“Angel Statue you say? I'm sorry, I'm not a junk dealer.
— Merchant
Statues are furniture items. There are a total of 108 different statues: 31 decoration statues, 36 text and numerical statues and 41 functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon, Underground Cabins, and Cavern level), though Angel Statues also appear in Chests. Like all furniture, a pickaxe is used to free and collect them.
Functional statues
These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. Statue-spawned enemies don't drop coins. They generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. Aside from normal items, enemies spawned from statues may also drop hearts and mana stars, potentially granting an alternative source of health and mana. Statues found in Underground Cabins may be connected to Pressure Plates, and can easily spawn enemies that kill early game players.
See spawn limits (below) for limitations that apply to functional statues. Template:Item/options
Statue | Enemy | Notes |
---|---|---|
Armed Zombie Statue Internal Item ID: 3719
|
Zombie(Expert mode variant) |
|
Bat Statue Internal Item ID: 443
|
Cave Bat |
|
Blood Zombie Statue Internal Item ID: 3720
|
Blood Zombie |
|
Bone Skeleton Statue Internal Item ID: 3712
|
Skeleton(Expert mode variant) |
|
Chest Statue Internal Item ID: 463
|
Mimic |
|
Crab Statue Internal Item ID: 454
|
Crab |
|
Drippler Statue Internal Item ID: 3710
|
Drippler |
|
Granite Golem Statue Internal Item ID: 3718
|
Granite Golem |
|
Harpy Statue Internal Item ID: 3715
|
Harpy |
|
Hoplite Statue Internal Item ID: 3717
|
Hoplite |
|
Jellyfish Statue Internal Item ID: 459
|
Blue Jellyfish |
|
Medusa Statue Internal Item ID: 3714
|
Medusa |
|
Pigron Statue Internal Item ID: 3716
|
Pigron(Any) |
|
Piranha Statue Internal Item ID: 478
|
Piranha | |
Shark Statue Internal Item ID: 2672
|
Shark |
|
Skeleton Statue Internal Item ID: 446
|
Skeleton |
|
Slime Statue Internal Item ID: 440
|
Blue Slime |
|
Undead Viking Statue Internal Item ID: 3713
|
Undead Viking |
|
Unicorn Statue Internal Item ID: 3709
|
Unicorn |
|
Wall Creeper Statue Internal Item ID: 3708
|
Wall Creeper |
|
Wraith Statue Internal Item ID: 3711
|
Wraith |
|
Template:Item/options
Critters spawned from statues cannot be caught with the Bug Net. Attempting to do so will cause the critter to disappear in a puff of smoke.
Template:Item/options
Statue | Critter | Notes | Recipe | Crafting Station |
---|---|---|---|---|
Bird Statue Internal Item ID: 464
|
Bird Cardinal Blue Jay |
|
or
|
Heavy Work Bench |
Buggy Statue Internal Item ID: 3662
|
Grubby Sluggy Buggy |
|||
Bunny Statue Internal Item ID: 445
|
Bunny |
|
or
| |
Butterfly Statue Internal Item ID: 3652
|
ButterflyButterfly(Any) | or
| ||
Duck Statue Internal Item ID: 3659
|
Duck Mallard Duck |
|||
Firefly Statue Internal Item ID: 3654
|
Firefly Lightning Bug |
or
| ||
Fish Statue Internal Item ID: 444
|
Goldfish |
|
or
| |
Frog Statue Internal Item ID: 3661
|
Frog | |||
Grasshopper Statue Internal Item ID: 3657
|
Grasshopper | or
| ||
Mouse Statue Internal Item ID: 3658
|
Mouse | |||
Penguin Statue Internal Item ID: 3660
|
Penguin |
|
||
Scorpion Statue Internal Item ID: 3655
|
Scorpion | or
| ||
Snail Statue Internal Item ID: 3656
|
Snail(80%) Glowing Snail(20%) |
|||
Squirrel Statue Internal Item ID: 3651
|
Squirrel | or
| ||
Worm Statue Internal Item ID: 3653
|
Worm |
Template:Item/options
Statue | Effect |
---|---|
King Statue Internal Item ID: 476
|
Teleports a random male NPC to the statue's location |
Queen Statue Internal Item ID: 477
|
Teleports a random female NPC to the statue's location |
These can only summon NPCs that are currently alive and have been rescued. |
Statue | Drops |
---|---|
Bomb Statue Internal Item ID: 453
|
Bomb |
Heart Statue Internal Item ID: 473
|
Heart |
Star Statue Internal Item ID: 438
|
Star |
Statue | Effect |
---|---|
Mushroom Statue Internal Item ID: 470
|
Emits blue glow similar to Mushroom Grass on the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version. (not a valid light source for NPC houses) |
Decorative statues
Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests. The Armor Statue can also be crafted with 50 at a Work Bench.
