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Not to be confused with Summoning items.

Summon weapons are a type of weapon that spawns secondary characters that will aid the player during battle by automatically attacking enemies within range. They cannot be damaged or killed, and deal summon damage.

Most summon weapons fall into one of two categories: Minions and Sentries. Minions are mobile characters that follow the player, while Sentries remain stationary. Additionally, the set bonuses of the Stardust armor and Forbidden armor will summon an entity to fight for the player in a manner similar to minions.

There are currently 19 summon weapons on the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, 11 on the Old-gen console version Old-gen console version and Windows Phone version Windows Phone version, and 5 on the Nintendo 3DSNintendo 3DS version version.

Minion Targeting Particles 1

Targeting graphic for moving targets

Minion Targeting Particles 2

Targeting graphic for stationary targets

Minions

Minions are mobile summons. They follow the player indefinitely until the player dies, summons a replacement Minion, or cancels their buff. There are several different Minions, some of which can walk or fly, and attack using melee or ranged means. A Minion costs 10 mana to summon initially, but follows the player indefinitely thereafter at no further cost.

By default, a player can only have a single Minion summoned at once. Various boosts can raise the player's Minion capacity, allowing multiple simultaneous Minions. With Minion cap boosts in effect, the same Minion can be summoned multiple times, or several different Minions can be summoned. Minion cap boosts do not affect Pets or Light Pets.

Minions follow players in a manner similar to Pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by the Tempest Staff, Xeno Staff, and Stardust Dragon Staff, which can attack through blocks.

On the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, the respective minion summoning items can be right-clicked to target the entity nearest to the cursor. As long as the minions have their target within their line of sight, they will specifically attack it. The targeted enemy will show swirling purple particles which will trail behind a moving enemy, or circle in front of a stationary one (see images).

Spider Minions

Normally, each minion summoned uses one minion slot. After adding in all bonuses from Armor, accessories, and buffs, a player can easily determine the number of minions they can summon. However, Spider Minions take up only 0.75 of a minion slot, so this total must then be divided by 0.75 to ascertain the number of Spider Minions a player can summon. For every 4 Spiders summoned, only 3 minion slots are used.

Sentries

Sentries are stationary summons. Unlike Minions, Sentries do not follow the player, and will instead remain rooted in place. Sentries will automatically disappear after a fixed amount of time, but can persist even after their owner dies.

By default, a player can only have a single Sentry summoned at once. Various boosts can raise the player's Sentry capacity, allowing multiple simultaneous Sentries. With Sentry cap boosts in effect, the same Sentry can be summoned multiple times, or several different Sentries can be summoned. On the Console and Mobile versions, the player has no Sentry capacity, but they are limited to only summoning one of each Sentry type.

List of Minions

Pre-Hardmode

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Item Minion Damage Acquired / Made From Bonus
Slime StaffSlime Staff Baby SlimeBaby Slime 8

Pinky (1% or 1/100 chance; 1.4% or 1/71 chance).

Sand Slime (0.013% or 1/8000; 0.018% or 1/5600 chance).

Slimed Zombie and all other Slime types except: Lava, Dungeon, Umbrella, Hoppin' Jack, Corrupt (Shadow Old-gen console versionMobile version), King Slime, Crimslime, Gastropod (Spectral Gastropod Old-gen console versionMobile version), Rainbow (0.01% or 1/10,000 chance; 0.014% or 1/7142 chance).

n/a
Hornet StaffHornet Staff HornetHornet 9 14 Bee Wax n/a
Imp StaffImp Staff ImpImp 21 17 Hellstone Bar n/a

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Hardmode

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Item Minion Damage Acquired / Made From Bonus
Spider StaffSpider Staff SpiderSpider 26 16 Spider Fang Each minion only counts .75 to the total minion capacity
Optic StaffOptic Staff TwinsTwins 30 2 Lens / 1 Black Lens / 12 Hallowed Bar / 20 Soul of Sight Both Twins are spawned as 1 minion
Pygmy StaffPygmy Staff PygmyPygmy 34 Plantera (25% or 1/4 chance; 50% or 1/2 chance). n/a
Xeno StaffXeno Staff UFOUFO 36 Martian Saucer (11% or 1/9 chance) n/a
Raven StaffRaven Staff RavenRaven 37 Pumpking (1.79% to 14.29% chance depending on wave) n/a
Pirate StaffPirate Staff PiratePirate 40 Pirates (0.05% or 1/2000 chance).

