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Plants are found all across a Terraria world, and may grow from certain block types given various conditions. Most can be harvested for use, and may additionally drop seeds for replanting. Different biomes generally have distinct plant life.

Grass

Grass enables many plants to grow on it, and covers most of the aboveground landscape. There are seven types of grass: Normal, Corrupt, Crimson, Mushroom, Jungle, Hallowed and Ash grass.

Type Soil type Seeds Location Plants
Grass Grass
Internal Tile ID: 2
Dirt BlockDirt Grass Seeds Surface of Forests, Floating Islands Trees, Mushrooms, wild Grass, Dayblooms, Yellow Marigolds, Blue Berries
Corrupt grass Corrupt grass
Internal Tile ID: 23
Dirt BlockDirt Corrupt Seeds Surface of The Corruption Corrupt trees, Vile Mushrooms, wild Corrupt grass, Deathweed, Thorny bushes
Corrupt Jungle grass Corrupt Jungle grass
Internal Tile ID: 661
Mud BlockMud Corrupt Seeds Surface of The Corruption in Jungles Corrupt trees, Vile Mushrooms, wild Corrupt grass, Deathweed, Thorny bushes
Crimson grass Crimson grass
Internal Tile ID: 199
Dirt BlockDirt Crimson Seeds Surface of The Crimson Crimson trees, Vicious Mushrooms, wild Crimson grass, Deathweed, Thorny bushes
Crimson Jungle grass Crimson Jungle grass
Internal Tile ID: 662
Mud BlockMud Crimson Seeds Surface of The Crimson in Jungles Crimson trees, Vicious Mushrooms, wild Crimson grass, Deathweed, Thorny bushes
Mushroom grass Mushroom grass
Internal Tile ID: 70
Mud BlockMud Mushroom Grass Seeds Glowing Mushroom biome Glowing Mushrooms, Giant Glowing Mushrooms
Jungle grass Jungle grass
Internal Tile ID: 60
Mud BlockMud Jungle Grass Seeds Jungle, Underground Jungle Jungle trees, wild Jungle grass, Moonglow
Underground Jungle: Thorny bushes, Jungle Spores, Jungle Roses, Moonglows, Nature's Gifts
Hallowed grass Hallowed grass
Internal Tile ID: 109
Dirt BlockDirt Hallowed Seeds Surface of The Hallow Hallowed trees, Mushrooms, wild Hallowed grass, Dayblooms
Ash grass Ash grass
Internal Tile ID: 633
Ash BlockAsh Ash Grass Seeds The edges of the Underworld Ash Trees, wild Ash grass, Fireblossoms

Mowed grass

Type Soil type Source
Mowed grass Mowed grass
Internal Tile ID: 477
Dirt BlockDirt Lawn Mower used on grass
Mowed Hallowed grass Mowed Hallowed grass
Internal Tile ID: 492
Dirt BlockDirt Lawn Mower used on Hallowed grass
Image Grows On Notes
link= 472x20px Grass May drop Grasshoppers, Worms or their gold variants.
Corruption Plants Corrupt Grass Drops nothing. Contributes to Corruption biome tile count.
Short Crimson Plants Crimson Grass Drops nothing. Does not contribute to Crimson biome tile count.
Short Hallowed PlantsTall Hallowed flowers Hallowed Grass Drops nothing. Contributes to Hallowed biome tile count.
Short Jungle Plants
Tall Jungle Plants
Jungle Grass May drop Grubby, Sluggy, Buggy or Jungle Grass Seeds. Contributes to Jungle biome tile count.
Short Ash Plants Ash Grass May drop Ash Grass Seeds.


Moss

Moss
  • Green Moss Brown Moss Red Moss Blue Moss Purple Moss
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️
Use time15 (Very fast)
RarityRarity level: 0
Research25 required
Glowing Moss
  • Lava Moss Krypton Moss Xenon Moss Argon Moss Neon Moss Helium Moss
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 1 high)
Use time15 (Very fast)
Tooltip'A sight to dwell upon and never forget'
RarityRarity level: 1
Research25 required
  • Internal Item ID: 4354, 4377, 4378, 4389, 5127, 5128
  • Internal Tile ID: 381, 534, 536, 539, 625, 627, 517, 535, 537, 540, 626, 628

Moss is a grass-like plant that grows on Stone Blocks. It comes in 11 / 6 / 5 different colors, and one color can be found throughout each third of a given map (three colors per world), either randomly on cave surfaces or in moss chambers with a matching mossy wall. Mossy stone requires one more hit to break than clean stone. Moss will be destroyed if the Stone Block it is on converts to Ebonstone, Crimstone, or Pearlstone. Moss sprouts fuzz that can be cut like grass weeds.

