Terraria Wiki

  • Discussions are now available on the Terraria Wiki.
  • Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
Advertisement
Ores
  • Gold Ore Hellstone Mythril Ore
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️
Use time10 (Very fast)
RarityRarity level: 0

    Ores are primary crafting materials necessary for game progress. They generally must be crafted into bars at a Furnace, after which they can craft several essential tools, weapons, armor, and other items. Some items require raw ores themselves, most commonly bricks and potions. Raw ores can also be used as plain blocks for construction.

    Ores are generally found as veins of placed blocks in the Underground layer and below, and are mined with a pickaxe or drill. Lower-tier ores can be found among Dirt near the surface, or within Floating Islands. Some ores are also dropped by bosses, namely Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Ocram, and Moon Lord.

    An Extractinator and Wooden Crates (from Fishing) also provide ores as random rewards.

    A world will generally only contain one ore type from each tier, which is chosen at random (see tables below). The alternate ore types that do not generate naturally in a world can be obtained from crates, as bonus drops from Slimes (), from an Extractinator, or other worlds. Hardmode ore types are chosen at random when players destroy Altars.

    List of ores

    Ore Rarity Sell
    Error: Table Items_new not found.
    Ores/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrowOres/printrow

    Pre-Hardmode

    Tier Possible Ore Types Minimum Tool(s)
    Required
    Ores
    Per Bar
    Source
    1 Copper Ore (placed) Copper OreCopper Ore Tin Ore (placed) Tin OreTin Ore Copper Pickaxe Tin Pickaxe Cactus Pickaxe 3 Surface, Underground, Cavern
    2 Iron Ore (placed) Iron OreIron Ore Lead Ore (placed) Lead OreLead Ore Copper Pickaxe Tin Pickaxe Cactus Pickaxe 3 Surface, Underground, Cavern
    3 Silver Ore (placed) Silver OreSilver Ore Tungsten Ore (placed) Tungsten OreTungsten Ore Copper Pickaxe Tin Pickaxe Cactus Pickaxe 4 Underground, Cavern, Floating Islands, Surface (rarely)
    4 Gold Ore (placed) Gold OreGold Ore Platinum Ore (placed) Platinum OrePlatinum Ore Copper Pickaxe Tin Pickaxe Cactus Pickaxe 4 Underground, Cavern, Floating Islands, Surface (very rarely)
    5 Meteorite (placed) MeteoriteMeteorite Tungsten Pickaxe Gold Pickaxe Platinum Pickaxe 3 Meteorite biome
    6 Demonite Ore (placed) Demonite OreDemonite Ore Crimtane Ore (placed) Crimtane OreCrimtane Ore Gold Pickaxe Platinum Pickaxe 3 Eye of Cthulhu, Underground, Cavern, Eater of Worlds (Demonite), Brain of Cthulhu (Crimtane)
    7 Obsidian (placed) ObsidianObsidian Nightmare Pickaxe Deathbringer Pickaxe n/a Contact between water & lava
    8 Hellstone (placed) HellstoneHellstone Nightmare Pickaxe Deathbringer Pickaxe 1 Obsidian + 3 Hellstone Underworld

    Note that there is also "Tier 0" equipment: Armor, tools, and weapons made of wood, cactus, or pumpkin.

    Hardmode

    Tier Possible Ore Types Minimum Tool(s)
    Required
    Ores
    Per Bar
    Source
    9 Cobalt Ore (placed) Cobalt OreCobalt Ore Palladium Ore (placed) Palladium OrePalladium Ore Molten Pickaxe Reaver Shark 3 Underground, Cavern
    10 Mythril Ore (placed) Mythril OreMythril Ore Orichalcum Ore (placed) Orichalcum OreOrichalcum Ore Cobalt Pickaxe Cobalt Drill Palladium Pickaxe Palladium Drill 4 Cavern
    11 Adamantite Ore (placed) Adamantite OreAdamantite Ore Titanium Ore (placed) Titanium OreTitanium Ore Mythril Pickaxe Mythril Drill Orichalcum Pickaxe Orichalcum Drill
    Palladium Pickaxe Palladium Drill (works on Windows Phone version Windows Phone version and Nintendo 3DSNintendo 3DS version version only)
    5 Cavern (roughly at lava depth), Ocram (Adamantite only)
    12 Chlorophyte Ore (placed) Chlorophyte OreChlorophyte Ore Pickaxe Axe Drax 6 Underground Jungle
    13 Luminite (placed) LuminiteLuminite Copper Pickaxe Tin Pickaxe 4 Moon Lord

    Spawning the first three tiers of Hardmode Ore requires the destruction of Demon/Crimson Altars. This requires a Hammer with 80% hammer power or higher, e.g. the Pwnhammer.

    1. First altar: Cobalt OreCobalt Ore or Palladium OrePalladium Ore, chosen randomly.
    2. Second altar: Mythril OreMythril Ore or Orichalcum OreOrichalcum Ore, chosen randomly.
    3. Third altar: Adamantite OreAdamantite Ore or Titanium OreTitanium Ore, chosen randomly.

    Players will be able to find these new ores scattered across the Underground layer to near-Underworld levels, with them replacing most blocks created during world generation. They will spawn at random locations in varying quantity, in places explored and unexplored alike.