Flying Dutchman (1% or 1/100 chance).

n/a
Tempest StaffTempest Staff SharknadoSharknado 50 Duke Fishron (20% or 1/5 chance) n/a
Deadly Sphere StaffDeadly Sphere Staff Deadly SphereDeadly Sphere 50 Deadly Sphere (2.5% or 1/40 chance; 3.75% or 1/26 chance). n/a
Stardust Dragon StaffStardust Dragon Staff Stardust DragonStardust Dragon 40 18 Stardust Fragment Each extra minion summoned adds a segment to the main Dragon, increasing damage
Stardust Cell StaffStardust Cell Staff Stardust CellStardust Cell 60 18 Stardust Fragment n/a

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List of Sentries

Standard

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Item Minion Damage Acquired / Made From Bonus
Queen Spider StaffQueen Spider Staff Queen SpiderQueen Spider 21 24 Spider Fang n/a
Staff of the Frost HydraStaff of the Frost Hydra Frost HydraFrost Hydra 114 Frozen Chest n/a
Lunar Portal StaffLunar Portal Staff Lunar PortalLunar Portal 50 Moon Lord (11.11% or 1/9 chance) n/a
Rainbow Crystal StaffRainbow Crystal Staff Rainbow CrystalRainbow Crystal 150 Moon Lord (11.11% or 1/9 chance) n/a

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Tavernkeep's sentries

Sentries summoned by items from the Tavernkeep are associated with the Old One's Army event. They are purchased with Defender Medals (instead of coins), which are awarded only during the event. At first, they can only be used within the event, where they will remain placed until the end of the event. Each sentry summoned will cost 10 Etherian Mana; at the beginning of the event, the player immediately gets the 10 Etherian Mana for their first sentry, and can collect more as they kill enemies.

Each of the Tavernkeep's sentry summon weapons come in three tiers: Rod, Cane, and Staff; with the Staff being the most expensive and the most powerful. The Tavernkeep's various armor sets each enhance one of his four sentry types; see his article for full details.

After the event is completed once, these can be used outside the event, and will then function as normal sentries, costing ordinary mana to summon (5 points per tier) and lasting the usual two minutes. Etherian Mana cannot be used outside the event, so by default only one sentry can be summoned at a time. However, armor sold by the Tavernkeep, and accessories dropped by event bosses such as Ogres, can raise a player's sentry limit, allowing more than one sentry to remain summoned at once. This limit increase does include non-Tavernkeep sentries such as the Queen Spider. {{#css:

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Item Minion Damage Acquired / Made From Bonus
Lightning Aura RodLightning Aura Rod Lightning AuraLightning Aura 12 Sold by Tavernkeep. n/a
Flameburst RodFlameburst Rod Flameburst TowerFlameburst Tower 17 Sold by Tavernkeep. n/a
Explosive Trap RodExplosive Trap Rod Explosive TrapExplosive Trap 24 Sold by Tavernkeep. n/a
Ballista RodBallista Rod BallistaBallista 27 Sold by Tavernkeep. n/a
Lightning Aura CaneLightning Aura Cane Lightning Aura 2Lightning Aura 33 Sold by Tavernkeep. n/a
Flameburst CaneFlameburst Cane Flameburst Tower 2Flameburst Tower 42 Sold by Tavernkeep. n/a
Explosive Trap CaneExplosive Trap Cane Explosive Trap 2Explosive Trap 59 Sold by Tavernkeep. n/a
Ballista CaneBallista Cane Ballista 2Ballista 67 Sold by Tavernkeep. n/a
Lightning Aura StaffLightning Aura Staff Lightning Aura 3Lightning Aura 102 Sold by Tavernkeep. n/a
Flameburst StaffFlameburst Staff Flameburst Tower 3Flameburst Tower 88 Sold by Tavernkeep. n/a
Explosive Trap StaffExplosive Trap Staff Explosive Trap 3Explosive Trap 126 Sold by Tavernkeep. n/a
Ballista StaffBallista Staff Ballista 3Ballista 140 Sold by Tavernkeep. n/a

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Armor Summons

Certain armor sets will summon a unique minion when the full set is worn:

  • All armor summons can be obtainable on desktop, while the Stardust Guardian is also obtainable on console. The leaf crystal (see bottom of this section) is obtainable on any system.
  • Each player can only have one armor minion that remains active as long as the armor is worn, and can be directed by double-pressing the ▼ Down key.
  • They do not count against either minion or sentry caps.
  • See also the Leaf Crystal from Chlorophyte armor; This is not controllable like a minion, but does provide ongoing attacks against nearby enemies.

