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PC versionConsole versionOld-gen console versionMobile version
PC/Console/Old-gen console/Mobile-Only Content: This information applies only to the PC, Console, Old-gen console, and Mobile versions of Terraria.
Traveling Merchant
Traveling MerchantOld-gen console version and Nintendo 3DS version
Map Icon Traveling Merchant
Map Icon
Statistics
Type
AI TypePassive AI
Damage10
Max Life250
Defense15
KB Resist50%
Drops

The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4-10 / 4-11 (average 5.5 / 6) different items listed below.

In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide counts as one of these, but the Old Man and Skeleton Merchant don't. He won't spawn during Events (except Rain, Old One's Army and Slime Rain). He does not require his own House in order to spawn, and will instead spawn near existing NPCs, spending the day walking around near them.

Once the criteria are met, the Traveling Merchant has a 22% chance of spawning each day, appearing at a random time between 4:30 AM and 12 PM. He stays for only one day at a time, after which he leaves at 6:00 PM. He despawns if the world is vacated before that time.

If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. Once Hardmode begins, he upgrades to a Pulse Bow.

Quick Answers

What is the average number of items the Traveling Merchant sells in Terraria? toggle section
The Traveling Merchant in Terraria sells an average of 5.47 to 5.97 items per visit. This number can be increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel.
Provided by: Fandom
What conditions must be met for the Traveling Merchant to spawn in Terraria? toggle section
In Terraria, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He despawns if the world is vacated any time after he spawns. It's important to note that he leaves the same day at 6:00 PM, but can only do so once he is off-screen. If you're wondering how to get the traveling merchant to spawn, it's mostly a matter of luck and time in the game!
Provided by: Fandom
How does the Peddler's Satchel affect the Traveling Merchant's inventory in Terraria? toggle section
In Terraria, the Peddler's Satchel is a consumable item that has a significant impact on the Traveling Merchant's inventory. When used, it permanently increases the number of items that the Traveling Merchant sells at any given time. This means you'll have a wider variety of items to choose from whenever the wandering merchant visits your town. It's a handy tool for those looking to maximize their shopping options with the traveling trader.
Provided by: Fandom
What is the difference between the Traveling Merchant and other NPCs in Terraria? toggle section
The Traveling Merchant in Terraria is a unique NPC vendor who randomly visits the player's town for one day. Unlike other NPCs, his inventory is randomized and different every visit, selling a varying number of items. He also requires at least 2 other NPCs to be present in order for him to spawn. Other NPCs, like the Merchant, have fixed inventories and spawn under different conditions, such as having an empty house and players having more than 50 between them in their inventories.
Provided by: Fandom
How often does the Traveling Merchant visit the player's town in Terraria? toggle section
In Terraria, the Traveling Merchant has a 22.12% chance of visiting the player's town each day. He appears at a random time between 4:30 AM and 12:00 PM and leaves the same day at 6:00 PM. However, he can only leave once he is off-screen. If the world is vacated any time after he spawns, he will despawn. The chances of him visiting are always the same, regardless of whether the player is sleeping or not.
Provided by: Fandom

Items sold

Inventory
Item Cost Availability

SakeSake 5 3% chance
PhoPho 30 3% chance
Pad ThaiPad Thai 20 3% chance
Ultrabright TorchUltrabright Torch 3 1.5% chance
Ammo BoxAmmo Box 15 1% chance
Magic HatMagic Hat 3 1% chance
Gypsy RobeGypsy Robe 2 1% chance
GiGi 2 1% chance
Celestial MagnetCelestial Magnet 15 0.66% chance
DPS MeterDPS Meter 5 3% chance
Lifeform AnalyzerLifeform Analyzer 5 3% chance
StopwatchStopwatch 5 3% chance
Paint SprayerPaint Sprayer 10 1.5% chance
Brick LayerBrick Layer 10 1.5% chance
Portable Cement MixerPortable Cement Mixer 10 1.5% chance
Extendo GripExtendo Grip 10 1.5% chance
PresseratorPresserator 10 1.5% chance
Black CounterweightBlack Counterweight 5 0.5% chance
Yellow CounterweightYellow Counterweight 5 0.66% chance
Sitting Duck's Fishing PoleSitting Duck's Fishing Pole 35 0.66% chance
KatanaKatana 4 1.5% chance
Code 1Code 1 5 1.5% chance after defeating
the Eye of Cthulhu
RevolverRevolver 10 1% chance after smashing
a Shadow Orb or Crimson Heart
GatligatorGatligator 35 0.5% chance during hardmode
Code 2Code 2 25 1.5% chance after defeating
any Mechanical Boss
Pulse BowPulse Bow 45 0.66% chance
after defeating Plantera
Red Team BlockRed Team Block 1 3% chance
Red Team PlatformRed Team Platform 1 When Selling Red Team Blocks
Yellow Team BlockYellow Team Block 1 3% chance
Yellow Team PlatformYellow Team Platform 1 When Selling Yellow Team Blocks
Green Team BlockGreen Team Block 1 3% chance
Green Team PlatformGreen Team Platform 1 When Selling Green Team Blocks
Blue Team BlockBlue Team Block 1 3% chance
Blue Team PlatformBlue Team Platform 1 When Selling Blue Team Blocks
Pink Team BlockPink Team Block 1 3% chance
Pink Team PlatformPink Team Platform 1 When Selling Pink Team Blocks
White Team BlockWhite Team Block 1 3% chance
White Team PlatformWhite Team Platform 1 When Selling White Team Blocks
Diamond RingDiamond Ring 2 0.66% chance
Inventory
Item Cost Availability