- Angel StatueInternal Item ID: 52
- Anvil StatueInternal Item ID: 468
- Armor StatueInternal Item ID: 360
- Axe StatueInternal Item ID: 465
- Boomerang StatueInternal Item ID: 461
- Boot StatueInternal Item ID: 462
- Bow StatueInternal Item ID: 460
- Corrupt StatueInternal Item ID: 466
- Cross StatueInternal Item ID: 458
- Eyeball StatueInternal Item ID: 471
- Gargoyle StatueInternal Item ID: 450
- Gloom StatueInternal Item ID: 451
- Goblin StatueInternal Item ID: 441
- Hammer StatueInternal Item ID: 455
- Hornet StatueInternal Item ID: 452
- Imp StatueInternal Item ID: 449
- Mushroom StatueInternal Item ID: 470
- Pickaxe StatueInternal Item ID: 469
- Pillar StatueInternal Item ID: 472
- Pot StatueInternal Item ID: 474
- Potion StatueInternal Item ID: 456
- Reaper StatueInternal Item ID: 447
- Shield StatueInternal Item ID: 442
- Spear StatueInternal Item ID: 457
- Sunflower StatueInternal Item ID: 475
- Sword StatueInternal Item ID: 439
- Tree StatueInternal Item ID: 467
- Woman StatueInternal Item ID: 448
- Lihzahrd StatueInternal Item ID: 1152
- Lihzahrd Guardian
StatueInternal Item ID: 1154 - Lihzahrd Watcher
StatueInternal Item ID: 1153
Text Statues
These are crafted at the Heavy Work Bench with 50 each.
- 'A' StatueInternal Item ID: 2712
- 'B' StatueInternal Item ID: 2713
- 'C' StatueInternal Item ID: 2714
- 'D' StatueInternal Item ID: 2715
- 'E' StatueInternal Item ID: 2716
- 'F' StatueInternal Item ID: 2717
- 'G' StatueInternal Item ID: 2718
- 'H' StatueInternal Item ID: 2719
- 'I' StatueInternal Item ID: 2720
- 'J' StatueInternal Item ID: 2721
- 'K' StatueInternal Item ID: 2722
- 'L' StatueInternal Item ID: 2723
- 'M' StatueInternal Item ID: 2724
- 'N' StatueInternal Item ID: 2725
- 'O' StatueInternal Item ID: 2726
- 'P' StatueInternal Item ID: 2727
- 'Q' StatueInternal Item ID: 2728
- 'R' StatueInternal Item ID: 2729
- 'S' StatueInternal Item ID: 2730
- 'T' StatueInternal Item ID: 2731
- 'U' StatueInternal Item ID: 2732
- 'V' StatueInternal Item ID: 2733
- 'W' StatueInternal Item ID: 2734
- 'X' StatueInternal Item ID: 2735
- 'Y' StatueInternal Item ID: 2736
- 'Z' StatueInternal Item ID: 2737
- '0' StatueInternal Item ID: 2702
- '1' StatueInternal Item ID: 2703
- '2' StatueInternal Item ID: 2704
- '3' StatueInternal Item ID: 2705
- '4' StatueInternal Item ID: 2706
- '5' StatueInternal Item ID: 2707
- '6' StatueInternal Item ID: 2708
- '7' StatueInternal Item ID: 2709
- '8' StatueInternal Item ID: 2710
- '9' StatueInternal Item ID: 2711
Spawn limits
Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.
Spawn Limit | Distance (D) to Range Boundary | |
---|---|---|
Enemy and Critter Statues | Item Statues | |
3 | 12.5 tiles (200 pixels) | 18.75 tiles (300 pixels) |
6 | 37.5 tiles (600 pixels) | 50 tiles (800 pixels) |
10 | Anywhere in the world |
- Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.
All statues (even those that appear shorter) have a footprint of 6 tiles (2 × 3). Each of these 6 tiles could be used as a wire input. Since the 1.3 update, each input shares the cooldown period with each other after activation. During an input's cooldown, activations from any trigger devices (Switches, Timers, Pressure Plates) will be ignored. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a 10 second cooldown.
Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during rain. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.
Notes
- Despite its name, the Armor Statue cannot be used to display armor. Instead, armor is displayed using Mannequins and Womannequins.
- Spawned enemies will not drop items that are specific to a particular biome or event.
- Bunnies and Goldfish spawned during the Blood Moon have some special characteristics:
- Corrupt/Crimtane Bunnies and Corrupt/Crimtane Goldfish do not have any limits on spawning; thus, it is possible to spawn hundreds of Corrupt/Crimtane Bunnies from statues, making this a good way to farm for Bunny Hoods.
