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Statistics, usually shortened to stats, are numerical properties that represent various aspects of a player (or rather, the character) in an RPG setting. Stats determine how characters behave and how the game environment reacts to them. This page lists miscellaneous information regarding character stats in Terraria.

See game mechanics for a more generic list which also includes non-character stats.

Combat and survival-related stats

Aggro

Main article: Aggro

Aggro, short for aggression, is an invisible statistic that determines the distance at which enemies will begin to attack the player.

Attack speed

Main article: Attack speed

Attack speed determines the frequency at which a character's weapon is used by altering use time.

Breath

Main article: Breath meter

When a player's head is submerged in a liquid, a Breath Meter appears directly above the player, representing the time the player has until they begin drowning.

Critical hit

Main article: Critical hit

Critical hit determines the character's chance of dealing additional damage when attacking.

Damage types

Main article: Damage types

The character's damage type depends on what kind of weapon is used.

Defense

Main article: Defense

Defense protects the player from damage. Normally, damage that a player takes is reduced by half of their defense value rounded up, but in Expert mode 75% of a player's defense applies instead, and 100% is applied in Master Mode. Players start with zero defense, but can gain more by equipping Armor and Accessories, as well as receiving bonuses from certain Buffs. If one's current defense would ordinarily block all incoming damage, they would instead take 1 point of damage.

Fall damage

Main article: Fall damage

Fall damage refers to the damage a player character sustains upon falling a large distance.

Health

MaxHealthMana

A player achieving maximum health and mana.

Main articles: Health, Health regeneration

Health represents a player's ability to remain alive. All characters start with 100 Health, or five red hearts, upon creation. Health decreases when the player takes damage; when the player reaches zero health, they die. Players can increase their health through the use of Life Crystals to a maximum of 400, or 20 hearts. After this point, Life Fruit can be used to convert red hearts into gold ones worth 25 health, making the natural cap 500 health. Health regenerates itself by default.

The character gains 20 Health for every Life Crystal used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character. As of 1.2, the maximum life is 500 with the use of the Life Fruit, but these can only be obtained in Hardmode. This can be increased temporarily to 600 with the Lifeforce Potion.

Knockback

Main article: Knockback

Knockback is a basic mechanic whereby characters and enemies are repelled in the opposite direction of an attack.

Mana

Main article: Mana

Mana is a player's spell-casting ability. Use of Magic Weapons depletes the player's mana; if a player does not have enough mana to pay the cost of using a selected Magic Weapon, it cannot be used. All characters start with 20 Mana upon creation, or one mana star, with each star being equal to 20 mana. Mana Crystals can be used to increase mana by one star each, to a natural maximum of 200. This limit can further be increased by various Armors, Accessories, Buffs, and Modifiers, up to a maximum of 400. Mana regenerates itself by default.

Luck

Main article: Luck

Luck is a hidden statistic that influences the randomness of various activities.

Movement-related stats

Horizontal movement

All characters start with a horizontal movement speed of 11.36 blocks/sec, or 15 mph (shown by the Stopwatch). While moving, the character will automatically climb any one-block high ledge or hill, and horizontal movement speed is not impeded by doing so (climbing over a pyramid is just as fast as tunneling through it). These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.6*base speed, or +60%. This limit is removed while moving on top of an Asphalt Block.

Object Effect
(% increase)
Velocity
(blocks/sec)
Velocity
(feet/sec)
Base
Nothing from below 100% 11.36 22.72
Armor
Adamantite LeggingsAdamantite Leggings +5% +0.57 +1.14
Chlorophyte GreavesChlorophyte Greaves +5% +0.57 +1.14
Titanium LeggingsTitanium Leggings +6% +0.684 +1.368
Beetle Scale MailBeetle Scale Mail +6% +0.684 +1.368
Beetle LeggingsBeetle Leggings +6% +0.684 +1.368
Cobalt HelmetCobalt Helmet +7% +0.798 +1.596
Orichalcum MaskOrichalcum Mask +7% +0.798 +1.596
Orichalcum HelmetOrichalcum Helmet +8% +0.912 +1.824
Hallowed GreavesHallowed Greaves +8% +0.912 +1.824
Frost LeggingsFrost Leggings +8% +0.912 +1.824
Spectre PantsSpectre Pants +8% +0.912 +1.824
GiGi +10% +1.14 +2.28
Cobalt LeggingsCobalt Leggings +10% +1.14 +2.28
Nebula LeggingsNebula Leggings +10% +1.14 +2.28
Vortex LeggingsVortex Leggings +10% +1.14 +2.28
Orichalcum LeggingsOrichalcum Leggings +11% +1.254 +2.508
Shroomite LeggingsShroomite Leggings +12% +1.368 +2.736
Shadow armorShadow armor / Ancient Shadow armorAncient Shadow armor: Full set +15% +1.71 +3.43
Solar Flare LeggingsSolar Flare Leggings +15% +1.71 +3.43
Adamantite armorAdamantite armor: Full set with Helmet +18% +2.052 +4.104
Squire's GreavesSquire's Greaves +20% +2.28 +4.56
Huntress's PantsHuntress's Pants +20% +2.28 +4.56
Monk's PantsMonk's Pants +20% +2.28 +4.56
Red Riding LeggingsRed Riding Leggings +20% +2.28 +4.56
Shinobi Infiltrator's PantsShinobi Infiltrator's Pants +20% +2.28 +4.56
Valhalla Knight's GreavesValhalla Knight's Greaves +30% +3.42 +6.84
Hallowed armorHallowed armor: Full set with Mask +27% +3.078 +6.156
Vortex armorVortex armor: Full set while in stealth -33% -3.42 -6.84
Accessories
AgletAglet +5% +0.57 +1.14
Frostspark BootsFrostspark Boots +8% +0.921 +1.842
Anklet of the WindAnklet of the Wind +10% +1.14 +2.28
Ice SkatesIce Skates (on Ice) +35% +3.99 +7.98
Buffs
Werewolf (buff)Werewolf (buff) +5% +0.57 +1.14
Happy!Happy! +10% +1.14 +2.28
Well FedWell Fed +20% +2.28 +4.56
SwiftnessSwiftness +25% +2.85 +5.70
Plenty Satisfied Plenty Satisfied Desktop only +30% +3.42 +6.84
Exquisitely Stuffed Exquisitely Stuffed Desktop only +40% +4.56 +9.12
Panic!Panic! +50% +5.7 +11.4
Debuffs
WeakWeak -10% -1.14 -2.28
ChilledChilled -25% -2.28 -4.56
BurningBurning -50% -5.7 -11.4
SlowSlow -50% -5.7 -11.4
OozedOozed -66% -7.524 -15.048
DazedDazed -66% -7.524 -15.048
Modifiers
Brisk +1% +0.114 +0.228
Fleeting +2% +0.228 +0.456
Hasty +3% +0.342 +0.684
Quick +4% +0.456 +0.912
Maximum Possible
Without buff(s): +67% +7.611 +15.222
With both buffs (Well Fed, Swiftness): +89% +12.723 +25.446
With both buffs and all quick (Demon Heart used): +136% +15.449 +30.899

