroyed, there is a66.67*2/3 (66.67%) chance that a single random Stone Block in the Cavern layer will be converted to Ebonstone/Crimstone or Pearlstone, facilitating the spread of Underground Hallow or Corruption/Crimson. No block other than the selected one will be converted initially.- Subsequent altars destroyed will begin the cycle again, though the fourth to sixth altars will spawn half as much ore as the first ones, the seventh to ninth will spawn only one third of the ore of the first ones, and so forth. So, the nth cycle will only generate one-nth as much ore as the first one. For example, destroying the 19th altar would yield one-seventh of Cobalt/Palladium Ore compared to the first altar. Destroying 12 altars will roughly double the ore provided by the first three; tripling that original allotment would require destroying 33 altars. Notice that although each subsequent destroyed altar will yield less ore, the total amount is unbounded (except by the number of altars in a world).
- No matter how many altars are destroyed, ore rarity remains set with Cobalt/Palladium being the most common, followed by Mythril/Orichalcum, then Adamantite/Titanium as the rarest.
Chlorophyte Ore spawns on its own once Hardmode is triggered, and Luminite does not occur naturally. Neither are affected by destroyed Altars.
Achievements
Tips
- Each Hardmode ore is chosen at the moment the first three Altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first Altars. It is more easily done with a server, using the
exit-nosave
command. - All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
- Using a Crate Potion will improve the chances of obtaining Crates and as such the ore-bearing Wooden Crates.
- Filling in caves with spare natural blocks such as dirt before destroying Altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
- In the Windows Phone version and Nintendo version, the Palladium Pickaxe and Drill can mine Adamantite and Titanium.
- Most ores sell for the same as or more than the bars made from them. The exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
Trivia
Hellstone's item sprite is a recolor of that of Silver Ore.- Hellstone and Chlorophyte are the only ores that cannot be infinitely generated within a single world. Others can be obtained from sources such as Crates, an Extractinator, bosses, duplicable liquids, and Meteorite crashes. Furthermore, Chlorophyte can be grown using mud, which, while not truly infinite, is unlimited for all practical purposes.
- Iron and Lead are the only ores not to have bricks.
- Despite being a late-game ore, Chlorophyte Ore only sells for 15 per ore. This could be because it can be farmed indefinitely, but its bar (and derivative bars) fall right into sequence pricewise. Luminite sells for the most, netting 30 per ore.
- Palladium, Cobalt, and Titanium are the only Hardmode ores named after real metals.
- As of version 1.3.5.3
, there are a total of 21 types of ores in Terraria. - Luminite is the only ore that does not require a Furnace to craft bars.
History
- Desktop 1.3.0.1:
- Updated some Ore graphics.
- Introduced Luminite.
- Desktop 1.2.3:
- Ore now stacks to 999.
- Chlorophyte is slightly rarer and grows slower.
- Hardmode Ores generate slightly less.
- Desktop 1.2:
- Added 8 new Ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
- Added Chlorophyte Ore.
- Desktop 1.1: Introduced Hardmode Ores: Cobalt, Mythril, and Adamantite Ore.
- Desktop 1.0.2: Mining stone and other hard ores make a noise now.
- Desktop-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
- Console 1.0.933.1: Made changes from PS4’s 1.0.750.0 update. ()
- Console 1.0.750.0: ()
- Updated some Ore graphics.
- Introduced Luminite.
- Console 1.06:
- Ore now stacks to 999.
- Chlorophyte is slightly rarer and grows slower.
- Hardmode Ores generate slightly less.
- Console 1.02: Introduced Ores from Desktop 1.2.
- Console-Release: Introduced with mining noises.
- Pre-Hardmode Ores: Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
- Hardmode Ores: Cobalt, Mythril, and Adamantite Ores.
- Mobile 1.2.11212:
- Ore now stacks to 999.
- Chlorophyte is slightly rarer and grows slower.
- Hardmode Ores generate slightly less.
- Mobile 1.2.6508: Introduced Ores from Desktop 1.2.
- Mobile 1.1.5536: Introduced Hardmode Ores: Cobalt, Mythril and Adamantite Ore.
- Mobile-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite. These make noises when mined.
- 3DS-Release: Introduced with mining noises and generation mechanics from Desktop 1.2.3.
- Pre-Hardmode Ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
- Hardmode Ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.