    • Destroying more altars will never spawn Hardmode ore types beyond the three that were randomly assigned to the world during the initial round of destroyed altars. A world with Palladium Ore deposits will never spawn Cobalt Ore deposits, or vice versa (with the exception of drunk worlds).
    • Which ores are generated is not determined until the first, second, or third altar is smashed. For example, it is not determined if the world has Cobalt or Palladium until the first altar has been smashed. The same goes for Mythril/Orichalcum with the second altar, and Adamantite/Titanium for the third.
    • Each time an altar is destroyed, there is a 66.67*2/3 (66.67%) chance that a single random Stone Block in the Cavern layer will be converted to Ebonstone/Crimstone or Pearlstone, facilitating the spread of Underground Hallow or Corruption/Crimson. No block other than the selected one will be converted initially.
    • Subsequent altars destroyed will begin the cycle again, though the fourth to sixth altars will spawn half as much ore as the first ones, the seventh to ninth will spawn only one third of the ore of the first ones, and so forth. So, the nth cycle will only generate one-nth as much ore as the first one. For example, destroying the 19th altar would yield one-seventh of Cobalt/Palladium Ore compared to the first altar. Destroying 12 altars will roughly double the ore provided by the first three; tripling that original allotment would require destroying 33 altars. Notice that although each subsequent destroyed altar will yield less ore, the total amount is unbounded (except by the number of altars in a world).
    • No matter how many altars are destroyed, ore rarity remains set with Cobalt/Palladium being the most common, followed by Mythril/Orichalcum, then Adamantite/Titanium as the rarest.

    Chlorophyte Ore spawns on its own once Hardmode is triggered, and Luminite does not occur naturally. Neither are affected by destroyed Altars.

    Achievements

    Achievement Ooo! Shiny!
    Ooo! Shiny! • Mine your first nugget of ore with a pickaxe.
    Mine your first ore.
    Category: Explorer Explorer
    Achievement Extra Shiny!
    Extra Shiny! • Mine a powerful ore that has been newly blessed upon your world.
    Mine your first Hardmode ore.
    Category: Explorer Explorer
    Achievement Photosynthesis
    Photosynthesis • Mine chlorophyte, an organic ore found deep among the thickest of flora.
    Mine your first Chlorophyte Ore.
    Category: Explorer Explorer

    Tips

    • Each Hardmode ore is chosen at the moment the first three Altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first Altars. It is more easily done with a server, using the exit-nosave command.
    • All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
    • Using a Crate Potion will improve the chances of obtaining Crates and as such the ore-bearing Wooden Crates.
    • Filling in caves with spare natural blocks such as dirt before destroying Altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
    • In the Windows Phone version Windows Phone version and Nintendo 3DSNintendo 3DS version version, the Palladium Pickaxe and Drill can mine Adamantite and Titanium.
    • Most ores sell for the same as or more than the bars made from them. The exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).

    Trivia

    • Hellstone's item sprite is a recolor of that of Silver Ore.
    • Hellstone and Chlorophyte are the only ores that cannot be infinitely generated within a single world. Others can be obtained from sources such as Crates, an Extractinator, bosses, duplicable liquids, and Meteorite crashes. Furthermore, Chlorophyte can be grown using mud, which, while not truly infinite, is unlimited for all practical purposes.
    • Iron and Lead are the only ores not to have bricks.
    • Despite being a late-game ore, Chlorophyte Ore only sells for 15 per ore. This could be because it can be farmed indefinitely, but its bar (and derivative bars) fall right into sequence pricewise. Luminite sells for the most, netting 30 per ore.
    • Palladium, Cobalt, and Titanium are the only Hardmode ores named after real metals.
    • As of version 1.3.5.3, there are a total of 21 types of ores in Terraria.
    • Luminite is the only ore that does not require a Furnace to craft bars.

    History

    • Desktop 1.2.3:
      • Ore now stacks to 999.
      • Chlorophyte is slightly rarer and grows slower.
      • Hardmode Ores generate slightly less.
    • Desktop 1.2:
      • Added 8 new Ores as possible alternatives to the original 8: Tin, Lead, Tungsten, Platinum, Crimtane, Palladium, Orichalcum, and Titanium Ore, ordered by tier.
      • Added Chlorophyte Ore.
    • Desktop 1.0.2: Mining stone and other hard ores make a noise now.
    • Desktop-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
    • Console 1.06:
      • Ore now stacks to 999.
      • Chlorophyte is slightly rarer and grows slower.
      • Hardmode Ores generate slightly less.
    • Console-Release: Introduced with mining noises.
      • Pre-Hardmode Ores: Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite.
      • Hardmode Ores: Cobalt, Mythril, and Adamantite Ores.
    • Mobile 1.2.11212:
      • Ore now stacks to 999.
      • Chlorophyte is slightly rarer and grows slower.
      • Hardmode Ores generate slightly less.
    • Mobile 1.1.5536: Introduced Hardmode Ores: Cobalt, Mythril and Adamantite Ore.
    • Mobile-Release: Introduced Copper, Iron, Silver, and Gold Ores, Hellstone, Obsidian, and Meteorite. These make noises when mined.
    • 3DS-Release: Introduced with mining noises and generation mechanics from Desktop 1.2.3.
      • Pre-Hardmode Ores: Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Ores, Hellstone, Obsidian, and Meteorite.
      • Hardmode Ores: Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, and Chlorophyte Ores.
    Advertisement