Vertical movement

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Reason: "Needs info for 1.2 and beyond"

Players are able to jump once to a height of 6 blocks above foot level with no extra equipment. A Shiny Red Balloon will increase this to 10 blocks. A Cloud in a Bottle will provide a second jump which begins at a similar velocity to the first, and is also affected by the Shiny Red Balloon if the player has both equipped. The Bundle of Balloons can allow the user to triple jump, while also jumping higher like the Shiny Red Balloon, The Fart in a Balloon can also increase the jumps to a quadruple jump when combined with the bundle; combining that with the Blessed Apple, Tsunami in a Bottle or Sharkron Balloon will allow you to reach a septuple jump, and have the effects of the Shiny Red Balloon. The Ivy Whip or Grappling Hook may be used to temporarily "fall" faster by grappling downwards while in water or Cobwebs (they are not significantly faster than falling in air). The Slime Mount provided by the Slimy Saddle allows you to fall much faster through air, but will float on water, and the Portal Gun allows you to fall even faster vertically (179 mph). The numbers for Rocket Boots are at maximum velocity, not when decelerating. You can fly forever with the Drill Containment Unit, Cosmic Car Key and Shrimpy Truffle.

Angel or Demon Wings Rocket Boots Shiny Red Balloon Cloud in a Bottle Effects Velocity
(blocks/sec)
Velocity
(feet/sec)
6-block jump height
freefall speed
~24
~35.63
~48
~71.26
✔️ 9-block jump height (6+3) ~24 ~48
✔️ 10-block jump height (6+4) ~26.50 ~53.00
✔️ ✔️ 17-block jump height (6+4+7) ~26.50 ~53.00
✔️ 94-block jump height (6+88) ~18.84 ~37.69
✔️ ✔️ 97-block jump height (6+88+3) Varies Varies
✔️ ✔️ 98-block jump height (6+88+4) Varies Varies
✔️ ✔️ ✔️ 105-block jump height (6+88+4+7) Varies Varies
✔️ n-block jump height (6+n)
slow fall speed
?
 ?
?
 ?
✔️ ✔️ n-block jump height (6+3+n) ? ?
✔️ ✔️ n-block jump height (6+4+n) ? ?
✔️ ✔️ ✔️ n-block jump height (6+4+7+n) ? ?
✔️ ✔️ n-block jump height (6+88+n) ? ?
✔️ ✔️ ✔️ n-block jump height (6+88+3+n) Varies Varies
✔️ ✔️ ✔️ n-block jump height (6+88+4+n) Varies Varies
✔️ ✔️ ✔️ ✔️ n-block jump height (6+88+4+7+n) Varies Varies

Medium movement

There are currently 4 mediums in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.

Medium(s) Effect
(% decrease)
Velocity
(blocks/sec)
Velocity
(feet/sec)
No Medium None ~11.36 ~22.72
Water -33% ~7.86 ~15.72
Lava -33% ~7.86 ~15.72
Cobweb -93.65% ~0.67 ~1.34
Water & Cobweb -96.82% ~0.45 ~0.9

Achievements

Achievement Topped Off
Topped Off • Attain maximum life and mana possible without accessories or buffs.
Reach maximum health and mana.
Category: Challenger Challenger
Achievement Maxed Out
Maxed Out • “You have the maximum health and mana!”
Max out your health and mana.
Achievement Marathon Medalist
Marathon Medalist • Travel a total of 26.2 miles on foot.
Travel a total of 26.2 miles (69,168 tiles) on foot.
Category: Challenger Challenger
Achievement Marathon Runner
Marathon Runner • “You have traveled over 42km on the ground!”
Run 42 km (~ 68,898 blocks).
Achievement Gone in 60 seconds
Gone in 60 seconds • “You ran continuously for 60 seconds.”
Continuously run for 1 minute.
Achievement Leap a tall building in a single bound
Leap a tall building in a single bound • “Jump really, really high.”
Jump extraordinarily high.
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