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Item Minion Damage Acquired / Made From
Forbidden armorForbidden armor Forbidden SignForbidden Sign 25 3 Forbidden Fragment / 46 ( Adamantite Bar or Titanium Bar )
Stardust armorStardust armor Stardust Guardian minionStardust Guardian 20 36 Luminite Bar / 45 Stardust Fragment

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Boost gear

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Basegame Armor

Appearance / Name Minion Boost(s) Acquired / Made From
Bee armorBee armor
  • +2 Minion capacity
  • +23% Minion damage
30 Bee Wax
Forbidden armorForbidden armor
  • +2 Minion capacity
  • +15% Minion damage
  • +Ancient Storm
3 Forbidden Fragment / 46 ( Adamantite Bar or Titanium Bar )
Spider armorSpider armor
  • +3 Minion capacity
  • +30% Minion damage
36 Spider Fang
Tiki armorTiki armor
  • +4 Minion capacity
  • +30% Minion damage
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated)
Spooky armorSpooky armor
  • +3 Minion capacity
  • +58% Minion damage
750 Spooky Wood
Stardust armorStardust armor
  • +5 Minion capacity
  • +66% Minion damage
  • +Stardust Guardian Minion
36 Luminite Bar / 45 Stardust Fragment

Tavernkeep's Armor

Appearance / Name Minion Boost(s) Acquired / Made From
Apprentice armorApprentice armor
  • Flameburst sentry field of view and range are dramatically increased
  • +2 Sentry capacity
  • +30% Minion damage
Sold by Tavernkeep
Monk armorMonk armor Sold by Tavernkeep
Huntress armorHuntress armor Sold by Tavernkeep
Squire armorSquire armor
  • Ballista sentry projectiles pierce more targets
  • Grants Ballista Panic buff when you take damage, doubling the fire rate of Ballista sentries for 3 seconds.
  • +2 Sentry capacity
  • +30% Minion damage
Sold by Tavernkeep
Dark Artist armorDark Artist armor
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Flameburst effectiveness
Sold by Tavernkeep
Shinobi Infiltrator armorShinobi Infiltrator armor
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Lighting Aura effectiveness
Sold by Tavernkeep
Red Riding armorRed Riding armor
  • +3 Sentry Capacity
  • +60% minion damage
  • Greatly enhances Explosive Traps effectiveness
Sold by Tavernkeep
Valhalla Knight armorValhalla Knight armor
  • +3 Sentry capacity
  • +60% Minion damage
  • Greatly enhances Ballista effectiveness
Sold by Tavernkeep

Accessories

Item Minion Boost(s) Acquired / Made From
Pygmy NecklacePygmy Necklace
  • +1 Minion capacity
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, at night)
Hercules BeetleHercules Beetle
  • +15% Minion damage
  • Increases Minion Knockback
Witch Doctor (Pygmy Staff in inventory, Plantera has been defeated, in Jungle biome)
Apprentice's ScarfApprentice's Scarf
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by Ogre.
Monk's BeltMonk's Belt
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by Ogre.
Huntress's BucklerHuntress's Buckler
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by Ogre.
Squire's ShieldSquire's Shield
  • +1 Sentry capacity
  • +10% Minion damage
Dropped by Ogre.
Necromantic ScrollNecromantic Scroll
  • +1 Minion capacity
  • +10% Minion damage
Mourning Wood (2% to 20% chance depending on wave)
Papyrus ScarabPapyrus Scarab
  • +1 Minion capacity
  • +15% Minion damage
  • Increases Minion Knockback
1 Hercules Beetle / 1 Necromantic Scroll
Summoner EmblemSummoner Emblem
  • +15% Minion damage
Wall of Flesh (12.5% chance)
Avenger EmblemAvenger Emblem
  • +12% (All) Damage
1 Warrior Emblem or 1 Summoner Emblem or 1 Ranger Emblem or 1 Sorcerer Emblem / 5 Soul of Might / 5 Soul of Sight / 5 Soul of Fright ()

1 Warrior Emblem / 1 Ranger Emblem / 1 Sorcerer Emblem ()

Destroyer EmblemDestroyer Emblem
  • +10% (All) Damage
1 Avenger Emblem / 1 Eye of the Golem
Sun StoneSun Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
Golem (12.5% or 1/8 chance)
Moon StoneMoon Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
Vampire (2.86% chance; 4.29% chance)
Celestial StoneCelestial Stone
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
1 Sun Stone / 1 Moon Stone
Celestial ShellCelestial Shell
  • +10% (All) Damage
  • Increases Minion Knockback by 50%
1 Celestial Stone / 1 Moon Shell

