This template is used to retrieve in-game text, based on the game text database which is taken from the source code.
Note: This template is relatively slow, so please use other database templates first, if possible.
Usage
{{ gameText | <index key> | lang = <lang> | x_<name> = <value> | ... | y_<name> = <value> | ... | keepnl = y/yes }}
- First unnamed parameter
The index key for the text. It is the same as in the in-game language JSON files. See examples below.
- lang
Language code, defaults to {{lang}}
. Currently, there are nine languages, as in-game: English (
), Spanish (en
), Italian (es
), Chinese (it
), German (zh
), Russian (de
), French (ru
), Polish (fr
), and Portuguese (pl
). All other languages will use the English database.
pt
- All
x_<name>
andy_<name>
parameters
Replacement for placeholders. There are two types of placeholder in the game texts: {xxx}
and <yyy>
, indexed by x_...
and y_...
, respectively. See examples below.
Notes
- You can use
{{#invoke:gameText|getRaw|{{{key|}}}}}
to get a raw string from the GameText info database. It also takeslang
and replacement arguments. This is mainly for use in other templates. {{gameText}}
will keep leading/trailing spaces.{{gameText}}
is roughly equal to<span class="gameText">{{nl2br| {{#invoke:gameText | getRaw |{{{key|}}}}} }}</span>
, except for the latter will trim leading/trailing spaces.
Examples
Code | Result |
---|---|
{{gameText|ItemName.IronPickaxe}} |
Iron Pickaxe |
{{gameText|LegacyMultiplayer.21}} |
/players |
x{{gameText|LegacyMenu.108}}x |
xZoom In x |
{{gameText|ItemTooltip.BeeKeeper}}
|
Summons killer bees after striking your foe Small chance to cause confusion |
{{gameText|UI.WorldSizeFormat}} |
{0} World |
{{gameText|UI.WorldSizeFormat|x_0=Large}} |
Large World |
{{gameText|UI.LightMode_Color}} |
Lighting: Color |
{{gameText|LegacyDialog.19}} |
{PlayerName} is it? I've heard good things, friend! |
{{gameText|LegacyDialog.19|x_PlayerName=myName}} |
myName is it? I've heard good things, friend! |
{{gameText|Misc.ResolutionChanged}} |
Resolution changed to: {0}x{1}. |
{{gameText|Misc.ResolutionChanged|x_1=768}} |
Resolution changed to: {0}x768. |
{{gameText|Misc.ResolutionChanged|x_0=1024|x_1=768}} |
Resolution changed to: 1024x768. |
{{gameText|ItemTooltip.GoodieBag}} |
<right> to open |
{{gameText|ItemTooltip.GoodieBag|y_right=Right click}} |
Right click to open |
{{gameText|ItemTooltip.GoodieBag|y_right={{key|open}}}} |
⚷ Interact to open |
{{gameText|ItemName.IronPickaxe|lang=es}} |
Iron Pickaxe FAIL! (expected: Pico de hierro) |
{{gameText|ItemName.IronPickaxe|lang=it}} |
Piccone di ferro |
{{gameText|ItemName.IronPickaxe|lang=de}} |
Eisenspitzhacke |
{{gameText|ItemName.IronPickaxe|lang=ru}} |
Железная кирка |
{{#lstsep:{{gameText|TownNPCHousingFailureReasons|json=y}}|₪|<br/>}} |
Lua error in Module:GameText at line 65: bad argument #1 to 'gsub' (string expected, got table). |