Weapons are essential items used for combat against enemies, bosses, and even other players during PvP games. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Terraria has a wide variety of weapons and weapons classes, each suited to particular play styles or specific tasks.
Many tools also can be used as weapons despite it not being their primary purpose. In an even wider sense, traps, self-defending NPCs and lava can also be used as weapons.
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Melee weapons
Pre-Hardmode Swords
Swords are melee weapons which can be divided into 2 basic categories: Shortswords, and Broadswords. Shortswords have a very limited range and attack with a horizontal stabbing motion instead of an arc. Broadswords are swung overhead, which makes it easier to defeat flying and jumping enemies than shortswords.
- Copper Shortsword
- Tin Shortsword
- Wooden Sword
- Boreal Wood Sword
- Copper Broadsword
- Iron Shortsword
- Palm Wood Sword
- Rich Mahogany Sword
- Cactus Sword
- Lead Shortsword
- Silver Shortsword
- Tin Broadsword
- Ebonwood Sword
- Iron Broadsword
- Shadewood Sword
- Tungsten Shortsword
- Gold Shortsword
- Lead Broadsword
- Silver Broadsword
- Bladed Glove
- Tungsten Broadsword
- Zombie Arm
- Gold Broadsword
- Platinum Shortsword
- Mandible Blade
- Stylish Scissors
- Platinum Broadsword
- Bone Sword
- Candy Cane Sword
- Katana
- Ice Blade
- Light's Bane
- Muramasa
- Arkhalis
- Exotic Scimitar
- Phaseblade
- Blood Butcherer
- Starfury
- Enchanted Sword
- Purple Clubberfish
- Bee Keeper
- Falcon Blade
- Blade of Grass
- Fiery Greatsword
- Night's Edge
Hardmode Swords
- Pearlwood Sword
- Classy Cane
- Slap Hand
- Breaker Blade
- Cobalt Sword
- Palladium Sword
- Phasesaber [1]
- Ice Sickle
- Brand of the Inferno
- Mythril Sword
- Orichalcum Sword
- Chlorophyte Saber
- Cutlass
- Frostbrand
- Adamantite Sword
- Seedler
- Beam Sword
- Titanium Sword
- Bladetongue
- Tizona
- Death Sickle
- Excalibur
- True Excalibur
- Fetid Baghnakhs
- Keybrand
- Psycho Knife
- Chlorophyte Claymore
- The Horseman's Blade
- Christmas Tree Sword
- True Night's Edge
- Terra Blade
- Flying Dragon
- Influx Waver
- Star Wrath
- Meowmere
- ↑ The Phasesaber can only be crafted in Hardmode on the PC version, Console version, and Old-gen console version, but can be crafted in pre-Hardmode on the Mobile version and Nintendo version.
Pre-Hardmode Yoyos
Yoyos are melee weapons that are flail-like, and when thrown, seek after the player's cursor.
Hardmode Yoyos
Pre-Hardmode Spears
Spears are melee weapons that have decent range (somewhat better than swords), but attack using a stabbing motion (like a shortsword, except that spears can be aimed). Spears also have a good chance of hitting targets more than once, especially large enemies.
Hardmode Spears
Pre-Hardmode Boomerangs
Boomerangs are melee weapons that come back to the player after being thrown. Their damage is listed as melee likely because they're physically thrown and use no ammo.
Hardmode Boomerangs
Pre-Hardmode Flails
Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or fired. Thrown flails can be suspended around the player indefinitely, whereas launched flails immediately return to the player.
Hardmode Flails
Hardmode Other
These are Hardmode melee weapons that possess unique means of attack. Most also launch projectiles.
Ranged weapons
Pre-Hardmode Bows
Bows are ranged weapons that fire arrows as ammunition. Although several Bows deal no knockback, the arrows do (with the exception of the Bone Arrow and Heart Arrow).
Hardmode Bows
Repeaters (Hardmode Only)
Pre-Hardmode Guns
Hardmode Guns
Launchers (Hardmode Only)
Pre-Hardmode Others
Note: The Confetti Gun, Slime Gun, and Water Gun are novelty weapons, causing no damage or knockback. The Confetti Gun is a consumable, and can only be used once. The Slime Gun and Water Gun cause purely aesthetic debuffs and cannot be placed on a Weapon Rack.
Hardmode Others
Magic weapons
Pre-Hardmode Wands
Hardmode Wands
Pre-Hardmode Magic Guns
Hardmode Magic Guns
Pre-Hardmode Spell Tomes
Hardmode Spell Tomes
Hardmode Others
Summon weapons
Pre-Hardmode Summon weapons
Hardmode Summon weapons
Pre-Hardmode Sentry Summon ()
Hardmode Sentry Summon
Thrown weapons
Pre-Hardmode Throwing Weapons
Grenades
Other weapons
Pre-Hardmode Placeable Weapons
Hardmode Placeable Weapons
Pre-Hardmode Combat Tools
Hardmode Combat Tools
Explosives
Other Weapons
Unobtainable Weapons
Unimplemented Weapons
Removed Weapons
Notes
- In total, there are Error: operator for the virtual field 'Items.type' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.unique weapons.
- If an enemy is under the effect of a constant-damaging or piercing attack, it will cause a brief invulnerability to it, making blows that hit during this interval fail to inflict damage.
- Unlike most games, no matter how far an enemy is from the center of the blast radius, they always receive full damage from an AoE attack.
- While moving backwards and autoswinging a melee weapon, the weapon will seem to be swinging flipped. This is purely visual and does not effect combat in any way. This phenomenon has been observed in the Mobile Version. Verify