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Possessed Hatchet

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Possessed Hatchet
  • Possessed Hatchet item sprite
Autoswing
Stack digit 1.png
Statistics
TypeWeapon
Damage80 Desktop VersionConsole Version / 90 Old-gen console versionMobile Version3DS Version Melee
Knockback5 (Average)
Critical chance4%
Use time13 Very Fast
Velocity12
TooltipChases after your enemy
RarityRarity Level: 7
Sell10 Gold Coin
A player using the Possessed Hatchet. Note the homing capabilities.

The Possessed Hatchet is a Hardmode, post-Golem boomerang-type melee weapon that flies very fast and homes in on enemies, then returns to the player. It also emits a certain amount of light when thrown. It has a 1/8 (12.5%) chance to be dropped from the Golem.

On the Desktop version Desktop version and Console version Console version, the weapon acts similarly to stacked Light Discs, capable of throwing out multiple hatchets even though the weapon cannot stack, with no limit to the number of hatchets that can be out at once. On the Old-gen console version Old-gen console version, Mobile version Mobile version, and 3DS version 3DS version, it acts as a singular boomerang, only firing one at a time. When it has no enemy to home in on, the Hatchet returns to the player after flying a relatively short distance of only 25 tiles.

Its best modifier is Godly.

Notes[edit | edit source]

  • If aimed correctly, the player can attack enemies from behind a wall.
  • If the player dies while this item is out, it will hover at their death point until they respawn, then it will fly to them.
  • It homes in on the tail segment of all worms.
  • In the Old-gen console version Old-gen console version, the weapon has no autoswing, significantly reducing its usefulness.

Tips[edit | edit source]

  • Due to the weapon being fast and capable of throwing multiple hatchets, it can be fired at a very rapid rate and be quite effective against certain bosses, especially Duke Fishron.
  • It is fairly effective against Crawltipedes since it always targets the tail and can take it out in a few hits.

Trivia[edit | edit source]

History[edit | edit source]

  • Desktop 1.3.0.1:
    • Damage reduced from 90 to 80.
    • Use time reduced from 14 to 13.
    • Can now be thrown in rapid succession.
  • Console 1.0.933.1: (Xbox One)
    • Damage reduced from 90 to 80.
    • Use time reduced from 14 to 13.
    • Can now be thrown in rapid succession.
  • Console 1.0.750.0: (PS4)
    • Damage reduced from 90 to 80.
    • Use time reduced from 14 to 13.
    • Can now be thrown in rapid succession.