On the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, moss can be collected using a Paint Scraper or Spectre Paint Scraper. Only 11.11*1/9 (11.11%) of such moss will drop as an item when using either scraper, the rest will simply disappear as usual.[1] Collected moss can be placed on Stone Blocks and Gray Bricks, or used to craft mossy walls.

Lava Moss is a special variant of moss that can only be found in the lava layers of the Cavern, though if harvested, it can be planted at any level. Despite not being considered one of the glowing mosses, it glows in the dark.

Glowing mosses are special variants of moss that grow in glowing moss biomes in much larger areas than standard moss, and glow in the dark similarly to Lava Moss. There are five variants of glowing moss: Krypton (green), Xenon (blue), Argon (pink), Neon (violet), and Helium (color-changing) Mosses. Only one type of glowing moss can be found in each world, in a total of up to two (small world) / three (medium) / four (large) glowing moss biomes in the Cavern layer, mostly above the lava layers, but not under the spawn area.

Types

Type Placed on
Stone BlockStone Block Gray BrickGray Brick()
Green Moss Green Moss
Internal Item ID: 4349
Green Moss placed Green Moss (placed) (bricks)
Brown Moss Brown Moss
Internal Item ID: 4350
Brown Moss placed Brown Moss (placed) (bricks)
Red Moss Red Moss
Internal Item ID: 4351
Red Moss placed Red Moss (placed) (bricks)
Blue Moss Blue Moss
Internal Item ID: 4352
Blue Moss placed Blue Moss (placed) (bricks)
Purple Moss Purple Moss
Internal Item ID: 4353
Purple Moss placed Purple Moss (placed) (bricks)
Lava Moss Lava Moss
Internal Item ID: 4354
Lava Moss placed Lava Moss (placed) (bricks)
Krypton Moss Krypton Moss
Internal Item ID: 4377
Krypton Moss placed Krypton Moss (placed) (bricks)
Xenon Moss Xenon Moss
Internal Item ID: 4378
Xenon Moss placed Xenon Moss (placed) (bricks)
Argon Moss Argon Moss
Internal Item ID: 4389
Argon Moss placed Argon Moss (placed) (bricks)
Neon Moss Neon Moss
Internal Item ID: 5127
Neon Moss placed Neon Moss (placed) (bricks)
Helium Moss Helium Moss
Internal Item ID: 5128
Helium Moss placed Helium Moss (placed) (bricks)

Crafting

Recipes

ResultIngredientsCrafting station
Helium MossHelium Moss
ShimmerShimmer Transmutation
PC versionConsole versionMobile versiontModLoader version only:
Blue MossBlue Moss
Work BenchWork Bench
PC versionConsole versionMobile versiontModLoader version only:
Brown MossBrown Moss
PC versionConsole versionMobile versiontModLoader version only:
Green MossGreen Moss
PC versionConsole versionMobile versiontModLoader version only:
Purple MossPurple Moss
PC versionConsole versionMobile versiontModLoader version only:
Red MossRed Moss

Used in

ResultIngredientsCrafting station
Argon Moss BrickArgon Moss Brick
10
FurnaceFurnace
Helium Moss BrickHelium Moss Brick
10
Krypton Moss BrickKrypton Moss Brick
10
Lava Moss BrickLava Moss Brick
10
Neon Moss BrickNeon Moss Brick
10
Xenon Moss BrickXenon Moss Brick
10
Helium MossHelium Moss
ShimmerShimmer Transmutation
Argon Moss Fishing BobberArgon Moss Fishing Bobber
Tinkerer's WorkshopTinkerer's Workshop
Helium Moss Fishing BobberHelium Moss Fishing Bobber
Krypton Moss Fishing BobberKrypton Moss Fishing Bobber
Lava Moss Fishing BobberLava Moss Fishing Bobber
Neon Moss Fishing BobberNeon Moss Fishing Bobber
Xenon Moss Fishing BobberXenon Moss Fishing Bobber
Blue Mossy WallBlue Mossy Wall
4
Work BenchWork Bench and Ecto Mist
Brown Mossy WallBrown Mossy Wall
4
Green Mossy WallGreen Mossy Wall
4
Purple Mossy WallPurple Mossy Wall
4
Red Mossy WallRed Mossy Wall
4