- Corrupt Bunnies and Corrupt Goldfish can drop the KO Cannon, making the KO Cannon obtainable in Pre-Hardmode.
With a single wire color, up to three independent 1 Second Timers can be wired per statue, for three spawns per second each. With all three wire colors, all six tiles of a statue can be connected to separate timers, for a possible six spawns per second. Enemy spawn limits apply, though if the enemies are instantly killed upon spawning (eg. if lava or a continually activated trap is used, as in the image to the right), each activation will successfully spawn an enemy. Verify- Verify Connecting two or three 1 Second Timers to the same tile using multiple wire colors results in more spawns, though timing for the activation of the timer is required. The timers can override each other if their intervals are too close together. However, it is possible to activate all six blocks of a statue for six spawns per second with only two one-second timers if you use all three colors of wire.
- Statues if naturally placed can spawn enemies only if its slightly off screen.
Tips
- When spawning weak enemies into lava, the spawn limit is beside the point -- the important constraint is two activations per statue per second. Given enough statues and wiring to stagger their activation, enemies can be spawned as fast as they get killed.
- The most valuable statue in terms of rare drops is the Granite Golem Statue
(2 per Night Vision Helmet); it does produce a fair bit of granite, but that stacks to 999, so it averages 1 stack for each 133 spawns (and the granite can be monetized as well). It also takes a little longer to kill than the next contenders (three hits from lava). The Skeleton statues is next best and dies in two lava hits. (The Hoplite has slightly better average drops, but also produces a flood of unsalable Javelins.) The Piranha is third, with only 80% of the Skeleton's per-spawn yield (but it's a one-hit kill). For both Skeleton and Piranha, 80% of the profit actually comes from crafting Hooks into Grappling Hooks. The Jellyfish statue trails distantly and produces a flood of near-worthless Glowsticks. The Unicorn statue is another option; the unicorns take much longer to die, but the horns have other uses beyond sale. (See Guide:Making money for more details.) - The Metal Detector can help find statues. It can find Underground Cabins (by detecting the chest within), where statues often spawn. Note that Hardmode ores, Life Crystals and Life Fruits have priority over chests.
- Slimes spawned by the Slime Statue during the Slime Rain
event can help add to the number required to summon the King Slime. Bunnies can be caught from the Bunny Statue and be crafted into Explosive Bunnies (which would otherwise cost 35 if purchased from the Pirate NPC).Another way to make money or grind for Ectoplasm is to place a Chest Statue or Shark Statue in the Dungeon after Plantera has been defeated. Since only enemies with above 100 health have a chance (6.67%) of spawning a Dungeon Spirit (drop 1-2 Ectoplasm, 50 each).- Statues with reduced drop rates, (e.g. Medusa
, Unicorn) have the drop rate divided by 4, giving a drop rate of 1/4th of the normal drop rate. - Spawned enemies from statues will drop Mana Stars when killed if the player is currently not at maximum mana, and hearts if the player is not at full health. This can be used to create a spawner on a timer near or above a player arena, and give them a semi-steady supply of mana and hearts, at a faster rate than statues alone. For this purpose, the Crab and Wall Creeper statues are best, as they are quick kills (one- and two-hit respectively, with lava) that drop no other items.
Trivia
- Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator (except on the 3DS version where it is dropped by Plantera), Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.
- The Angel Statue is similar to the Perfectly Generic Item in Starbound in that if an item is invalid it will be replaced with another item.
- The Angel Statue is listed to have five separate item IDs, but all five different statues will stack upon one another in your inventory.Verify
- The Pillar Statue is the only statue that does not have a base.
The Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.- The Shield Statue, when placed, has a design similar to the old Cobalt Shield.
The two unimplemented statues introduced in the 1.3.2 update. |
New statue graphics were added, but the items that place them were never implemented, nor were they given names. The first statue appears to be a sort of bird, while the other seems to be an owl.- In the Console 1.0.750.0 patch, new splash screens were added to the game in similar vein to those teased for the upcoming 1.4 update. One of these is an ocean themed splash, which features a bird that bears a resemblance in shape to the one in the first statue.
- A critter with a similar shape has been shown in another 1.4 spoiler.
- The Unicorn Statue strongly resembles the knight chess piece.
- The Reaper Statue resembles the Grim Reaper.
History
- Desktop 1.3.2: Walking Goldfish spawned from statues can no longer be captured in bug nets. Added two new unused statue textures.
- Desktop 1.3.1.1: Fixed Grasshopper Statue having no recipe.