Angel HaloAngel Halo 40 0.33% chance
FezFez 3 50 1% chance
Winter CapeWinter Cape 5 0.66% chance
Red CapeRed Cape 5 0.66% chance
Crimson CloakCrimson Cloak 5 0.66% chance
Mysterious CapeMysterious Cape 5 0.66% chance
KimonoKimono 1 0.5% chance
Water GunWater Gun 1 50 0.66% chance
Companion CubeCompanion Cube 5 0.66% chance
ChaliceChalice 50 3% chance
Arcane Rune WallArcane Rune Wall 2 50 0.5% chance
Fancy DishesFancy Dishes 20 3% chance
Dynasty WoodDynasty Wood 50 3% chance
Red Dynasty ShinglesRed Dynasty Shingles 50 When selling Dynasty Wood
Blue Dynasty ShinglesBlue Dynasty Shingles 50 When selling Dynasty Wood
Zebra SkinZebra Skin 1 1% chance
Leopard SkinLeopard Skin 1 1% chance
Tiger SkinTiger Skin 1 1% chance
Castle MarsbergCastle Marsberg 3 1.5% chance after defeating
Martian Madness
Martia LisaMartia Lisa 2 1.5% chance after defeating
Martian Madness
The Truth Is Up ThereThe Truth Is Up There 2 1.5% chance after defeating
Martian Madness
Not a Kid, nor a SquidNot a Kid, nor a Squid 3 1.5% chance after defeating
Moon Lord
AcornsAcorns 50 1.5% chance
during Christmas
Cold SnapCold Snap 50 1.5% chance
during Christmas
Cursed SaintCursed Saint 50 1.5% chance
during Christmas
SnowfellasSnowfellas 50 1.5% chance
during Christmas
The SeasonThe Season 50 1.5% chance
during Christmas
Dragon MaskDragon Mask 50 Console version only, ??% chance
Dragon BreastplateDragon Breastplate 1 Console version only, ??% chance
Dragon GreavesDragon Greaves 75 Console version only, ??% chance
Titan HelmetTitan Helmet 50 Console version only, ??% chance
Titan MailTitan Mail 1 Console version only, ??% chance
Titan LeggingsTitan Leggings 75 Console version only, ??% chance
Spectral HeadgearSpectral Headgear 50 Console version only, ??% chance
Spectral ArmorSpectral Armor 1 Console version only, ??% chance
Spectral SubligarSpectral Subligar 75 Console version only, ??% chance

Names

The Traveling Merchant may have any of the following names: Traveling Merchant/Names

Notes

  • The actual "roll" to spawn the Traveling Merchant is not performed once-per-day as a Goblin Invasion or any other Event is determined. Rather, the roll is performed once per in-game second for the first half of each day. There are 60 in-game seconds per 1 real-world second.
    • For each in-game second of the first half of each day (4:30am – 12:00pm = 7.5 hours = 27,000 seconds), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a: 1-(1-1/108000)^27000 = 0.2212001339 or 22.12% chance of arriving each day.
    • This means that if you want a specific item from the Traveling Merchant but he arrived without that particular item you can simply kill him and there's a chance that another merchant may spawn if you killed him before 12:00pm. An easy way to kill him (and any other friendly NPC) is with a Boulder if you already got the Goblin Tinkerer (you need the Tinkerer's Workshop to craft it), otherwise your best option is killing him with Lava. (Rotten Eggs may work although they’re not that effective.)
  • The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen during the time when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen the following evening. This does NOT, however, change his inventory.
  • The Traveling Merchant does not leave during Events.

Quotes

  • "Combination hookah and coffee maker! Also makes julienne fries!"
  • "A thrift shop? No, I am only selling the highest quality items on the market."
  • "I don't refund for "buyer's remorse..." Or for any other reason, really."
  • "If you're looking for junk, you've come to the wrong place."
  • "I sell wares from places that might not even exist!"
  • "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!"
  • "Come and have a look! One pound fish! Very very good! One pound fish!"
  • "Buy now, and get free shipping!"
  • "You want two penny farthings!? Make it one and we have a deal."

When Guide is present:

  • "Meet me behind [Name of Guide]'s house in about three hours, I think I have something you will find very appealing."

When Clothier is present:

  • "I only sell what I can get. [Name of Clothier] keeps hounding me for exotic clothing."

When Merchant is present:

  • "That [Name of Merchant], he really has no appreciation for a really good deal."

During a Party

  • "Many say that parties give you the richest of memories. So buy something and make this memory rich!"

Trivia

  • Many of the things he sells are of Asian origin, often from the Qing dynasty.
    • Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
  • The name Willy is most likely a reference to the play, "Death of a Salesman", by Arthur Miller, where the main character is Willy Loman, a traveling salesman.
  • His quote, "Come and have a look! One pound fish! Very very good! One pound fish!" is a reference to One Pound Fish Man.
  • The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to Aladdin (1992 Disney film).

See also

History

  • Desktop 1.2.3.1: The Traveling Merchant can no longer spawn in Lava. Fixed bug where Queen/King Statues didn't teleport the Stylist and Traveling Merchant, respectively.
  • Console 1.0.933.1: Now sells many new items, including yoyos, accessories, and paintings. (Xbox One)
  • Console 1.0.750.0: Now sells many new items, including yoyos, accessories, and paintings. (PlayStation 4)
  • Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
  • Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.


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