Notes

  • Strange Plants are able to grow on moss-covered stone blocks.
  • Moss slowly spreads across exposed Stone Blocks and Gray Bricks at any depth, once planted (including above ground). If the player does not have access to a Paint Scraper to collect moss with, they can grow extra moss by building "bridges" of stone for existing moss to grow across.
  • The Staff of Regrowth can be used on Stone Blocks to grow moss at any depth. The type of moss will vary depending on the proximity to other types of moss. As such, one can spread the Lava Moss from the cavern's lava layers all the way up to the surface.

Trivia

  • The tooltip of the glowing mosses, 'A sight to dwell upon and never forget', is a quote by Morris Travers, an English chemist who worked with Sir William Ramsay in the discovery of xenon, neon, and krypton.
  • The glowing mosses' colors do not accurately match the actual colors that such gases produce in real life when used in a gas-discharge lamp.
    • In real life, argon glows purple (unless mercury vapor is added to make blue), neon glows red, helium glows white, and krypton and xenon both glow green.
  • The colors of the glowing mosses (including Lava Moss) resemble the Lunar Fragments.
  • During a Blood Moon, Krypton Moss changes its color to yellow and Xenon Moss to light pink. Argon Moss's color remains almost the same, however slightly tinted red.

Gallery

History

  • Desktop 1.4.2: Fixed an issue where moss would not always use the proper frame when on servers.
  • Desktop 1.4.0.1:
    • Renamed Fire Moss to Lava Moss.
    • Added Krypton, Xenon, and Argon Moss.
    • Mosses have now been given an item form and can be collected with a Paint Scraper.
    • Mosses can now be crafted into Moss Walls, and vice versa.
    • Moss can now spread and be placed on Gray Bricks.
    • All mosses now have official names.
    • Staff of Regrowth can no longer place moss on bare stone.
  • Desktop 1.3.0.1:
    • Added Fire Moss.
    • Staff of Regrowth can now place moss on bare stone.

References

  1. Information taken from the PC version PC 1.4.2 source code, method PlaceThing_PaintScrapper() in Terraria.Player.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.

Herbs

Herbs are used at a Placed Bottle to craft potions. Herbs are plants used to craft potions. They can be found all across the world or in Herb Bags, and can be harvested with almost any weapon or tool. Each herb will bloom when certain requirements are met. Herbs harvested while blooming will drop 1–3 seeds of their kind in addition. Herbs appear randomly on their respective soil but can also be planted in that soil with their kind of seed.

Types

There are currently 7 different types of herbs. In addition to their natural soil, herbs can also be grown in Clay Pots, or within Planter Boxes. The Daybloom can also be dropped from Angry Dandelions.

Plant Seeds Suitable soil Blooming condition
Blinkroot Blinkroot
Internal Item ID: 315
Blinkroot Seeds At random
Daybloom Daybloom
Internal Item ID: 313
Daybloom Seeds Daytime (4:30 AM to 7:29 PM)
Deathweed Deathweed
Internal Item ID: 316
Deathweed Seeds Blood Moon and Full Moon at nighttime (7:30 PM to 4:29 AM)
Fireblossom Fireblossom
Internal Item ID: 318
Fireblossom Seeds Sunset (3:45 PM to 7:30 PM) unless it is raining
Submersion in lava
Moonglow Moonglow
Internal Item ID: 314
Moonglow Seeds Nighttime (7:30 PM to 4:29 AM)
Shiverthorn Shiverthorn
Internal Item ID: 2358
Shiverthorn Seeds Enough time having passed - blooms permanently until harvested
Waterleaf Waterleaf
Internal Item ID: 317
Waterleaf Seeds Rain
Submersion in water

Growth

Herb Growth

Herb growth (from left to right: Blinkroot, Daybloom, Moonglow, Shiverthorn, Waterleaf, Fireblossom, Deathweed)

Herb growth has three distinct stages:

  • Sprout stage – A very small stump or bud of the plant is noticeably growing out of the ground. This stage can be observed at the moment when seeds are just sown. Trying to harvest the plant at this stage will yield neither a herb nor seeds (not even the seeds that were used to plant in the first place).
  • Mature stage – The plant's vegetative parts show reasonable growth, and are quite noticeable. Flowers are absent, however. Harvesting at this point will yield a herb but no seeds. The player can however use the Staff of Regrowth at this stage to yield seeds, and may be favorable over waiting for the herb to bloom, but this cannot be done when they're planted on Planter Boxes.
  • Blooming stage – This is characterized by the appearance of flowers (possibly with other secondary effects, such as sparks, glows, flashes of light, etc.) and will occur only when the required conditions are met. Weather or event-dependent blooming will last for the duration of these (e.g. Moonglow blooms at night and closes during the day). Generally, this is the best stage at which to harvest plants, as doing so will yield both a herb and its seeds. These seeds can be replanted to regenerate the supplies of herbs, or may be used to initiate farming (if their quantity is large enough).

Notes

  • Herbs can grow anywhere in the world, as long as their respective soil is present. Since some soil types are more prevalent in certain biomes, the respective herbs will be found more often there as well. For instance, Snow and Ice Blocks make up the majority of the Snow/Ice biomes, hence Shiverthorn is going to be found there in large quantities.
  • There is a "density" limit for naturally growing herbs: A new herb can only spawn on a block if there are fewer than five other herbs (of any type) within a 31×31-tile (small worlds) / 45×45-tile (medium worlds) / 61×61-tile (large worlds) rectangle centered on the block.[1]
    • Herbs will never spawn on half-blocks or sloped blocks.
  • A herb will bloom on every occasion which provides its blooming conditions, not just once. For example, Moonglow will bloom each time it is night, not just once.[2]
  • Despite there being a Planter Box for each herb, any Planter Box (and additionally Clay Pots) can be used to grow any herb, regardless of its type or what biome it is placed in. Using them also avoids the problem of swinging tools breaking nearby herbs.
  • Herb seeds are named after their herb, e.g. Blinkroot Seeds for Blinkroot. There are also plain Seeds that are ammunition for the Blowpipe. These latter Seeds cannot be planted.
  • All herbs sell for 20, while their seeds sell for 16.

Tips

Trivia

  • The Daybloom is the only herb that can be dropped by enemies.

See also

History

  • Desktop 1.0.5: Introduced Blinkroot, Daybloom, Deathweed, Fireblossom, Moonglow, Waterleaf.

References

  1. Information taken from the PC version PC 1.4.2.3 source code, method PlantAlch() in Terraria.WorldGen.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
  2. www.terrariaonline.com → Forums → thread: "Jungle vegetation and Moonglow farms"

Mushrooms

Mushrooms are plants which grow randomly on many grasses and other blocks in Terraria. There are currently 6 types of mushrooms:

Name Location Notes
MushroomMushroom
Internal Item ID: 5
Surface/Space, on regular Grass. Consumable. Used in recipes for healing items.
Glowing MushroomGlowing Mushroom
Internal Item ID: 183
Any layer, on Mushroom Grass. Doesn't always yield mushrooms and may yield Mushroom Grass Seeds when harvested. Used to craft Shroomite Bars and furniture.
Vile MushroomVile Mushroom
Internal Item ID: 60
Any layer, on Corrupt Grass. Can be used at a Placed Bottle to make Vile Powder.
Vicious MushroomVicious Mushroom
Internal Item ID: 2887
Any layer, on Crimson Grass. Can be used at a Placed Bottle to make Vicious Powder.
Green MushroomGreen Mushroom
Internal Item ID: 1108
Underground and Cavern Used at the Dye Vat to make Green Dye. Cannot be broken by weapon swings, unlike other mushrooms.
Teal MushroomTeal Mushroom
Internal Item ID: 1107
Underground and Cavern Used at the Dye Vat to make Teal Dye. Cannot be broken by weapon swings, unlike other mushrooms.

Regular Mushrooms can be turned into Vile Mushrooms and vice versa using Purification Powder, Unholy Water, or Holy water respectively.

Vines

Vines
Vines
Regular vine
Jungle vines
Jungle vine
Hallowed vines
Hallowed vine
Crimson vines
Crimson vine
Vines redirects here. For the item dropped by Man Eaters, see Vine.