Buffs

Buff From Minion Boost(s)
Well FedWell Fed Foods
  • +5% (All) Damage
  • Increases Minion Knockback by 50%
WrathWrath Wrath PotionWrath Potion
  • +10% (All) Damage
Cute Fishron MountCute Fishron Mount Shrimpy TruffleShrimpy Truffle
  • +15% (All) Damage - (In Water / Under 50% Health)
Feral BiteFeral Bite Some BatsBats and Duke FishronDuke Fishron
  • +20% (All) Damage
Damage NebulaDamage Nebula Damage BoosterDamage Booster
  • +15%/30%/45% (All) damage for 8 seconds
Summoning (Buff)Summoning Summoning PotionSummoning Potion
  • +1 Minion capacity
BewitchedBewitched Bewitching TableBewitching Table
  • +1 Minion capacity

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Achievement

Achievement You and What Army?
You and What Army? • Command nine summoned minions simultaneously.
Have nine minions summoned at the same time.
Category: Challenger Challenger

Notes

  • Minions will never attack other players, making them useless in PvP. Some Minion Weapons can still damage players if specifically targeted (Frost Hydra, Rainbow Crystal Staff), or if they deal incidental contact damage (Ravens).
  • While all Summon weapons can obtain the Mythical Modifier, the Ruthless modifier offers the most effective Minion boost by solely increasing the Minion's damage per hit the most. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once (on the initial summoning rather than the minion attacks themselves), minions cannot deal critical hits, and their knockback is negligible even with modifiers.
  • Once summoned, the minion's attack will not change even if the player removes minion damage enhancing equipment.
  • It is not necessary to upgrade an Avenger Emblem to a Destroyer Emblem for the purpose of minion damage, since they cannot deal critical hits. However, the damage bonuses of the Avenger Emblem and Destroyer Emblem will stack, when both are equipped simultaneously.
  • Minions will not attack the Cultists at the Dungeon if they are not yet hostile to the player as the result of another attack. Minions that deal contact damage can still deal incidental contact damage to Cultists without specifically targeting them, which will then cause them to become hostile.
  • A minion's nominal damage can be increased by as much as 273%:
  • Desktop onlyConsole versionThe maximum possible minion capacity is 11. It requires equipping Stardust Armor, and the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories. It also requires being under the temporary effects of the Summoning Potion and the Bewitching Table.
  • Mobile version The maximum possible minion capacity is 9. It requires equipping Tiki armor, and the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories. It also requires being under the temporary effects of the Summoning Potion.

Tips

  • Minions do not differentiate between enemies summoned by Statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (the Dragon from the Stardust Dragon Staff is especially prone to this behavior).
  • Summon weapons are the only weapon type that isn't regularly available in the first parts of the game. While the first summon weapon, the Slime Staff is technically the earliest obtainable weapon, it is extremely rare, and is likely to go unseen until far later in the game (perhaps when a player farms for it using a Slime Statue).
  • Keeping a minion around will help keep both night and daytime enemies off your back. Of course, more enemies will spawn to replace them, but those will be moving in from the edges of the screen.
  • Note that minions will attack slimes even during the day, when the slimes are nominally "neutral". In areas where King Slime can spawn in place of a regular slime (Surface layer, outer thirds of the map), the turnover can lead to repeat visits from the King.
  • While using the tavernkeep's sentry summons you can resummon them to automatically refresh their attack.

Trivia

  • All minion summoning items and the Tavernkeep's tier three sentry summoning items have the word "Staff" in their names.
    • The Tavernkeep's tier two sentry summon items also all have the word "Cane" in their names. Same goes for the tier one items, which share the word "Rod". This can be used to help tell the difference between the sentry tiers.
  • Most minions count as 1 unit of your max capacity; however, there are two special cases:
    • For the Spider Staff, each minion counts as 0.75 (three-quarters) of a minion, so that a max of 3 allows summoning of 4 spiders. (This is elaborated on above.) This is particularly useful if one is trying to obtain the "You And What Army" achievement.
    • The Optic Staff spawns two minions which together take up only 1 slot. It is not possible to spawn just one of the twins (say, to go with two Spazmaminis).
  • The Sharknadoes summoned by the Tempest Staff turn translucent when going through blocks, similarly to what Duke Fishron and Pigrons do.
  • The damage bonuses of summoning Armor also affect the damage of Mounts. This includes the Slime Mount and the Unicorn Mount.
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