- Desktop 1.3.1:
- Critter statues added: Buggy, Butterfly, Duck, Firefly, Frog, Grasshopper, Mouse, Penguin, Scorpion, Snail, Squirrel, and Worm.
- Enemy statues added: Armed Zombie, Blood Zombie, Bone Skeleton, Drippler, Granite Golem, Harpy, Hoplite, Medusa, Pigron, Undead Viking, Unicorn, Wall Creeper, and Wraith.
- Critters generated by statues can no longer be captured in bug nets (except walking Goldfish).
- Drop rates for enemies spawned by new statues are divided by 4.
- Some Enemies spawned by new statues drop nothing when killed by traps/environment.
- Some enemies spawned by new statues are non-aggressive during the daytime.
- Old statue sprites updated.
- Desktop 1.3.0.1:
- Skeleton Statues can generate as part of Statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- Each of the 6 tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- Fixed bug where KO Cannon could drop from Statue-spawned enemies.
- Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended.
- Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
- Mushroom Statue will now light up when wired.
- Desktop 1.2.4:
- Armor Statue recipe changed, now requires 50 instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50 @ Heavy Work Bench).
- Desktop 1.2.3.1:
- The King Statue now correctly summons the Traveling Merchant.
- The Queen Statue now correctly summons the Stylist.
- Desktop 1.2.0.3:
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- The King Statue and Queen Statue now correctly summon new NPCs.
- Desktop 1.2.0.2:
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Statues will no longer spawn on Thin Ice.
- Desktop 1.2:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Desktop 1.1.1: Statues no longer turn into Armor Statues when they are smashed from the top.
- Desktop 1.1:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 to 60, and removed tooltip ('It doesn't do anything.').
- Sprite updated.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Desktop 1.0.6: Added Statue (later renamed Armor Statue), found or crafted @ Work Bench from 100 .
- Desktop 1.0.5: Angel Statue tooltip placed within quotes.
- Desktop 1.0.4: Angel Statue now more difficult to find.
- Desktop-Release: Introduced Angel Statue, however cannot be held, placed, nor equipped.
- Console 1.0.933.1: Made changes from PS4’s 1.0.750.0 update. ()
- Console 1.0.750.0: ()
- Skeleton Statues can generate as part of Statue traps.
- Chest Statues can now be found in generated houses in Underground Deserts.
- Each of the 6 tiles of a functional Statue now share the same cooldown, preventing the use of multiple Timers to spawn six times as many enemies or items.
- Mimics and Sharks spawned by Statues placed in the post-Plantera Dungeon no longer have a chance to spawn Dungeon Spirits.
- The Mushroom Statue will now light up when wired.
- Updated sprites to match Desktop 1.3.1.
- Console 1.07:
- Armor Statue recipe changed, now requires 50 instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50 @ Heavy Work Bench).
- Console 1.02:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Console-Release: Introduced with mechanics, recipes, and variants of Desktop 1.1.1.
- Mobile 1.2.11212:
- Armor Statue recipe changed, now requires 50 instead of 100 (still crafted @ Work Bench).
- Added the Shark Statue (found generated Underground) and craftable Letter and Number Statues (crafted from 50 @ Heavy Work Bench).
- Mobile 1.2.6508:
- All Statues are now freed with a Pickaxe instead of a Hammer.
- Corrupt Goldfish and Bunnies spawned from Statues no longer drop Coins.
- Added Lihzahrd, Lihzahrd Guardian, and Lihzahrd Watcher Statues, found in the Jungle Temple.
- Statues no longer generate on Thin Ice.
- The Lucky Coin no longer causes Statue-spawned enemies to drop Coins.
- Hardmode summon items no longer drop from Statue-spawned enemies.
- Mobile 1.1.5536:
- Angel Statue is now placeable and stackable (max 99), sell value increased from 1 to 60, and removed tooltip ('It doesn't do anything.').
- Updated sprite to match Desktop 1.1.
- Renamed Statue to Armor Statue.
- Added Bomb, Heart, Star, Bird, Bunny, Fish, Bat, Chest, Crab, Jellyfish, Piranha, Skeleton, Slime, King, Queen, Anvil, Axe, Boomerang, Boot, Bow, Corrupt, Cross, Eyeball, Gargoyle, Gloom, Goblin, Hammer, Hornet, Imp, Mushroom, Pickaxe, Pillar, Pot, Potion, Reaper, Shield, Spear, Sunflower, Sword, Tree, and Woman Statues.
- Mobile-Release: Introduced with mechanics, recipes, and variants of Desktop 1.0.6.
- 3DS-Release: Introduced with mechanics, recipes, and variants of Desktop 1.2.4.