Vines can be seen hanging from Dirt Blocks if grass has spread there, or from Mud Blocks with Jungle Grass. In either case, there must be empty space below for vines to grow (a Torch or a Wood Platform, for example, will block them). Vines can grow ten tiles downward. Vines can be cut easily with nearly any Weapon or Tool, as the whole vine will instantly be destroyed if the top piece of the vine or the block that the vine is hanging from is destroyed. If that cannot be done, a vine can be destroyed by hitting it with a pickaxe or latching onto the block it is hanging from with a grappling hook. Vines block light, but do not impede movement. The vines can be colored if the block they spawn from is painted.

Unlike tall grass, vines do not require sunlight and will grow underground or in front of walls.

Hallow vines will spread Hallow, and Crimson vines will spread Crimson.

Vines will never drop the Vine object; this is an uncommon Man Eater drop.

The Guide to Plant Fiber Cordage allows the collection of Vine Ropes from vines.

Cactus

Cactus

Cactus seen in a Desert

Main article: Cactus

Cactus grows naturally on Sand Blocks in the Desert biome, and persist even if the Desert becomes infected with Corruption, Crimson, or Hallow. They can be cut down with any axe or by digging the block underneath it with a pickaxe and can be used to make cactus-themed weapons, armor, furniture, or just be placed and used as a building material. Mining the Sand Block underneath it will cause the entire plant to drop. Occasionally, a Pink Prickly Pear will grow on top of cacti.

Thorny bushes

Thorny bushes are plants that grow naturally in the Corruption, the Crimson and the Underground Jungle, like grass. However, unlike grass, Thorny bushes will damage the player on contact. Currently, there are three types of thorny bushes: brown bushes that grow in the Underground Jungle which deal 25 damage, purple bushes that grow in the Corruption that deal 10 damage, and red bushes that grow in the Crimson that also deal 10 damage. Thorny bushes are destroyed after a player has walked into them or if a weapon (tool) is used. Weapons that invisibly attack (Medusa Head, Life Drain etc.) will fail to destroy them. Thorny bushes can grow six tiles in all directions (not just upwards). All NPCs and enemies are immune to them. They cannot be obtained as an item. The Corruption variant of Thorny bushes spreads corruption, and the Crimson variant spreads crimson. The Jungle variant, however, does not spread jungle grass. Thorny bushes cannot grow over or otherwise affect vines. Therefore, vines can prevent the propagation of Corruption and Crimson across large gaps that would otherwise require careful maintenance. However corrupt and crimson bushes will convert jungle bushes in Hardmode.

Sunflowers

Main article: Sunflower

Sunflowers are a surface plant, prevent the spread of The Corruption and The Crimson and provide the normal biome atmosphere, clarifying up the ambient, and the happy buff to players in a 50-tile radius, increasing movement speed and reducing monster spawn rate in a minor effect. However, they will only affect the blocks they are on.

Life Fruit

Main article: Life Fruit

Life Fruits can be consumed to permanently increase the player's Health by 5 points up to a total of 500 (20 used). They are found in the Jungle during Hardmode, Template:Pc icon after defeating one Mechanical Boss. Template:Console iconTemplate:Mobile iconOn the Console and Mobile versions, Life Fruits can be found prior to defeating a Mechanical Boss, just in much smaller numbers; defeating a Mechanical Boss increases the amount that can grow.

Dye Plants

Main article: Dye
Placed Inventory
Plants that produce dye materials.
Teal MushroomTeal Mushroom Green MushroomGreen Mushroom Sky Blue FlowerSky Blue Flower Yellow MarigoldYellow Marigold
Blue BerriesBlue Berries Lime KelpLime Kelp Pink Prickly PearPink Prickly Pear Orange BloodrootOrange Bloodroot

Dye Plants can be crafted into Dyes at a Dye Vat. They can be encountered in various biomes, and show on the map.

Strange Plants

Strange Plant (placed)
Placed strange plants.
Main article: Strange Plant

Strange Plants are very rare quest plant items that can be traded with the Dye Trader who rewards the player with one of 31 quest-exclusive animated dyes.

See Also

History

  • 1.3.0.4: Dye plants now glow from spelunking effects.
  • 1.2:
    • New plants.
    • Crimson grass introduced.
  • 1.1:
    • Cacti no longer damage players that touch them.
  • 1.0.6:
    • Thorny bushes are now destroyed on contact with the player.
    • Cacti will no longer cause knockback or destroy blocks as they grow.
  • 1.0.5:
    • Rate of plant growth is slowed.
    • Vines that refused to grow longer than 1 tile in length while underwater will now grow correctly.

zh-cn:植物 Template:Translation project

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